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Old 07-19-2008, 01:51 PM   #161
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Default Re: Rock Band 2 Official

The only time the cymbals will have additional functionality is in the fills, where the yellow cymbal will be a hi-hat and the yellow pad will be a tom, etc.
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Old 07-19-2008, 03:07 PM   #162
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Default Re: Rock Band 2 Official

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The only time the cymbals will have additional functionality is in the fills, where the yellow cymbal will be a hi-hat and the yellow pad will be a tom, etc.
If this is true, I am definitely NOT buying new instruments.

I'm not paying for an extra if it adds absolutely nothing to gameplay.
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Old 07-20-2008, 05:02 AM   #163
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Default Re: Rock Band 2 Official

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Originally Posted by dore View Post
The only time the cymbals will have additional functionality is in the fills, where the yellow cymbal will be a hi-hat and the yellow pad will be a tom, etc.
This better not be all it is. I've been one of the most vocal in favor of this sort of thing, and to them make it not even do a thing during play... ugh... it makes me sick to even think of it.

Especially if they're producing these high-end kits. What's the point if it does nothing during game play? Oh, so you're saying I can't hit my suspended cymbal on my kit when the drummer in the song hits his cymbal? If drummer on master track strikes cymbal, I HAVE TO hit pad? How much sense does that make?
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Old 07-20-2008, 08:47 AM   #164
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Default Re: Rock Band 2 Official

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Originally Posted by Afrombean View Post
What's the point if it does nothing during game play?
A more realistic drumset. GH:WT is selling off their drums as being 'the most realistic drumset for a music game yet', the Ion set beats it out of the water though. I can easily see you being able to hit the color symbol during game if the same color appears coming down the screen, such as hitting the green 'drum' or green 'symbol' would count for the same hit.
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Old 07-20-2008, 11:34 AM   #165
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Default Re: Rock Band 2 Official

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Originally Posted by Afrombean View Post
Especially if they're producing these high-end kits. What's the point if it does nothing during game play? Oh, so you're saying I can't hit my suspended cymbal on my kit when the drummer in the song hits his cymbal? If drummer on master track strikes cymbal, I HAVE TO hit pad? How much sense does that make?
what

nobody even came close to suggesting that

What it looks like is happening is that the cymbals are entirely, 100% optional in gameplay. You can hit them, sure, you can alternate between hitting blue cymbal and blue pad on every stroke, but it won't make any difference - just like you can alternate between hitting the X button and the blue pad right now, it seems you can alternate between hitting the blue drum and the blue cymbal.

And this is precisely what I'm against. That seems utterly pointless to me, and not remotely close to merit buying.
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Old 07-20-2008, 11:51 AM   #166
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Default Re: Rock Band 2 Official

I'm just hoping the drum kit will tell the system if cymbals are attached or not, and modify required gameplay accordingly. It's still optional that way: if you don't want to play the cymbals, you can unplug them and play just like you would on an old kit in RB1.

ps I guess I misunderstood dore then when he said:
Quote:
The only time the cymbals will have additional functionality is in the fills
And took it to mean that the only time cymbals would have additional functionality over the pads alone would be during the fills.
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Old 07-20-2008, 12:00 PM   #167
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Default Re: Rock Band 2 Official

I think I agree with afrobean if I read him right.

I would much prefer the game to change the notes on the fret board to different shaped notes for the add ons. But also to not make whether you hit them or not matter. Just there as a sort of visual aid.
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Old 07-20-2008, 12:05 PM   #168
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Default Re: Rock Band 2 Official

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Originally Posted by SethSquall View Post
I think I agree with afrobean if I read him right.

I would much prefer the game to change the notes on the fret board to different shaped notes for the add ons. But also to not make whether you hit them or not matter. Just there as a sort of visual aid.
that would actually satisfy me almost entirely
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Old 07-20-2008, 06:25 PM   #169
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Default Re: Rock Band 2 Official

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Originally Posted by Afrombean View Post
Where did you hear this? The only mention of it I've heard is for the Ion kit, and as far as I was able to guess, it wouldn't be supported in game, or, if it is, would work just the same as the first pedal, meaning it'd be a "double setup". That would be dumb as hell.
Talking about the drum sets.

