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#1781 |
shots FIRED
Global Moderator, User Support, Judge
![]() ![]() ![]() Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
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![]() Iffy on that suggestion. It could be either a great motivational incentive, or on the other hand, potentially a huge demotivator as well - depending on what end of the stick you get with the voting. And of course, the voting could be jacked up or down for petty reasons or artificial means. I say no.
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#1782 | |
Vophie
![]() ![]() Join Date: Nov 2007
Age: 30
Posts: 1,964
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![]() Quote:
Legacy for lyfe~ |
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#1783 | |
The Doctor
![]() Join Date: Apr 2006
Age: 35
Posts: 6,145
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![]() Quote:
Also, could we have a total column on our levelranks page for Score, Perfects, Goods, Combo, Ect? I know I've mentioned it before, but it would be neat. |
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#1784 |
Forum User
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![]() instead of temp-banning users from ALL the forums, you should make them only able to post in TGB.
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#1785 |
stepmania archaeologist
![]() ![]() ![]() Join Date: Aug 2005
Age: 34
Posts: 4,090
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![]() Actually, it would be cool to have a type of partial ban where someone could only post in TGB. I think it could help clean up the forum. If someone was too much of an ass they could be permanently partial-banned and then they could still be in the community but without causing too much disruption.
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Best AAA: Policy In The Sky [Oni] (81) Best SDG: PANTS (86) Best FC: Future Invasion (93) |
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#1786 |
FFR Player
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![]() Some difficulties have to be changed. Example: Beyond the summer sky is obviously not a 7...i know there's more, can't think of em right now lol
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#1787 |
Quasi-porn
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![]() The difficulties are temporary. They'll be changed to the 1-20 system soon.
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#1788 |
SponCon Aficionado
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![]() The 1-99 isn't temporary, it is simply the secondary rating system that will sort the 1-20 groups a little more thoroughly.
There is a sticky in the difficulty subforum where a list of currently unsorted charts is present in the OP. http://www.flashflashrevolution.com/...d.php?t=124259
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#1789 |
FFR Veteran
![]() Join Date: Aug 2009
Location: Germany
Posts: 455
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![]() guess you guys should relax .., i cant imagine how much work and effort you have to put in such a close difficulty rating .., imagine how precisely you have to set the difficulties if you can rate from 1- 99 ..
I for myself couldnt do that tho ..., Yet i really like the new difficulty-ratings, 1000 times better than the old ones, yet i guess there will be many persons who may cry about some files being a 59 rather than a 60 or whatsoever .., but well, keep it up, and THANKS for that ratings ![]()
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#1790 | |
FFR Veteran
![]() Join Date: Aug 2009
Location: London, Ontario
Age: 37
Posts: 1,196
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![]() Quote:
Also sorting by FC/AAA status. The levelranks system could have so much more done with it, and the token level ranks should be fleshed out. Last edited by Mike Weedmark; 06-20-2012 at 04:07 PM.. |
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#1791 |
FFR Wiki Admin
Wiki Administrator
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![]() I would like to see the Token level ranks page with the same layout as the Public level ranks. It would make more sense this way.
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#1792 |
FFR Veteran
![]() Join Date: Aug 2007
Posts: 134
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![]() Skill token idea: Get a rank on a song as same as your combo.
That'd definitely be a challenge. Also for AAA's you should multiply the credits you get by like 1.2 or something. |
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#1793 | |
FFR Veteran
![]() Join Date: Mar 2011
Posts: 520
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![]() Quote:
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#1794 |
Fractals!
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![]() +1 to the idea of a credit multiplier for AAAs. Would really encourage new players to get good scores while cutting down on the begging.
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#1795 |
FFR Veteran
![]() Join Date: Aug 2007
Posts: 134
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![]() then also like 1.5 for sightread AAA, and 1.1 for sightread FC, etc.
All would be cool to see. |
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#1796 |
I catch fruit
![]() ![]() Join Date: Jun 2009
Location: Meadowview, VA
Age: 31
Posts: 2,861
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![]() Things for sightread's would probably be difficult to do as restarts don't count as plays. Also Velocity is mostly done coding engines and just does things when fixes are required.
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#1797 |
FFR Veteran
![]() Join Date: Aug 2007
Posts: 134
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![]() I understand. I just thought a credit multiplier was a good idea because everyone know a AAA is way better than like 2-1-1-8 but they get the same amount of credits really
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#1798 |
Digital Dancing!
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,982
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![]() +1
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#1799 |
I catch fruit
![]() ![]() Join Date: Jun 2009
Location: Meadowview, VA
Age: 31
Posts: 2,861
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![]()
Actually that's not entirely true, missing destroys combo scoring because the max combo helps decide the overall score, and you get 1 credit per 50k up to 3 million/60 credits. In all honesty though just playing the game over and over doesn't get you many credits, the real way to get them is participating in user tournaments.
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#1800 |
FFR Veteran
![]() Join Date: Aug 2007
Posts: 134
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![]() I mean it's really more of a motivation to get better scores. And another good way to get sightread AAA is whenever you never played the song, your previous rank on the song is 0.
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