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Old 10-29-2007, 03:22 PM   #1961
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Default Re: TOP Players / Tier Requirements Thread

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except that the songs that are deemed demanding of skill are already on the tier list. other songs are irrelevant, and saying one person who has AAA'd 300 Beginners-Tricky songs is -better- than someone who has never played a Beginners-Tricky song is silly. MOST people on the tier list have more AAAs and FCs than I do, but that doesn't necessarily make them better. It just -says- they are better in the tier rankings.

I know it wouldn't seem right to all the people who sat down and whored all the easy songs for lvl rank or tier points or what have you, but I'm saying it offsets the accuracy of the top players list.
i understand everything your saying. i see why it could throw things off a bit. but at most the difference is going to be 50? points. i know that those 50 decide if your on the list or T1 or not, but if you are better than the person with more AAA's than you, it should even out.

sorry if i'm confuzing, i don't know how to explain myself all that good.
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Old 10-29-2007, 03:53 PM   #1962
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Default Re: TOP Players / Tier Requirements Thread

Meh, I don't see much of a problem. It isn't hard to AAA all the easy songs and it would probably take less time than whoring the harder songs. Just AAA like, five to ten easy songs a day and you'll get through them all in no time.

If it is argued that it doesn't determine anything...Well, it determines who is patient/determined enough to do that. Those are linked with skill, especially since they relate to concentration, imo. The list should include all songs in some form, since all songs play a role in "completing" this game and rising to the top.
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Old 10-29-2007, 03:59 PM   #1963
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Default Re: TOP Players / Tier Requirements Thread

Abandon tier points system, and move on to % of possible points gained ranking. (Add up the max possible scores of each song and rank who has the highest % of that) Not going to happen probably, but that's what it should be.
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Old 10-30-2007, 04:44 AM   #1964
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Default Re: TOP Players / Tier Requirements Thread

Quesion: how in God's name did a difficulty 10 song end up yielding 5 points while a difficulty 9 song yields 6 points? The d10 song I speak of is {Rose}. I AAAed it today (first d10 AAA =D) and realized it was not worth the Tier Points. Uber Rave somehow yields 6. Not like I give a flying f--- about tier points anyway, but I was curious on the logic of this.
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Old 10-30-2007, 06:49 AM   #1965
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Default Re: TOP Players / Tier Requirements Thread

uber rave, color of the arrows / the av miss on the last few notes of the songs (makes its hard to aaa) / the intense offbeat (more like notes that dont go with the song) / aaand the stream that feels like random arrows flying out of no where

as for rose, stream / uhh more stream / some jumps / more stream / end

i dunno, i kinda still think uber rave should be a 5 if tambourin is a 5, i finally get the fact on why tambourin is a 5 and midnight is a 6, people dont care about index, so its all based off spread.

Last edited by [TeRa]; 10-30-2007 at 07:06 AM..
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Old 10-30-2007, 11:25 AM   #1966
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Default Re: TOP Players / Tier Requirements Thread

360 points ill never make it
make a "plays FFR much has over 240 tier and will never get 360" or codename.."FFR Lover/appreciator" as the base before pro
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Old 10-30-2007, 01:34 PM   #1967
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Default Re: TOP Players / Tier Requirements Thread

because everyone whores Rose for the Midnight token. If you want your 6 points, then AAA Midnight because technically you get 10 points for AAA'ing Midnight (4 for unlocking the song, and 6 for AAA'ing it)

Also look at this: Neon-213 is a 4-point Very Challenging. Did you not see that one?
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Old 10-30-2007, 02:10 PM   #1968
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Default Re: TOP Players / Tier Requirements Thread

Yeah I know I saw it. Pretty easy for VC.
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Old 10-30-2007, 04:33 PM   #1969
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Default Re: TOP Players / Tier Requirements Thread

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Also look at this: Neon-213 is a 4-point Very Challenging. Did you not see that one?
Yeah, I was wondering why that was even VC, but if it is given only 4 tierpoints for a AAA, then that confirms the fact that it should not be VC.
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Old 10-30-2007, 05:08 PM   #1970
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Default Re: TOP Players / Tier Requirements Thread

Oh, I'm sure there are other oddities in the Tier Point system, I was just pointing that one out. I look at that page about once a month so I don't notice a lot of stuff, just wondered the logic, I guess Uber Rave having blue arrows, being off, and being much easier than Rose makes it 6 points.
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Old 10-30-2007, 09:43 PM   #1971
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Default Re: TOP Players / Tier Requirements Thread

Duality is listed around as hard as seven, yet the 1 point challenge is to get 30 goods or less?
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Old 10-30-2007, 09:46 PM   #1972
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Default Re: TOP Players / Tier Requirements Thread

Jimerax originally had it as a 5 point AAA, but I didn't think it was that hard. I bumped it down to a 4. Its not equal to the difficulty of Seven


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Old 10-30-2007, 10:32 PM   #1973
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Default Re: TOP Players / Tier Requirements Thread

hehe i have way more trouble with duality than Seven. mostly cuz I avmiss the end though, I'll have to try on a different kb. I really thought it would be a 5 when i first played.
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Old 10-30-2007, 10:34 PM   #1974
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Default Re: TOP Players / Tier Requirements Thread

ending 4-framers in Duality might be a bit hard, until then it's easy.

FC for 1 point is an ok idea, but I don't care much.
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Old 10-30-2007, 10:53 PM   #1975
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Default Re: TOP Players / Tier Requirements Thread

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Originally Posted by behanjc View Post
Abandon tier points system, and move on to % of possible points gained ranking. (Add up the max possible scores of each song and rank who has the highest % of that) Not going to happen probably, but that's what it should be.
this means that having an FC on molto versus a good top 20 non FC weights as much as AAA'ing a challenging versus getting 500 goods on a challenging song. theoretically it sounds good, but it weights FC's on the hardest songs too much, because of the combo-based scoring. in other words, you'd have to AAA dozens more songs than someone else who had a few goods on all of those songs, JUST to overcome one FC they had on a hard song where they had a (maybe) lucky run. (dono if that makes sense to people or if it just sounded like a big rant, sry)
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Old 10-30-2007, 11:17 PM   #1976
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Default Re: TOP Players / Tier Requirements Thread

Nah, makes sense. But the very few people who can FC and/or get a very high combo are generally better overall and deserve the recognition and would probably rank in the highest even without Guru songs. soulstone is one case. Not sure if he just chooses not to play for AAAs on easiers songs, but his amazing Guru scores deserve him placement above many people with way more AAA's. Still, you make a good point. I guess FFR's combo based scoring is not suitable for my proposed method. Tier system is too inconsistent for me, but I guess it's the best thing atm.
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Old 10-30-2007, 11:19 PM   #1977
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Default Re: TOP Players / Tier Requirements Thread

i say the best systems are (in order): 1. tier points system reformed with less songs 2. current tier point system 3. your proposition 4. average rank 5. overall rank
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Old 10-31-2007, 12:08 AM   #1978
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Default Re: TOP Players / Tier Requirements Thread

1998th Post.
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Old 10-31-2007, 12:09 AM   #1979
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Default Re: TOP Players / Tier Requirements Thread

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i say the best systems are (in order): 1. Sprite's point system 2. tier points system reformed with less songs 3. current tier point system 4. your proposition 5. average rank 6. overall rank
fixed
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Old 10-31-2007, 12:15 AM   #1980
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Default Re: TOP Players / Tier Requirements Thread

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1998th Post.
2000th
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