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Old 11-17-2010, 10:19 PM   #161
Plan_Bsk81127
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Default Re: Anti-skill tokens

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Basically all the top players have* play have played it.
..
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Old 11-17-2010, 10:40 PM   #162
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Default Re: Anti-skill tokens

13 is basically for vrofl and not really a legit difficulty rating yet, so keeping 13s minimum is fine as of now.
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Old 11-17-2010, 10:44 PM   #163
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Default Re: Anti-skill tokens

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Struggle to FC 7-9s, you mean.
yeah, that's what i meant

see? i'm assuming many people can FC FMOs, when they really can't

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Old 11-17-2010, 10:50 PM   #164
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Default Re: Anti-skill tokens

Plan, did you get all your top scores within a week of the songs coming out? Just curious.

That's like trying to move a 10 up to an 11 because it only has 15 AAAs after a week. Give it some time. Especially if it's a skill token and doesn't affect your avrank. I don't care about getting a score on it either.
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Old 11-17-2010, 10:52 PM   #165
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Default Re: Anti-skill tokens

It's a 13...why are people arguing this? There won't be more than 2 AAAs (AT BEST, that's IF Dossar gets it) on this song. The rest of the scores will be 40+ goods. It's a low 13.
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Old 11-17-2010, 11:02 PM   #166
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Default Re: Anti-skill tokens

Agree with Rushy. Some people just don't realize that new songs are out because they're busy chasing after a certain score on a previously released level. Second the vote that the "metagame" should be given more time to stabilize...maybe a couple of months?
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