01-28-2014, 07:25 PM | #661 |
Role Tide
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Re: TWG CVI: United Nations
As for the replacements, while I was writing up the notes for a bunch of past games, I figure it would be worth mentioning that the last game without a replacement was last June (challenge board). We really do need to address that.
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01-28-2014, 07:27 PM | #662 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,812
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Re: TWG CVI: United Nations
Code:
TWG Germany Gradiant Head Terrorist Nation TWG USA Psychoangel691 Roleblocker Nation TWG France thesunfan Usurper Nation TWG Japan Untimely Friction Terrorist Nation@ TWG Sweden KgZ Terrorist Nation@ TWG Scotland Xx{Fallen}xX Terrorist Nation TWG Greece Velocity Terrorist Nation TWG Russia Fontsize72lol Paranoid Nation@ TWG Finland MeaCulpa Paranoid Nation TWG Mexico Emerald000 Vengeful Nation TWG South Korea TC_Halogen World Health Organization TWG Spain Danceguy117 Department of Peacekeeping Operations TWG England Guest15937 allied nations TWG Egypt Funnygurl555 allied nations TWG Brazil yo man im awesome hostile nation@ TWG Argentina j-rodd123 hostile nation TWG China mellonxcollie nation TWG Australia Afrobean nation TWG Italy TPS222 nation TWG Canada YoshL nation TWG India XelNya nation TWG Saudi Arabia Vendetta21 nation TWG Israel Charu nation TWG Iran Darkmanticorex2 nation I believe that's correct then? Last edited by Velocity; 01-28-2014 at 07:33 PM.. |
01-28-2014, 07:33 PM | #663 |
the Mathemagician~
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Re: TWG CVI: United Nations
Well, that was a disaster. At least I am happy my two reads were correct. What killed my plan was being unable to come back to post before I was lynched.
Also, how the heck did you guys manage to find out who was who? I don't know the people that play the game now, but even then, I wouldn't be able to guess anybody. Also, that rule was what broke the game. It understand the spirit was to prevent people saying who they are, but it turned the game into finding who is who instead of who is the wolf. It would be better to simply get killed if you reveal who you are. That would make for a less degenerate game. |
01-28-2014, 07:35 PM | #664 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: TWG CVI: United Nations
Yeah, that looks about right.
Also, I got to bring it up. So Night 1, you wolves knew someone said they were the seer. Were you guys afraid that he was the paranoid nation and so didn't do anything about him (in regards to roleblocking or killing)? That stroke of luck when he killed himself for you guys, huh? |
01-28-2014, 07:37 PM | #665 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: TWG CVI: United Nations
I kind of felt the same way when Day 1 was happening with a lot of trigger happy nations (or I think so anyways, lol).
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01-28-2014, 07:38 PM | #666 |
Role Tide
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Re: TWG CVI: United Nations
yes, Pete is just doomed to never have a good seer game. He's cursed, I swear. We were afraid of Spain being paranoid, yes. I think we could save this talk for the postgame though.
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01-28-2014, 07:57 PM | #667 |
FFR Simfile Author
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Re: TWG CVI: United Nations
Aww I was just getting started. My final reads were gonna be USA, Scotland and Italy...but too little too late.
Awesome play by USA, btw. |
01-28-2014, 08:17 PM | #668 |
TWG Chaos
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Re: TWG CVI: United Nations
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05-22-2014, 11:13 AM | #669 | |
TWG Overlord
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Re: TWG CVI: United Nations
Archived 5-22-2014 12:13 PM EST
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