08-11-2014, 05:07 PM | #161 |
Banned
Join Date: Nov 2013
Posts: 8,563
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Re: jTWG LXVI: Battle Hydras!
speaking of d&d, I found a rule book in storage but it's for 4th edition ewwwww
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08-11-2014, 05:12 PM | #162 |
Sectional Moderator
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Re: jTWG LXVI: Battle Hydras!
yeah i realized that when you responded the way you did and i aws like "uh oh charu might take this the wrong way i gotta clean it up when it was obv. a joke"
the trick to seer cover is if everyone claims who they seered based off a strong read of theirs and the seer themself claims who they ACTUALLY SEERED then there's cover for the seer in the thread in case they get wolved and upon that event we know who the seer be and what their seers were. its FOOD FOR THOUGHT when you only have a seer and nothing else and the wolves must kill the seer at some point or seriously risk losing
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08-11-2014, 05:12 PM | #163 |
FFR Player
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Re: jTWG LXVI: Battle Hydras!
stop posting so much while im at work
did anything important happen in the past 6 pages
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08-11-2014, 05:13 PM | #164 |
Sectional Moderator
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Re: jTWG LXVI: Battle Hydras!
no
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08-11-2014, 05:14 PM | #165 |
End of the road
Join Date: Oct 2006
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Re: jTWG LXVI: Battle Hydras!
If you don't leave seer cover ur dead to me
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08-11-2014, 05:16 PM | #166 |
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Re: jTWG LXVI: Battle Hydras!
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08-11-2014, 05:23 PM | #167 |
( ◜◡^)っ✂╰⋃╯
Join Date: Dec 2006
Location: United Kingdom
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Re: jTWG LXVI: Battle Hydras!
i have no idea what any of this means gg
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08-11-2014, 05:29 PM | #168 |
scumfan is scared of aa
Join Date: Sep 2007
Posts: 488
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Re: jTWG LXVI: Battle Hydras!
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08-11-2014, 05:32 PM | #169 | |
Rhythm game specialist.
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Re: jTWG LXVI: Battle Hydras!
I'll at least say that I'm definitely not a fan for that seer cover. There isn't a lot of room for error with only six townies and a single seer. If you cause a seer to claim their actual role while falsifying your own, you run the risk of crippling the rest of the townies. Also:
Quote:
Also, while I'm not a fan of j-rodd consistently claiming that he's lock/clear the whole time - at the same time, it seems done so frequently that it almost feels like bait for an aggressive tunnel. Either super green, or a really well played meta-game for a red. |
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08-11-2014, 05:44 PM | #170 | |
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Re: jTWG LXVI: Battle Hydras!
Quote:
And if it's that annoying I'll stop being so LOCK CLEAR, it's more of an obnoxious thing from 2+2 but I'm welcome to being tunnelled , I'm a villabro |
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08-11-2014, 05:47 PM | #171 |
Rhythm game specialist.
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Re: jTWG LXVI: Battle Hydras!
clarifying: I'm saying that your claims of lock/clear are a good bait for starting a train against you when you're a green - should be a bit more concise next time
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08-11-2014, 05:49 PM | #172 |
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Re: jTWG LXVI: Battle Hydras!
whats lock clear
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08-11-2014, 05:51 PM | #173 |
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Re: jTWG LXVI: Battle Hydras!
It's me
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08-11-2014, 05:51 PM | #174 |
scumfan is scared of aa
Join Date: Sep 2007
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Re: jTWG LXVI: Battle Hydras!
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08-11-2014, 06:18 PM | #175 | |
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Re: jTWG LXVI: Battle Hydras!
Quote:
The only power role is the seer so obviously the wolves are trying to take out the seer. If a villager leaves cover and it turns out the peek is a wolf, the wolves SOMETIMES will kill this player and try to clear a wolf. However, it is extremely risky in this setup as the seer lives to another day and gets another peek. If not, it is good to take note of who people peek and see for example if a player was peeked several times by different people and none of the people who peeked them die. People leave seer cover differently, I know some people who have a meta of NEVER leaving cover day 1 so when they rand seer the wolves will often not kill them and kill someone with a correct seer cover meaning an additional player is cleared the following day and the seer gets an additional peek. I actually found an archived thing about seer cover when this player decided to post about it back in 2006 http://archives1.twoplustwo.com/show...fpart=all&vc=1 interesting but seer cover and stuff has indeed evolved. Normally in this setup on FFR, no one would leave seer cover, the wolves would be shooting in the dark for the seer, no one would become clear from the night kill, and it would be very crapshooty. Also if they do hit the seer at night and the seer hadn't had a chance to claim, noplayer is clear and no one knows who the seer peeked. |
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08-11-2014, 06:22 PM | #176 | |
Role Tide
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Re: jTWG LXVI: Battle Hydras!
Quote:
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08-11-2014, 06:24 PM | #177 | |
Role Tide
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Re: jTWG LXVI: Battle Hydras!
Quote:
its like a father/son relationship... its our job to embarrass the other one |
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08-11-2014, 06:26 PM | #178 |
Role Tide
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Re: jTWG LXVI: Battle Hydras!
why do you always point out people softing roles? I told you during like 104 that it was a bad idea and you still keep doing it rofl
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08-11-2014, 06:29 PM | #179 |
Role Tide
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Re: jTWG LXVI: Battle Hydras!
@ blind and gradient
on DM there's someone who for the past 5 months has always read me as mafia for my tone (I'm pretty monotonous) and he read me as town for the first time when we were both town not too long ago and I cried tears of happiness. Both of you should probably get over your dislike of one another. You don't have to like the other players, but don't let it change the game. If you're always going to tunnel on each other, then you're always going to play like shit. |
08-11-2014, 06:30 PM | #180 |
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Re: jTWG LXVI: Battle Hydras!
the next person who posts a twitch icon unironically is going to get my vote i hope xiz understands
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