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Old 01-21-2008, 09:02 AM   #581
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Default Re: KeyBoard Ultimix: Now Accepting!

i'll play them tonight or something lol
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Old 01-21-2008, 09:10 AM   #582
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Default Re: KeyBoard Ultimix: Now Accepting!

Quote:
Originally Posted by kommisar[os] View Post
i'll play them tonight or something lol
oh god dont play my last submision. I found offbeatness andd I cant fix it :<

maybe you can? other than that play my other 2 before the one you judged.
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Old 01-21-2008, 03:49 PM   #583
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Default Re: KeyBoard Ultimix: Now Accepting!

haha komm didn't like it much
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Old 01-21-2008, 07:29 PM   #584
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Default Re: KeyBoard Ultimix: Now Accepting!

K just sent in Jump Jump Jump, I forgot to attatch it before.
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Old 01-21-2008, 09:11 PM   #585
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Default Re: KeyBoard Ultimix: Now Accepting!

I agree with everything Kommi said, hehe. I accepted all the files he did, and rejected all the ones he did.

Rottel made me go wtf when I played it. I mean, who is that guy?
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Originally Posted by stargroup View Post
sh*t, I just noticed there's a random quad freeze at the end of field of dreams several measures after the song ends, you might wanna remove them
Done.

EDIT:
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Originally Posted by kommisar[os] View Post
mind pming the password for the e-mail? i forgot hehe
Well, I'm guessing you don't need it anymore, since you played the files.

EDIT2: Also, BOUFF is pulled. It sucks. Even eastsideman agreed it does.
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Old 01-21-2008, 09:30 PM   #586
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Default Re: KeyBoard Ultimix: Now Accepting!

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EDIT2: Also, BOUFF is pulled. It sucks. Even eastsideman agreed it does.
lol yeah...

i may try and fit in another file if i have time....
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Old 01-21-2008, 09:35 PM   #587
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Default Re: KeyBoard Ultimix: Now Accepting!

Oh, and also...

SUBMISSIONS WILL CLOSE ON THE 27TH! THIS TIME I MEAN IT! I'LL BE PRETTY BUSY THIS WEEK, SO I REALLY WON'T HAVE TIME TO DO MUCH ON THE COMPUTER ANYWAY! THE RELEASE WILL BE THE 4TH OR 5TH OF NEXT MONTH!

So, you have about a week to submit, and that gives us another week to finish all the graphics and anything else that needs to be done.
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Old 01-21-2008, 10:03 PM   #588
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Default Re: KeyBoard Ultimix: Now Accepting!

You like my file? =D it is my first try at simfile. i been playing stepmania for many months but never make simfile it was fun


ps sorry my english is bad i am being french ^^
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Old 01-21-2008, 10:44 PM   #589
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Default Re: KeyBoard Ultimix: Now Accepting!

yeah i got the pw lol i made the e-mail i forgot rofl. also hey corbinek speaks! your file was really cool. the style was pretty weird haven't seen many files like this before. the bpm tricks are sort of like what i like to use (the speed stops) the rest was pretty unexpected good job. I honestly have a hard time believing this is your first file though but if so holy crap o.o


so last few reviews till more come in


(TheChild) Jump Jump Jump - so i decided to go dondon on this file since i had time and i was bored.

measure 1 - Pitch relevancy is wrong right off the bat, jumps aren't going with the main beat percussion

measure 3 - For some reason you stopped stepping the drum beat you were following at the start.

measure 4 - Jumps missing

measure 5 - Starting here there should be jumps to go with the beat (see measure 1) pitch relevancy ignored yet again. This keeps going for ever part with this melody

measure 8 - the 32nd starts after the first 16th not after the first 4th beat. slow the rate down and you should be able to hear this.


measure 13 - Jacks aren't present in the melody. Not only are they non existent but they're not pitch relevant neither. Again slow down the melody and you should hear only 8th beats. Percussion sounds missing throughout the whole section also.


measure 19 - Still don't hear any jacks. And even if you were to keep following them, you didn't at measure 20 when it's the exact same type of melody. Same for measure 21.


measure 21 - after the first 8th note there should be a stream of 16th notes to follow the percussion that continues at 22. At 22 you stop the stream for no reason when the flow keeps going

measure 23 - 16th missing after the 2nd beat

measure 24 - single arrows would've been enough for the melody. Then it would've been easier to put jumps for the percussion. I can't say this enough but pitch relevancy is still at a big zero.

measure 27 - Jacks still don't exist

measure 28 - for this part and the rest with this melody i realize you could put a triple to follow the cymbal crash

measure 32-33 - Jumps don't go with the drums nor the melody. Percussion beat is totally different than just a dumpload of jumpstream.

measure 34 - missed a 16th note after the first 8th note and the 2nd beat

measure 35 - the percussion beat you were following at 34 is ignored here

measure 36 - also every time you follow the drum part here, they're 32nds not 24ths just to let you know. and also the 2nd time you use it in this measure it's a bit early.

measure 40 - the 32nd comes after the first 16th not after the first beat

measure 41-52 - Same mistakes i pointed out at the start

measure 53-56 - Pitch relevancy. They're not the same note don't use the same jumps for a contrasting melody.

anyways that's pretty much everything.


