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Old 01-22-2009, 01:33 AM   #1821
Quasar889
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Default Re: R1 - Actual Song Difficulties V2

Thrash is most definitely an FMO.

I agree with you on 3020 and Bloodmeat, though.
Bloodmeat's NOT that hard except for the weird time-signature and the forced BPM stops (there are parts with two consecutive reds, etc).

The rainbows are gross though, and I think the gap's slightly off. I played through it a few times, but that might be lag :/

Anyways, Thrash is not as hard as the other Virt stuff we have, fine. It's still hard enough to qualify as an FMO. It's CERTAINLY harder than Choprite, Hajnal, etc...
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Old 01-23-2009, 07:58 PM   #1822
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Default Re: R1 - Actual Song Difficulties V2

isn't world tour 2004 the longest with 8:38 and the most notes 3940 song?
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Old 01-23-2009, 08:10 PM   #1823
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Default Re: R1 - Actual Song Difficulties V2

Yes, but the lists aren't necessarily updated. World Tour is particularly new, so it'll take time to make its way to where it belongs in the listings.

Also, I'm missing what's so hard about 4FT3R M3 to FC. It's a pretty simple song all the way up to the last jump jacks, but that's only, what - 10 notes out of the whole song? The rest of the file doesn't even have any streams. I've actually played Noir Remixed and I can honestly say it's much harder than 4FT3R M3, much harder. It's way faster and harder to follow.
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Old 01-25-2009, 10:56 AM   #1824
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Default Re: R1 - Actual Song Difficulties V2

Good point. I can 1 miss FC 4F73R M3 and I just went 41-2-3-8 on Noir Remixed. It is harder to follow, because of the jumps thrown in through pretty much the whole song. Not to mention the fast fingerwork required to do any good.

Also, call me crazy, but shouldn't Tetris Remix be a 49 or 48? Or 47, even?There's nothing worthy of an 8 between the opening and the ending, and even the crossovers and staircases in aforementioned parts are easily readable on a good speed and even easier on spread. I just went 50-5-7-5 on it. Compare that to my Noir result, which by the way is rated 41.

Thanks, XCV.

Last edited by XCV; 01-25-2009 at 11:02 AM.. Reason: just realized mashing isn't a criteria for difficulty
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Old 01-25-2009, 12:11 PM   #1825
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by XCV View Post
Also, call me crazy, but shouldn't Tetris Remix be a 49 or 48? Or 47, even?There's nothing worthy of an 8 between the opening and the ending, and even the crossovers and staircases in aforementioned parts are easily readable on a good speed and even easier on spread. I just went 50-5-7-5 on it. Compare that to my Noir result, which by the way is rated 41.
Really good point, actually. Check this out.

Quote:
Originally Posted by jimerax View Post
[3.5/6 - Difficult]
42 (D) August (Hyper Euro Twin Turbo Mix) (532 Notes / BPM 180)

[4/6 - Very Difficult]
50 (A) Tetris Remix (546 Notes / BPM 157)
If the only reason to call Tetris a Very Difficult is its 157 BPM 16ths (which are few and pretty easy patterns), then what's August doing at Difficult with 180 BPM 16ths? That doesn't make any sense. August either needs to be moved up, or Tetris moved down... or maybe even both.

And you're right, Tetris really isn't that hard aside from the 16ths.

EDIT: To the EHHS discussion, EHHS is worlds harder than Setsujou. It's one of the hardest FMOs in my opinion.

Last edited by Zybanthia; 01-25-2009 at 12:30 PM..
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Old 01-25-2009, 12:26 PM   #1826
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Default Re: R1 - Actual Song Difficulties V2

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I say that Setsoujo Hyakka Ryouran be moved up to 81 or 80 at least, it's much harder than EHHS, jacks and jumpstream with faster BPM overcome everything in EHHS...
If anything I say setsujou should be moved down to 78.
There's only two jacks, the hand jack I understand but the jack at the end feels very natural to play.
As far as JS goes, there's only tiny bits of JS in setsujou throughout, while EHHS takes much more stamina to be able to play accurately.
And the BPM is higher by 4, that's almost an unnoticeable difference.
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Old 01-25-2009, 04:01 PM   #1827
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Default Re: R1 - Actual Song Difficulties V2

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If anything I say setsujou should be moved down to 78.
There's only two jacks, the hand jack I understand but the jack at the end feels very natural to play.
As far as JS goes, there's only tiny bits of JS in setsujou throughout, while EHHS takes much more stamina to be able to play accurately.
And the BPM is higher by 4, that's almost an unnoticeable difference.
I completely disagree, but that's okay, agree to disagree you know? Setsujou's much more stamina, I have no idea what you're talking about. I can easily SDG EHHS without breaking a sweat or being tired near the end. But with Setsujou I actually need to stiffen my hands eventually and by the end I'm tired from all the right hand biased stuff. And trust me (though it does change from person to person) 4 bpm makes a difference (175-180 you can feel the difference when playing).