Not much information on it, but he does confirm a second pedal.
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Old 07-21-2008, 06:57 AM   #170
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Default Re: Rock Band 2 Official

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Originally Posted by Telvanni_guard View Post
Talking about the drum sets.

Not much information on it, but he does confirm a second pedal.
oh

So I guess I'll be satisfied all-around. Almost seems like EXACTLY what I had suggested, so long as the pedal and cymbal play support is reasonable.

Honestly, at this point, I kind of want to drop the heavy cash just as a way of telling them "good ****ing work".

ps "fill trainer" is a GREAT idea. My fills would always end up being overly simplified because I had a hard time flowing from snare beats into tom combos, ya know?

pps I don't think I mentioned it before, but song interface is amazing and I love the album art display.
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Old 07-21-2008, 08:02 AM   #171
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Default Re: Rock Band 2 Official

Quote:
Originally Posted by Afrobean View Post
ps "fill trainer" is a GREAT idea. My fills would always end up being overly simplified because I had a hard time flowing from snare beats into tom combos, ya know?
My fills just sound like crap anyway. Fill trainer would mend a special place of mine. The part that hates people who just wail on the crash for the fill.
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Old 07-21-2008, 08:52 AM   #172
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Default Re: Rock Band 2 Official

My fills are going to be infinitely better with cymbals to help them flow.
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Old 07-23-2008, 06:04 PM   #173
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Default Re: Rock Band 2 Official

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Last week, a troupe of Harmonix staff descended on the LA Convention Center to show everyone Rock Band 2. Frankly, we were blown away by the response - we were nominated for a swath of "Best of Show" awards, which is insane considering the strength of titles that I'll be lining up for on Day 1 like Fallout 3 and Left 4 Dead.


Unfortunately, you couldn't make it. That's okay though, I'll summarise the half-hour presentation that we gave to press during E3!

* We showed off the new Quickplay interface that I detailed out last week.

* We also detailed out the hardware options. While we've covered a lot of the big features in the instruments (autocalibration in the new guitars, expandability in the new drums), there were some specifics that came up during our demos:
- You can plug in three additional cymbals and an additional pedal to give you the same amount of inputs as a real drum kit.
- For those of you who've moved kits around, the kick pedal no longer falls off when you move the kit!
- There are also guidelines engraved onto the drum legs to help you perfectly balance your kit.
- The ION kit uses standard 1/4in jacks to plug into the Rock Band brains that come with the kit. This means that you can plug these surfaces into any other real drum gear, like the Alesis DM5 that we had on stage at E3.
Quote:
* Battle of the Bands is our flagship feature in Rock Band 2. This isn't just 4v4 - in the words of PR Coordinator John Drake, "four versus four is what I like to call a band sissyfight in the parking lot after a gig". Instead, this is your band battling against your entire friends list, then once you're the #1 friend, the entire world!
- We're going to be adding new content to Battle of the Bands daily.
- Battles are only up for a certain amount of time - from a few hours up to multiple weeks.
- We have different ways to judge battles, like "longest streak" or "highest star count"
- We have full control of special rules like "No Overdrive" or "No Saviors"
- When you're playing, we show a meter kind of like the Tug of War meter that shows who's winning at any moment in time.
- If a friend's band beats you while you're offline, rockband.com will send you an email letting you know that you've been beaten and that you need to reclaim your position!
- I'm going to write a blog post about this later on. Stay tuned!





Quote:
* We talked about Tour Challenges but, again, I'm saving a lot of the details for another blog post.