(Trumaestro) Turkish Rave - ok same thing

measure 1 - You were almost doing good on the pitch relevancy. then you sorta drift off.

measure 4 - after the 2nd beat there should be another 16th after the 32nd since the melody has 3 notes, they're not gallops. Same for the other measures

measure 6 - 2nd beat should have a jump

measure 12 - aww you were doing great on pitch relevancy but then you changed your mind =/

measure 17 - they're not 16ths. they're 32nds.

measure 18 - jumps to follow the claps should be used here, same at measure 26

measure 25 - still not 16ths

measure 30 - a jump at least to follow the cymbal on the 2nd beat

measure 34-50 - you could've used jumps to follow the beat for this entire section. Pitch relevancy is, yet again, not respected.

measure 50 - same thing with the jumps following the claps

measure 54 - cymbal on the 2nd beat again should've been followed

measure 58-74 - starting here many jumps are missing to go with the beat, the rest are the same mistakes i pointed out before

measure 74 - PITCH RELEVANCY DEAR GOD.

measure 78 - Jumps. Use dem.

The rest of the song basically has the same errors and another whole section should have 16th gallops. I'd be repeating myself if i kept going


long story short both are rejected. Look at what i said in my review and work your way from there.
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Old 01-22-2008, 03:30 PM   #590
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Default Re: KeyBoard Ultimix: Now Accepting!

lmao how do you not like any of the 3 songs I sent but you do like Schlagwerk from the previous pack you judged.

Last edited by thechild; 01-22-2008 at 03:35 PM..
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Old 01-22-2008, 06:14 PM   #591
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Default Re: KeyBoard Ultimix: Now Accepting!

Im up for some graphics.
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Old 01-22-2008, 07:44 PM   #592
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Default Re: KeyBoard Ultimix: Now Accepting!

cuz i was a noob back then. crp wasnt strict whatsoever. besides schlagwerk was better than any submissions you sent here
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Old 01-23-2008, 02:20 PM   #593
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Default Re: KeyBoard Ultimix: Now Accepting!

yo kommi, I may finish the deep striker for this
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Old 01-23-2008, 05:18 PM   #594
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Default Re: KeyBoard Ultimix: Now Accepting!

hurry hurry hurry i eat my rice and curry

also use this for my cd titles now




so i guess my konamized got accepted?

Last edited by kommisar[os]; 01-24-2008 at 06:17 AM..
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Old 01-25-2008, 03:26 PM   #595
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Default Re: KeyBoard Ultimix: Now Accepting!

What I played so far...

Jump Jump Jump (theChild) - You seemed to have put an arrow where you think a note is on one of the reoccurring patterns. Remove those and make the ending more various too.

wicked child (Dashoe) - Apply pitch relevancy through the entire song + jumps felt odd

Turkish Rave (truemastro) - Fix those jumps + song suffers from repetition.

Revontulet (SulferDragon) - A little more layering wouldn't hurt. Some of the notes didn't feel like they went to anything.

U Inside My dim Memory (Kommisar) - contintue with the patterns you had all the way through the song (like the sax part in the middle of the song) as to make it intresting
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Old 01-25-2008, 09:00 PM   #596
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Default Re: KeyBoard Ultimix: Now Accepting!

You know, there's no point in playing the files we've already accepted.

Instead of doing that, you should be making the graphics I asked for >_>

Please.
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Old 01-25-2008, 10:25 PM   #597
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Default Re: KeyBoard Ultimix: Now Accepting!

make new graphics for rottel da station i just realized he stole them from raine haha
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Old 01-25-2008, 10:34 PM   #598
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Default Re: KeyBoard Ultimix: Now Accepting!

how many files are accepted for this pack so far?
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Old 01-25-2008, 10:40 PM   #599
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Default Re: KeyBoard Ultimix: Now Accepting!

I think right around 45. I doubt will get more then 1 or 2 more before Sunday.

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make new graphics for rottel da station i just realized he stole them from raine haha
I already did 'em.
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Old 01-26-2008, 12:23 AM   #600
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Default Re: KeyBoard Ultimix: Now Accepting!

wat if i submit another ninja file
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