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Old 05-29-2007, 12:01 AM   #41
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

also, you bastards didn't attack me. now I'm left with so little do to.
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Old 05-29-2007, 01:16 AM   #42
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

'allo. I'm here, but my internet where I'm staying this summer sucks. Back to work tomorrow, with fast internet, so I'll be keeping up there.

Seems like being human leaves you with few options other than twiddling your thumbs. Assuming we have a seer-type role, I think they should be able to come out publicly under the protection of the guard. I need to reread the game setup, but what I'm wondering is if there is a reliable way to set up an alliance. The fact that someone who was previously safe may no longer be after a night phase makes trusting each other obviously more difficult. I'm off to reread the game setup until my internet craps out again but like I said, I should be around tomorrow during the day.


..oh, if you're bored go see pirates 3. As long as you can deal with things that make almost no sense, you should enjoy it.
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Old 05-29-2007, 01:21 AM   #43
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

The thing is, if an alliance is started, and someone INSIDE the alliance becomes corrupted, we're fucked royally with them knowing all blue roles. In this game, no one should come out with their roles, ever. Even after a seering, they are not safe with the way this game works. Basically, the only way a seer should come out is if they seer a red and think it is worth risking their role.

Now, about today's lynching, we have almost nothing to go off, so our best bet is extracting as much information as possible, and if we have nothing, our best bet for a day 1 lynch is whoever we think was most likely to get zombie'd, though that comes at a risk of getting rid of one of our better players if we are wrong.
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Old 05-29-2007, 01:21 AM   #44
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Actually, is there even a seer? If not, just use that as an example.
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Old 05-29-2007, 01:33 AM   #45
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

unless one is in the game and it was done between sign up and this games posting, no.

Some scientist actions however might act as seerings? But since no one is going to share the blue roles, and thats fine they shouldn't, we have nothing to do but wait and get picked off one by one and hope that the blues are doing what they can....

also alliances should have some sort of chain of command so that only 1 person connects another, so that we can always have at least 2 people working together in the event the chain gets broken...
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Old 05-29-2007, 06:41 AM   #46
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Haven't read any of this page yet, but if ANYONE comes out on the thread, it better be whoever we only have one of. If it's a scientist or swat member, there could be multiple, which means we won't know if they're faking.

We don't know how many swat members (aka guards) we have, so having a scientist or two come out is a horrible idea. The fact that 'swat member - X' was in the signups pretty much means it's in the game, just that he count is unknown, so we have one surefire guard. The role we have one of comes out, gets guarded, and after a day the guard(s) go to them. The don't spread info because we don't know how many swats and scientists there are, but it's at least a start.

More to come when I'm not just waking up.
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Old 05-29-2007, 06:43 AM   #47
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Also, I've clarified with stoic that the setup in the host voting:

16 Players:

Team Evil (2):
1 plague progenitor
1 first infected

Team Good (14 at start):
X scientists
X SWAT members
1 plague progeny
X humans

Is true, so we have one 'plague progeny' and at least one of swat and scientist. Which X could possibly be zero, I doubt he would do that.
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Old 05-29-2007, 10:31 AM   #48
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

First off, the most important thing this game is going to be converting zombies back into humans. Here's why. Once a random zombie is found on the chain of command, and converted into a human, We can work out way up the chain to find the boss zombie. (convert zombie, learn who infected him, as well as who he infected.) Through this, we can work our way up the chain, and lynch the people at the bottom of it.

Assuming this is something like Resident evil, or some other zombie like game or movie Here's what probably has to happen. The scientists have to find either the plauge progenitor, or the progeny (possibly both). Doing this would give them the DNA samples they need to make a cure for the outbreak. (Hey, it worked in several zombie movies)

Also, I don't see why we shouldn't have 1 scientist come out. Here's the rantional. one scientist comes out. The others test his DNA. a swat member guards him during the night against zombie attack (without telling him). Should he be attacked tonight, the zombie would die, and we would win. Should the scientist be a fake, the other scientists would know at the beginning of the day, and we would have a worthwhile day 1 lynch. As a bonus, this would give the scientists an almost mason like quality.

