02-9-2005, 02:23 PM | #1 |
FFR Player
Join Date: Apr 2003
Location: Small town, TN
Age: 37
Posts: 5,784
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eTWG
Somebody (Afrobean, I think) mentioned in the newest jTWG signups that jTWG should be used for new ideas. It was mentioned when jTWG was originally suggested that it could be used for testing, but when I read this comment recently I realized something: jTWG players aren't even that good as it is, so they would of course suck if we started throwing in new stuff at them. Thus, any ideas we used would seem horribly unbalanced and would never make it out of jTWG.
So I suggest a third game, which I have dubbed Experimental TWG, or eTWG. This game will be reserved for new ideas only. No standard games or minor changes will be played here, everything has to be very unique. People seem to be scared to try radical changes in regular TWG, so eTWG will be our testing area. In order to make sure that ideas are seriously tested, mostly only serious players will be allowed in, just like TWG. Now, in order to keep this from conflicting with any other TWG, people will only be allowed in either TWG or eTWG, but not both. What we can do is have the signups for TWG, then as soon as they're closed open the signups for eTWG. Anybody who missed the signups for TWG will be able to get in on experiments. Since we don't have a ton of players, eTWG signups will probably not fill very easily. However, as people start dying in TWG, they'll be able to join eTWG and keep playing. Thus, a little ways into TWG, the eTWG will start with a mix of left out players and the deceased from TWG. This way we'll start a systematic rotation. Nobody will be sitting out of any game for too awefully long, and people will rotate in and out of both games. This will make the common ailment of missing the signups practically a non-issue, as you can always get in on the other game. Also, by the time TWG finishes, eTWG will still be going. The people still playing in eTWG won't take spots from people who want to play in TWG. So this will make the games run in a sort of overlapping but not exactly simultaneous format. Of course, that's assuming both games run about the same amount of time. I'm sure there will be some ideas that require more people (such as games with 3 teams) that will last a little longer, and there will be some games that are flops (like Manhunt) and end very quickly. In case a game can't really start because it needs more players and too many people are playing in TWG, we can get some of the more newbish players to join in. eTWG will be mostly the better players, but a few newer players may slip in if we need spaces filled up. Along with this, I'd like to suggest that this part of the forums be advertised somehow. I think Chardish suggested making a sticky somewhere about it so people who may be interested would come and sign up. I know if I didn't know about TWG and I saw a new sticky in the Chit-Chat about it I would come, and I'm sure there are others who would as well. This will help us get enough players to run games as I am suggesting. And remember, I'm not saying 100% this will work, but I think we should at least try. It can't hurt to have signups and them not get filled completely, right? I for one would gladly sign up for eTWG, especially since I seem to die so early in TWG. So if you agree or disagree, either way, post your thoughts and whether or not you would play.
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So I've gone completely slack-ass and haven't done any work on creating games. =( In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz. So now I'm on Twitter @NoahWright. And I write the blog for their website. Plus I do cool programming in-house that you'll never see. =O |
02-9-2005, 02:27 PM | #2 |
FFR Player
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RE: eTWG
there's no need for this
A) not enoguh peopel seem to like playing anymore anyways B) that's what normal TWG is for man.
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02-9-2005, 02:29 PM | #3 |
Admiral in the Red Army
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RE: eTWG
Here's an idea. How about every other TWG, we use an experimental idea? That way we don't have 3 TWGs at once and we'll still get to try out new ideas.
I do think that the jTWG crew could handle at least some of the new stuff, though. Either way, we could judge how good it is based on how the newbs handle it, even if it's handled poorly.
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02-9-2005, 02:33 PM | #4 |
FFR Player
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RE: eTWG
why the hell does this delineation need to exist.
someone comes and says "i'll make a game here are the rules who wants to play" and people sign up and they play done.
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02-9-2005, 02:55 PM | #5 |
shock me shock me
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RE: eTWG
There is a sticky advertising this forum in CT.
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02-9-2005, 02:55 PM | #6 |
Seen your member
Join Date: Dec 2003
Location: noitacoL
Posts: 2,873
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Too much of a good thing spoils it.
Too much of a good thing spoils it.
I think not only should we refrain by adding a third twg to our plates, but that we should actually hold off the next TWG...give everyone a break from it, and allow people to get enthusiastic about getting into the game the way they used to. Maybe once this game is over we should wait until next monday or later before starting the next one. TWG players need a chance to remember how much they like the game before they are shoved right into the next one. This also gives hosts a chance to prepare their stories, and make pitches for really good ideas like we used to have. I think right now the best way to keep TWG going strong is to give it pause. |
02-9-2005, 05:07 PM | #7 |
Retired BOSS
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RE: Too much of a good thing spoils it.
Not a bad idea Alain. I agree with you and blah. No need for a 3rd TWG.
I'm pretty sure we've decided that Cypher will run the next game (not sure, but, he sure as hell deserves a chance to run a game). He has been planning on doing a 3-way game since about TWG5. This will be a new experience for us, be a big game, and take alot of strategy. Also, myself and LD will be back in the game. As far as holding off until Monday... for all we know this TWG will go til Monday. Regardless, I'd suggest that Cypher start working on his script. Cypher, you will be able to be active as a host, right? Or is your inability to access the net going to extend into the next week or two. The wise need to meet to discuss a few things before the next TWG starts anyway...
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02-9-2005, 05:55 PM | #8 |
FFR Player
Join Date: Apr 2003
Location: Small town, TN
Age: 37
Posts: 5,784
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RE: Too much of a good thing spoils it.
Alright, if we get more people coming and find that all the games are filling up way fast, may be then we could at least try to have eTWG? I think it would be nice to have one tested version going and one experimental. I would just like to see something more than the standard games being played, or having 1 or 2 things added every few games. It gets old.
__________________
So I've gone completely slack-ass and haven't done any work on creating games. =( In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz. So now I'm on Twitter @NoahWright. And I write the blog for their website. Plus I do cool programming in-house that you'll never see. =O |
02-10-2005, 06:56 AM | #9 |
FFR Player
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RE: Too much of a good thing spoils it.
EB, hasn't the last few games been experiments themselves. Too many games at once just takes away from the fun of the original.
Alain, I think taking a break for a week might be a good idea. Absence makes the heart grow fonder. Also, I like cypher's plan for a 3 team game, but it would be nice to play an old version of TWG. 3 wolves, master, seer, gurdain, and pyschic;though TWGX was pretty close to it I guess. |
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