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Old 07-10-2006, 12:12 PM   #1
CDI_
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Default Calc Programming?

Am I the only active member here that programs on the TI-83+/SE/84+/SE and 68k line of calculators? I just wanted to know, for random reasons really. If you do maybe we can trade code and whatnot?
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Old 07-10-2006, 12:28 PM   #2
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Default Re: Calc Programming?

In 11th grade I made a program on the Ti83+ which included a searchable Periodic Table, a self-contained Molar map, as well as every other function I needed for my Chemistry class. My final test took about 10 minutes to complete and I received a 100%; all subsequent chemistry classes were required to show all their work.
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Old 07-10-2006, 01:31 PM   #3
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Default Re: Calc Programming?

All I used to do on mine was put in Algebra formulas I knew but didn't want to take the time to calculate.

I never really programmed games or anything. Just things to make homework and quizzes easier.

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Old 07-10-2006, 01:38 PM   #4
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Default Re: Calc Programming?

I wrote a lot of useful programs on my calculator for formulas and things.

I was also working on a tictactoe game. I also had a few joke programs (a program that scrolled through the pokemon theme song and other silly things like that).

Then I tried to play Bubble Bobble, something went wrong, my RAM got cleared, and all of my unarchived programs were lost. I think the only one I have now is one that can calculate percentage and grade of tests or things like that.
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Old 07-10-2006, 02:36 PM   #5
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Default Re: Calc Programming?

I just learned BASIC, so I guess I could program those if I wanted to.

But I always used HP calculators, so I know how to program a 32SII and a 33S and have written a few for those, but my classes have long since required more of me than a calculator program...

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Old 07-11-2006, 10:27 AM   #6
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Default Re: Calc Programming?

Yeah, all I know is BASIC, but you can do some neat things on them (the only reason I like them is the fact that they are VERY limited in what you are SUPPOSED to do, but not in what you CAN do)
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Old 07-11-2006, 06:44 PM   #7
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Default Re: Calc Programming?

I used to.
I made little things like screen scrollers and text-based adventures (very short ones. a good 25 mins of gameplay)

Now I'm learning a bit of python so I can make a game from the blender3d engine. The engine had bad collision boxes so I'll work on that first.
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Old 07-11-2006, 09:38 PM   #8
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Default Re: Calc Programming?

@ShadowSkill - I see you have Joe's Metroid demo in your siggy, too bad nobody has heard from him in almost a year! =o he has disappeared, but, to some avail, 3 versions of Metroid have been released for the 83+ if you are intrested!
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Old 07-11-2006, 09:58 PM   #9
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Default Re: Calc Programming?

Someone was doing a Zelda clone and it looked real smooth. Whats wierder is, it isn't launched via mirageOS or any kind of launcher like that. It's actually accessed from the applications menu (on an 83+ at least). I doubt something like that was done in TIBASIC though. I'll try and a link to the forum where it was being programmed and edit this reply accordingly.

edit--Here's the link: http://www.revsoft.org/phpBB2/viewtopic.php?t=348
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Old 07-12-2006, 12:37 PM   #10
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Default Re: Calc Programming?

Yeah, Spencers Zelda, he is doing good on it (I have played a beta of it at one time) Though I prefer http://kvince83.tengun.net/maxboard/viewtopic.php?t=125 for the info on it (not a huge fan of revsoft, friends with nanowar, and threefingeredguy, but not too many others.)

And it's done in ASM (or assembley) if you code it right you can program an app, and make it easier to launch and whatnot, only problem is that atm it is 1 app page, it'll probably be 2-3 app pages and each app page is 16k! (that's huge, Metroid Pure was only 14k)
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Old 07-12-2006, 10:05 PM   #11
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Default Re: Calc Programming?

Quote:
Originally Posted by CDI_
@ShadowSkill - I see you have Joe's Metroid demo in your siggy, too bad nobody has heard from him in almost a year! =o he has disappeared, but, to some avail, 3 versions of Metroid have been released for the 83+ if you are intrested!
I'm in.
Which one is the best?
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Old 07-12-2006, 10:45 PM   #12
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Default Re: Calc Programming?

Well, Metroid I is the first complete one, but it is slow and buggy (I never had the time to bugfix it), Metroid II (made by Kevin Ouellet) is HUGE and works best on the TI-83+SE and 84+/SE. Metroid Pure is a remake of Metroid I, but it is faster, bugfree, and I have the link handy =O here!
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Old 07-12-2006, 11:21 PM   #13
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Default Re: Calc Programming?

I used to make random little programs on my TI 86 (not BASIC compatible) that were fun. I tried to learn assembly once and failed miserably.
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Old 07-12-2006, 11:47 PM   #14
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Default Re: Calc Programming?

Quote:
Originally Posted by CDI_
Well, Metroid I is the first complete one, but it is slow and buggy (I never had the time to bugfix it), Metroid II (made by Kevin Ouellet) is HUGE and works best on the TI-83+SE and 84+/SE. Metroid Pure is a remake of Metroid I, but it is faster, bugfree, and I have the link handy =O here!
Thanks CDI

I think I'll start on a DS graphing calculator and mod this so it can run on the DS.

This should help me understand how the graphical games are structured. (I'd like to try my hand at something like that before I make the pc 3d tribute to BPO)
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Old 07-13-2006, 10:37 AM   #15
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Default Re: Calc Programming?

Quote:
Originally Posted by talisman
I used to make random little programs on my TI 86 (not BASIC compatible) that were fun. I tried to learn assembly once and failed miserably.
Yeah, ASM is hard. You can break calcs that way. I would suggest going into C for the calcs, for higher level. I only use BASIC so much because I can make the entire thing on the calculator, and it's nice (even graphic intense games like Metroid or any GreyScale game (like MineSweeper Greyscale)) to do all that work.
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Old 07-16-2006, 01:18 AM   #16
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Default Re: Calc Programming?

yeah but TIs dont use BASIC. They use coding similar to basic but it is still different. Programming on a calculator is the most awkward random thing. All i ever got on mine where programs so simply put in information for algebra equations and it gave me an answer.
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Old 07-20-2006, 12:04 AM   #17
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Default Re: Calc Programming?

What I did over the past 2 days written in TI-BASIC

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Old 07-20-2006, 01:46 AM   #18
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Default Re: Calc Programming?

Hehe, I use a nifty little app called SIDE (small IDE) on my TI-92+. It lets me do C code ON the calc itself . I also do a bit of ASM work on there and use another compiler to make those files. I can't recall the site i got SIDE off of, but it's a great app.

If you have a 92+ or an 89, I have a nice little window manager for them similar to fluxbox on Linux (my desktop of choice). I'll have to get the code uploaded on my server sometime and let you have a look if you want.
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Old 08-2-2006, 10:26 PM   #19
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Default Re: Calc Programming?

Yeah I program my calc. I made DDR for the calculator actually. I also made different physics engines called "The Dot Game" things like moon gravity, black holes, etc.
THe only reason I don't do it more is that calculator basic is a very slow language, because its a high level language on a almost completely low-level system, causing massive slow down on games.
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Old 08-3-2006, 12:35 PM   #20
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Default Re: Calc Programming?

Yeah, but you can (with a few tricks) squeeze a pretty good speed out of it. Reflex Revolution ran at a good 2fps (for a basig game like that it is VERY good) and I made a R2 clone this morning that clocks in at at 6fps. And this is on the slowest of the 2 calc options (83+ or 83+SE/84+/SE)

I do have a bit of 89 programming I do, but I don't need any real managers, the only thing I use it for are odd things like mt low level HTML reader and for things like a brain**** reader
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