10-25-2010, 06:18 AM | #161 |
FFR Simfile Author
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Re: FFR Community Pack 3
I just sent something. Here's to hoping at least one or two people like it.
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10-25-2010, 06:36 AM | #162 |
★★★★★
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Re: FFR Community Pack 3
this got updated finally
yeah acceptance rate of this one looks really high |
10-25-2010, 08:23 AM | #163 |
Dark Chancellor
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Re: FFR Community Pack 3
well it's a community pack so i'm not anal strict and I want a great variety of aritsts, but don't get me wrong; I'm not being easy on everything.
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10-25-2010, 08:45 AM | #164 |
FFR Player
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Re: FFR Community Pack 3
Hey puppet so how about that collab on streetlight manifesto 8)?
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10-25-2010, 10:11 AM | #165 |
FFR Player
Join Date: Oct 2010
Posts: 138
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Re: FFR Community Pack 3
I got bored
(wnb) Rambling Feather - patterns of the gay pride in m7 and m8 are awkward to hit. Mines in m20 are good, but slightly over extravagant. Get rid of a couple of em plz. m48 you missed a fantastic spot for mines, but of course I can't make that a requirement. m65 and that whole section mines seem a little randomly placed, but it goes along with substitute note theory so i can handle it. starting m78 keep an eye on your jumpjack patterns. Gives the song random difficulty spikes and that's never kosher. m89 mines would be way better on the second half of the measure, but i guess thats your call. m101 same as m48 Overall just go back through this, work on your patterns and such. Also try and add something to the really empty parts, because this file has a lot of random difficulty spikes and drops. FIXES NEEDED (Wyde) The Black Monster (prolly a furry reference knowing you) - m13 quad seems a bit extravagant. hand would probably be enough. Repeat for every note similar to that. Thats actually the only real qualm I have about this (besides the song being stupid). I guess I can ACCEPT this (Dimentio) Lunatic Gays - Mines feel slightly random in the opening sequence, but I guess they fill the void so they are okay m41 theres a couple patterns in that JS that are slightly awkward to hit m60, m64, and m68 all have slightly awkward patterns as well, but honestly I don't see how to really fix them without totally throwing off PR and deleting notes haha Couple slight difficulty spikes throughout, but overall fairly enjoyable. ACCEPT |
10-25-2010, 10:13 AM | #166 |
FFR Player
Join Date: Oct 2010
Posts: 138
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Re: FFR Community Pack 3
Also kommi I will do a couple gfx sets for you if you PM me the artists of some of these songs. too lazy to check through tha email
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10-25-2010, 10:18 AM | #167 |
FFR Simfile Author
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Re: FFR Community Pack 3
I don't understand what's "furry" about stepping a song I found on Newgrounds.
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10-25-2010, 10:21 AM | #168 |
FFR Player
Join Date: Oct 2010
Posts: 138
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Re: FFR Community Pack 3
It's a stretched out joke
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10-25-2010, 10:21 AM | #169 |
FFR Simfile Author
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Re: FFR Community Pack 3
oh damn forgot all about that. i'd for sure still be down but u know i can't sync so your song choice haha (i'd still like to do would you be impressed but theres a few i could do probably)
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squirrel--it's whats for dinner. |
10-25-2010, 11:33 AM | #170 |
FFR Simfile Author
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Re: FFR Community Pack 3
You're a stretched out joke >=(((((((
That said, I won't make any excuses for my typical choice of tune. soz
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Last edited by Wyde; 10-25-2010 at 03:50 PM.. |
10-25-2010, 11:39 AM | #171 |
FFR Player
Join Date: Oct 2010
Posts: 138
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Re: FFR Community Pack 3
(rog) super long song title special - some patterns feel awkward to hit, but thats just because of the speed. good file. ACCEPT
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10-25-2010, 11:42 AM | #172 | |
FFR Player
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Re: FFR Community Pack 3
sended some ****
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My beats for sale I find an acapella of any song and i mix it with my beats Quote:
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10-25-2010, 11:52 AM | #173 |
FFR Veteran
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Re: FFR Community Pack 3
Sent.
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10-25-2010, 02:50 PM | #174 |
Dark Chancellor
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Re: FFR Community Pack 3
ddrballer submissions this aught to be gold
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10-25-2010, 05:15 PM | #175 |
FFR Player
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Re: FFR Community Pack 3
i still need to finish syncing that so i'll get on it and pm the skeleton your way
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10-25-2010, 07:11 PM | #176 |
Banned
Join Date: Oct 2010
Location: Las Vegas
Age: 33
Posts: 1,823
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Re: FFR Community Pack 3
Sent my file!
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10-25-2010, 11:08 PM | #177 |
FFR Simfile Author
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Re: FFR Community Pack 3
thx DOG
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squirrel--it's whats for dinner. |
10-26-2010, 07:08 AM | #178 |
FFR Player
Join Date: Aug 2005
Age: 29
Posts: 3,996
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Re: FFR Community Pack 3
by the way somebody needs to send Puppet the full pack of accepted files :3
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10-26-2010, 09:59 AM | #179 |
FFR Simfile Author
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Re: FFR Community Pack 3
i agree
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squirrel--it's whats for dinner. |
10-26-2010, 12:44 PM | #180 |
Dark Chancellor
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Re: FFR Community Pack 3
obv. I can send you a beta of what I have so far
revious: city lights: sorry, can't accept this. Do Back Burn: holy **** I had a wip for this a long time ago lmao. yours is better though. cool file. 32nds are fine. accep healing vision rmx: Can't accept this. not only was it cut with no climax, but kneegrow already did a great file for this. kz: your files are full of mistakes and are completely irrelevant to the songs, so I'm just going to tell you now all your files are rejected. lunatic gays: good file. the beginning you add holds to the last piano notes of the sequence yet produce the exact same sound as all the other piano notes. why a freeze? only real complaint. accep. Metropolis: glove wins. reject. Moon Scape: very chill file, but is very very repetitive and needs work on all the colored notes. needs a cut and some fixes. rambling feather: awesome file, but why the jump jacks at the end? they completely throw off the flow........................................... The Black monster: never seen someone use that many quads in a song but its ait. doesn't feel overlayered. accep.
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Last edited by kommisar; 10-26-2010 at 01:16 PM.. |
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