* World Tour has a bunch of changes for Rock Band 2
- You can now hire staff to help your band! For example, you can hire an accountant to get more money or pay a street team to get you more fans!
- We've added a new feature called "Opportunity Gigs". Did you see the footage of Everlong with the trippy colors going off in the background? This was an Opportunity Gig where a music video director came up to the band and asked to record a music video with the band for more fans!
- You can now play it with 1-4 players, where any of those players is local or online
- You can choose the lineup of your band members that aren't playing. Want to make the ultimate nerd-metal band? Just make three characters and assign them to your band, and they'll show up even when you're the only one playing!
- Again, there's a bunch of big tweaky stuff that I'll save for another blog post, but the one I'll sneak out now to keep everyone happy - we've reworked how the fan system operates. There are no more times where you'll be blocked from getting fans, for example!
Quote:
* We touched on the Drum Trainer and Jukebox Mode, but, yet again, bigger blog material.
Quote:
* We have a new screen called "Game Modifiers". This screen has a bunch of options that allow you to change your game experience! The ones that were revealed at E3 were:
- "No Fail Mode". This disables failing out of a game, in case you want to play with people who aren't skilled enough to beat easy yet. Since we don't want it to be an exploit online, we also disable saving and achievements.
- "Breakneck Speed". By popular demand, we've added an option that increases the scroll speed of all tracks. Since we consider this a personal taste issue and not a game-changing exploit, we don't disable anything.

It was a pretty gruelling three days of interviews and parties, but the sheer amount of excitement from everyone who checked out the game was overwhelming. Now, we just need to finish the game!
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And the one more thing: I played the Endless Setlist 2 last week. It took us 10 hours to beat all 84 songs on Expert.
Source.


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Old 07-23-2008, 06:48 PM   #174
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Default Re: Rock Band 2 Official

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"Breakneck Speed". By popular demand, we've added an option that increases the scroll speed of all tracks. Since we consider this a personal taste issue and not a game-changing exploit, we don't disable anything.
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Old 08-6-2008, 10:51 PM   #175
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Default Re: Rock Band 2 Official

I'm on the fence right now as to whether or not I want to go and get the bundle pack for RB2, or get just the game and the amazing drum-set. I already have RB and a full band (2 fenders, to hell with third party crap), but my drums are on their last legs, I think.

I'll probably go with getting the bundle, just because it would be massively cheaper (I hope) to get the cymbal addition for the stock set.

As for the endless setlist 2 taking 10 hours to finish...good lord. From ~4-5 hours to 10...must be some LOOOOOOONG songs in there. I know Panic Attack is a little over the 8 minute mark. What others on that list are crazy long that are going to want to make me kill myself when I'm drummer?
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1. before you make a thread... think to yourself... "will i sound like a complete idiot if i make this thread?" "will i get flamed out the ass if i make this thread?" "am i doing nothing but whining about something i'm getting for free and not supporting myself?" if you answer yes to any of those questions, don't post the thread.

2. if the thread has ANYTHING to do with tokens, skill tokens, sotw, or difficulty of songs... do not post it. under any circumstance. why? because you already violated rule #1, i'm sure.
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Old 08-7-2008, 10:20 AM   #176
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Default Re: Rock Band 2 Official

Battery by Metallica is most likely going to be a hard song, because he uses Double Bass often.
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Old 08-7-2008, 02:08 PM   #177
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Default Re: Rock Band 2 Official

This sucks.. I have to choose between GH4 or the insane RB2 drumset.. (big one with cymbals and stuff.)

Already have RB bundle so remember I can just use the RB1 drumset.
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Old 08-7-2008, 02:46 PM   #178
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Default Re: Rock Band 2 Official

Both with the RB2 stock drum kit with cymbals added?
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Old 08-7-2008, 03:48 PM   #179
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Default Re: Rock Band 2 Official

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Originally Posted by dore View Post
Both with the RB2 stock drum kit with cymbals added?
I'll rephrase what I said.

I can either...

1). Play Rockband 2 with Rockband 1 drums and also buy Guitar Hero World Tour.

2). Or I can buy Rockband 2 with the huge 100$ drumset and not buy Guitar Hero World Tour.
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Old 08-7-2008, 04:16 PM   #180
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Default Re: Rock Band 2 Official

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I'll rephrase what I said.

I can either...

1). Play Rockband 2 with Rockband 1 drums and also buy Guitar Hero World Tour.

2). Or I can buy Rockband 2 with the huge 100$ drumset and not buy Guitar Hero World Tour.
the huge drumset is 300.
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