But this is just my opinion, but Taco and Tera agreed with me that it was harder than EHHS, but it's subjective to the person

EDIT: EHHS also has twice as many AAA's as Setsujou
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Old 01-25-2009, 04:09 PM   #1828
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Default Re: R1 - Actual Song Difficulties V2

Exciting Hyper Highspeed Star was released in June 2006. Setsujou was released in March 2008. EHHS has had much more time to amass AAAs. Not to mention, Setsujou doesn't unlock Oni, correct? People that are confident in their jumpstream ability already know EHHS and will shoot for Oni with it (or Silence, but they'd have to purchase that), while comparatively fewer know about Setsujou, and wouldn't choose it to unlock the token anyway.

EHHS may have twice as many AAAs, but it also has 6 times as many players (it has 48000, while Setsujou has 6000). Couldn't the argument now be that Setsujou is easier because it has a higher AAA to player ratio?

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Old 01-31-2009, 07:53 PM   #1829
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Default Re: R1 - Actual Song Difficulties V2

Why is Nova Pulser a VC
It really should be a Challenging, the minijacks aren't hard at all
And you mean 8 times not 6 Zyb
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Old 01-31-2009, 08:26 PM   #1830
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Default Re: R1 - Actual Song Difficulties V2

Rondo Alla Turca V2 is a Very Challenging. It only has 43 AAAs and it is ridiculously awkward. I feel safe in saying this since it is one of only 4 Challenging songs I have left to AAA, and I know I can get the other 3 eventually. RAT V2, however, would require a very lucky run.
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Old 01-31-2009, 10:14 PM   #1831
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Default Re: R1 - Actual Song Difficulties V2

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Originally Posted by ZC_Wolfy View Post
And you mean 8 times not 6 Zyb
EDIT: Wow I'm dumb you're absolutely right. Sort of insignificant to the whole point but you are certainly right I am bad at math apparently.

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Old 02-1-2009, 12:46 AM   #1832
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Default Re: R1 - Actual Song Difficulties V2

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Why is Nova Pulser a VC
Because the song used to be an FMO, believe it or not. It was unAAAable a few years ago.
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Old 02-1-2009, 01:05 AM   #1833
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Default Re: R1 - Actual Song Difficulties V2

RAT v2 = it has been high-C for years and feels the same now, has no especially hard parts
Nova Pulser = 2 framers are still hard enough to PA

I don't have good idea about songs under VD (especially newer ones), so people who're good at difficulty rating can re-rate it.
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Old 02-1-2009, 07:47 PM   #1834
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Default Re: R1 - Actual Song Difficulties V2

Hey guys so um
Why is Starlight VC
And Fei Longer C
Anyone else see a problem.
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Old 02-1-2009, 07:53 PM   #1835
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Default Re: R1 - Actual Song Difficulties V2

Starlight's jacks are longer, faster, and appear with jumps in a sort of jumpstream kind of thing.
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Old 02-1-2009, 07:54 PM   #1836
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Default Re: R1 - Actual Song Difficulties V2

:/ I find Starlight's jacks to be much easier >:
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Old 02-1-2009, 07:58 PM   #1837
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Default Re: R1 - Actual Song Difficulties V2

Considering they're faster and longer, that's odd. I don't think they're hard either, but harder than Fei Longer's.
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Old 02-1-2009, 08:45 PM   #1838
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Default Re: R1 - Actual Song Difficulties V2

starlight should be C anyway

found it a really easy AAA compared to most VCs
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Old 02-1-2009, 10:09 PM   #1839
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Default Re: R1 - Actual Song Difficulties V2

I see Starlight as harder than Fei Longer, but both should be C's IMO, my only complaint about a C that should be higher ranked is Otter's Dance, the 32nd's are fast and annoying, not VC, but a higher C than it is (It's harder than ska cha cha, I AAA'd ska cha cha sightread and am yet to AAA Otter's dance, curse you Blackflags!!!)

Also Summertime Perfume, after playing it again (and having no idea how I AAA'd it originally), I think should be FMO, it's not borderline, it IS FMO, it's harder than Choprite, Divine Suicide of K, NWE, Southern Cross, and GoSW

Also, Moonchild ~go with the flow~ is harder than World of Piano so that should be fixed as well

this is all IMO though...
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Old 02-2-2009, 10:52 PM   #1840
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Default Re: R1 - Actual Song Difficulties V2

I noticed a little something, why is Dazzling Destiny only worth 4 TP when it's more difficult than some of the other TP songs? For an example, why is L9 worth 5 TP when it's given a difficulty of 68, while Dazzling Destiny is 70, and only given 4 TP?
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