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Old 01-23-2017, 04:39 PM   #1
Tokzic
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Default TWG CLXIII: Allies and Adversaries - GAME THREAD

It is currently Day 1. Night 2 will begin at 12am server time (1am EST) on Thursday, January 25.

Player List:

1. MixMasterLar
2. inDheart (killed N1)
3. mellonxcollie
4. lurker
5. roundbox
6. ShadoWolfe
7. Vendetta21
8. Litodude
9. Moogle-master
10. j-rodd123
11. meno_rocks123
12. freakysnots
13. Tps222
14. Funnygurl555
15. Lightknight924
16. Xiz

Replacements
1. thesunfan
2. FreezinIce
3. Charu
4.

The format:

- 12h Night / 36h Day
- Night start
- Colour cardflips. Roles are not revealed on death. Humans flip green and wolves flip red unless otherwise specified.
- Out of Thread Discussion: Off
- Insta: On
- Phantoms: Off
- Night talking: Off

In this game, most power roles do not pick targets directly. Instead, every player (including vanillas and wolves) submits an allegiance PM at the start of the game and every night after, choosing a player as their closest Ally, and another player as their loathsome Adversary. Whoever a PR targets will use their target's allegiances to determine who their power gets used on. If a PM is not sent, the previous Ally/Adversary pair will be used.

This format is semi-closed. You will know what roles may exist in the game, but not precisely which ones.

Potential Roles:

Human PRs:
1x Wise Seer - On first night, starts with a random vanilla human check. Each following night, checks the flip colour of their target's Adversary. If they skip a night of using their power, their next check will check alignment instead of colour. Cardflips grey.
1x Adept Guardian - Protects the Ally of the player they target. If they skip a night of using their power, their next power usage will protect both target's Ally and target's Ally's Ally. Bulletproof to Vigi. Cardflips grey.
1x Vigi - Kills the Adversary of the player they target, but must rest for one night after making a kill. Cardflips red.
1x Jailkeeper - May jail either the Ally or the Adversary of their target, negating their allegiance PM, preventing death, and roleblocking them. Bulletproof to Vigi.
1x Pink Ranger - Marks the target's Adversary with a pink paintball at night. That player will cardflip pink instead of their usual cardflip colour, and the Pinkmaster will be informed if one of their marks stops flipping pink. After successfully using three shots, is notified by the host how many players who flip pink are wolves, and may no longer tag. Cardflips pink.
1x Greenmaster - Has 3 shots. Each night, may target a player. If that player's Ally flips green, this Ally is informed of the Greenmaster's identity. If one of the greens visited by the Greenmaster stops flipping green, the Greenmaster is notified by the host and loses all remaining shots.


Wolf PRs:
1x Doublecross Wolf - Guesses the current allegiances of the target. If both are correct, the target dies in addition to the nightkill. Cannot Doublecross a Sabotaged target.
1x Freeze Wolf - Negates the target's allegiance PM that night, and roleblocks the target's Ally. Bulletproof to Vigi. Cardflips grey.
1x Chaos Wolf - Paints a target's Adversary a colour of their choice. Until next power usage, that player will cardflip that colour. Cardflips a colour of their choice, except green.
1x Sabotage Wolf - Replaces the Ally/Adversary of their target to players of their choosing and negates the target's next allegiance PM.
1x Master Wolf - Bulletproof to Vigi. Appears human-aligned to Seer. Cardflips green.
1x Janitor Wolf - Masks the wolves' nightkill, causing the dead player to flip pink instead of their true colour. Cardflips pink.

Format-Specific Wolf Rules:
1a. Wolf kills are not on their target, but on their target's Ally.
1b. Wolf kill power increases as the game plays out. If one wolf dies, wolf kills may target allies or adversaries. If two wolves die, wolf kills target directly.
2. Wolves may only use one PR per night, with the exception of Doublecross. A wolf using a PR may not also make a kill, unless they are the last wolf standing.
3. Most wolf PRs have a one night cooldown. Doublecross can use power every night. Sabotage has a two night cooldown.
4. Wolves must target humans.

Resolution Order:

Jailkeeper / Freeze
Doublecross
Allegiance PMs
Sabotage
Guardian / Greenmaster
Janitor / Pink Ranger / Chaos
Seer
Vigi / Wolf Kill

Vanilla Human PM:

{Player}, you are a Vanilla Human. You cardflip green. Use your vote, your allegiances, and your wits to crush the wolf threat.

Please reply with your initial Ally and Adversary.
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Last edited by Tokzic: Today at 11:59 PM. Reason: wait what

Last edited by Tokzic; 01-25-2017 at 02:04 AM..
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