11-26-2010, 01:52 PM | #1 |
FFR Veteran
Join Date: Jul 2009
Posts: 250
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[6k] BMS Converts Pack
I guess I'll try this and see what happens. I'm just gonna be taking random anime wallpapers for gfx unless someone wants to make some. I do not know how to do so.
Guide A quick guide on how to easily convert bms files to doubles/solo (for those who are willing to help me...): Download bmx2wav from here: http://childs.squares.net/program/bmx2wav/index.html. When you get your bms file (as well as the wav keysounds), if you're missing an mp3 for the song, use bmx2wav to convert the keysounds into a wav file. Take the bms (or bme; if this is the case, rename it to bms) and put it in a folder with it's corresponding wav or mp3. Put it in a song folder in stepmania\songs as though you wanted to play it on stepmania, but instead go to edit songs. Find your file and create a new chart. When you go into the bms folder, you'll have an sm file with a chart labelled "iidx-single7". Rename both parts that say that to "dance-double". When this is done (if you use ddream studio), you can open the sm file and the chart will be there under dance-double. That's 8 keys of course, so if you're converting to solo, modify the chart so it uses only the first six columns, starting from the left. Then you can cut the chart and paste it into a solo difficulty. Then you're done! If you use the stepmania editor, I assume you can edit the chart in dance-double to use only the first 6 columns and then rename "dance-double" in the sm file to "dance-solo". I don't use the stepmania editor, so I won't be able to help with that. To use bmx2wav: Double-click on the application called "bmx2wav". You'll see two white "bars". Click on the button to the right of the upper white bar, then find your bms/bme file and select it. Once done, click on the bottom right button (the one with an E on it) and the conversion should start. Once a window pops up and you hear a beep sound, the conversion should be done. Close bmx2wav and look for your converted wav file in the folder you chose the bms/bme. Note to self So the way this pack is gonna work is the following. I release the converted version of the bms file on solo (others could also join in this). Then other people playtest them and if they find problems such as sync, flow, or other similar issues, just say so and I'll try to fix it. Before releasing, check files for overly right-handed patterns. Files Difficulties are based on NPS. Completed: bbblow (Hvy 8): http://www.mediafire.com/?oyd1fx13vdc47fu SEPIA [Onyx] (Std 13, Hvy 14, Oni 15): http://www.mediafire.com/?i83xn9vgydhx9ac Distorted God (Std 7, Hvy 10, Oni 13): http://www.mediafire.com/?pf90snk27ifm9or M-A (Std 6, Hvy 9, Oni 14): http://www.mediafire.com/?xywqs1smwc1qb9i In progress: Xecus (Oni 11): http://www.mediafire.com/?3ivt7ngy06ao4u7 XANADU OF TWO (Oni 11): http://www.mediafire.com/?p6134psbct33cp9 Last! Least! Regrets!! [Onyx] (Std 17): http://www.mediafire.com/?abn4u38aw6vold2 M-A [Onyx] (Hvy 18): http://www.mediafire.com/?tuosubn87iiuve1 Last edited by zolaric; 11-27-2010 at 05:10 PM.. |
11-26-2010, 02:02 PM | #2 |
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Join Date: Jul 2009
Posts: 250
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Re: [6k] BMS Converts Pack
Just realized this is the wrong place to post it; will someone move the thread?
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11-27-2010, 03:44 PM | #3 |
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Join Date: Jul 2009
Posts: 250
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Re: [6k] BMS Converts Pack
Finished charts for Distorted God
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