I don't think there are any holes in this. Let it be known if you find one.
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Old 05-29-2007, 10:37 AM   #49
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Reading over that, paragraph three would have worked best on night 1. Unfortunatley, I didn't think about it untill like 20 minutes ago. =/
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Old 05-29-2007, 10:51 AM   #50
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

You are assuming that the scientists can test someone's DNA to see if they are a zombie. We don't know that for sure, as far as I know.
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Old 05-29-2007, 11:16 AM   #51
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Tests return positive/negative on DNA. Negative would be human, positive would be zombie.

Plague Progenitor:
The original carrier of the plague. This person is classified as a zombie, although they have never actually been bitten. Tests on their DNA may return false and any fatal injuries they suffer may cause them to counter-mutate back into a conscious human being, essentially freeing them from the collective mind the zombie's seem to possess.

scientists are essentially seers unless im reading this wrong.
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Old 05-29-2007, 11:24 AM   #52
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Again, I read the plague progenitor role as MW-type role. If that's the case, then this plan would fail seeing how there is no exact number of scientists.
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Old 05-29-2007, 04:49 PM   #53
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Please note that I've changed the D1 deadline from thursday to wednesday. Apparently I counted wrong due to posting directly after midnight and thursday would be a gratuitous amount of time for D1. It is still about 24 hours away and if you feel you need more time I'll extend it, no problem.
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Old 05-29-2007, 08:21 PM   #54
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

If you're not talking to me on aim, and you see this, send me a message.
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Old 05-29-2007, 08:26 PM   #55
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

If you're not talking to me on aim, and you see this, send me a message.
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Old 05-29-2007, 08:29 PM   #56
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Man I really miss iggy : (
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Old 05-29-2007, 08:50 PM   #57
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Quote:
Originally Posted by DarkManticoreX2 View Post
Tests return positive/negative on DNA. Negative would be human, positive would be zombie.

Plague Progenitor:
The original carrier of the plague. This person is classified as a zombie, although they have never actually been bitten. Tests on their DNA may return false and any fatal injuries they suffer may cause them to counter-mutate back into a conscious human being, essentially freeing them from the collective mind the zombie's seem to possess.

scientists are essentially seers unless im reading this wrong.
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Originally Posted by StoicRoivaS View Post
Scientist:
The hard working men and women of the government that are determined to stop the outbreak and possibly even cure the plague itself. Each night they will preform their own variant of research and lab tests and may prove useful in slowing down or stopping the virus.
The way I read it was that the existence of a seer-type role is likely (hinted at by the existence of "DNA results"), however the scientist is not necessarily fulfilling this role. Basically, a seer probably does exist and I think it's most likely the scientist role, but not necessarily. These are the kinds of roles upon which an alliance can be most easily formed.

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Again, I read the plague progenitor role as MW-type role. If that's the case, then this plan would fail seeing how there is no exact number of scientists.
Relating to manti's idea of 1 scientist coming out, I agree here with edubardus that it looks like there is a MW type role which would allow that person to fake scientist.

I was trying to come up with a method of validating two people who claim to have the same role -- they'd need to be asked a question that only someone with that role can answer. I don't think it'd be allowed - but if they could share the character length of their role PM with a 3rd party, that 3rd party could validate them. The problem all comes down to trust - with the possible existence of mystery roles, a MW role, and unknown quantities of roles.
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Old 05-29-2007, 08:58 PM   #58
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

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I was trying to come up with a method of validating two people who claim to have the same role -- they'd need to be asked a question that only someone with that role can answer.
You said it, my brotha. Glad you dropped in.

I'm a SWAT member, and before you flip out, I've got everything figured out.

As of right now, there's no way I can prove myself to anyone, but I need to get at least one other SWAT member in contact with me, for I have a scientist I need guarded. You will guard me, and I will guard them, and when you contact me I have some more info that you will like, that I cannot post on the thread.

Also, feel free not to contact me, but this may make or break the game.

As far as fakes coming to me, I have a method of determining if SWAT claims are legit, which I won't post on the thread. But be warned, if you fake SWAT to me, I WILL know, and you WILL die today.

More to come when I think about this more.

ps in b4 'you retard' and 'i dun trust u'
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Old 05-29-2007, 09:02 PM   #59
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Ps fuck you scientist. You know who you are.
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Old 05-29-2007, 09:04 PM   #60
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Regarding X scientists

From the way I've been reading, it seems like the scientists are "Seers". But this brings me to a point
Why would he put so many damn seers in the game(haha I just lost THE GAME)?
Are they like the wolves, pming in one name and receiving the result overnight?

Regarding DBP:
i dun trust u
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