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  • Breakdown16
    FFR Veteran
    • Sep 2007
    • 1938

    #1276
    Re: R1 - Actual Song Difficulties V2

    Originally posted by EAGAMES
    GoSW is a FMO because of the patterns.

    Setsujou is not a low FMO at all. The hands/hand jack at the beginning followed by a mini jack, the complex 16th runningmen with some 24ths and a hand or two thrown in. Not to mention the 32nd jack at the end that is sometimes tricky to PA. The only hard part in LW IV is the patterns before the 32nd burst and the 32nds themselves. The rest is about constant speed and PA.

    300 (spartans) xD is a VC.

    Vertex Beta is a VC because it's so index friendly.
    Agreed on everything except possibly VB. Is it really that easy for most people?


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    Who remembers this thread? Brings back great memories XD

    Comment

    • foilman8805
      smoke wheat hail satin
      FFR Simfile Author
      • Sep 2006
      • 5704

      #1277
      Re: R1 - Actual Song Difficulties V2

      Is there any particular reason that 4F73R M3 is in Arcade? It's Downtempo Rave music...jimerax, don't you think it belongs in Dance?
      Last edited by foilman8805; 07-10-2008, 09:10 PM.

      Comment

      • bmah
        shots FIRED
        Profile Moderator
        FFR Simfile Author
        Global Moderator
        • Oct 2003
        • 8448

        #1278
        Re: R1 - Actual Song Difficulties V2

        Remix of B4U from DDR implies that the song belongs in the arcade section, despite FFR being very similar to DDR.

        Comment

        • jimerax
          FFR Simfile Author
          FFR Music Producer
          • Nov 2003
          • 8185

          #1279
          Re: R1 - Actual Song Difficulties V2

          B4U -> Be for You -> Before You => After Me -> 4F73R M3

          Comment

          • xplayfan
            FFR Player
            • Aug 2005
            • 752

            #1280
            Re: R1 - Actual Song Difficulties V2

            If songs like AAA, Starmine, and Xeno-Flow are in Arcade, shouldn't Paranoia Darkness Mix be in Arcade as well?

            Comment

            • bmah
              shots FIRED
              Profile Moderator
              FFR Simfile Author
              Global Moderator
              • Oct 2003
              • 8448

              #1281
              Re: R1 - Actual Song Difficulties V2

              Yeah, that would make perfect sense.

              Comment

              • x After Dawn x
                FFR Veteran
                • Jul 2007
                • 1613

                #1282
                Re: R1 - Actual Song Difficulties V2

                300 is not VC. Put it to rest.
                Originally posted by Djr Rap dancer
                Alcohol make peoples retard.
                Drink for forget you are retard and this bring you more retard.
                Just take nicotine patch lol

                Comment

                • Angel of Solitude
                  Banned
                  • May 2008
                  • 4

                  #1283
                  Re: R1 - Actual Song Difficulties V2

                  Ok, holy jizz balls are the new songs fun!

                  First, I played Xeno-flow today, since everyone was saying it could be FMO, I wondered how hard it was, it is NOTHING compared to Border of Maximum, which IMO, is harder than 300

                  300 is DEFINITELY VC, no way around it, pulled 5-0-0-0 on that shiz sightread, only problem is the speed near the end, which really isn't that bad, if you can hit the 16th jumps, you're fine, the jacks are easy, and it is in no way an FMO, Border of Maximum, with it's long runningmen, annoying on off 16th gallop jumps followed by 1 handed trills, is by far harder than 300 and Xeno-flow, I think they should all be VC, but if anything gets FMO (which none should), it would be Border of Maximum, honestly, Sonata Quasi Una Fantasia without that trill would be easier

                  And I will be AAA'ing 300 and Border of Maximum tomorrow so I have them knocked off, I'm tired today, good night everyone!

                  Comment

                  • [HectoGtzMX]
                    FFR Player
                    • May 2007
                    • 1474

                    #1284
                    Re: R1 - Actual Song Difficulties V2

                    I AAAed Border to Maximum within a few tries, I haven't AAAed 300, 300 is harder to read at the end.

                    300 seems to be really easy for an FMO, but when you're going for the AAA is really annoying -_-;

                    So, IMO 300 > Border

                    It's coming for you

                    Comment

                    • Xx{Midday}xX
                      FFR Player
                      • Sep 2007
                      • 3518

                      #1285
                      Re: R1 - Actual Song Difficulties V2

                      Border of Maximum is so easy. If you don't have finger lock like I do, that left bias running men is nothing. Everything else is easy, sightread AAAd every other portion with the music. Xeno-Flow is much harder, took me more time to AAA because of its length and variance, and the end pattern. (I'm also used to the RF Border of Maximum, which is 2x harder.)

                      300 is easy to sdg, but it takes persistent effort to AAA. As Waffl3 said somewhere, sdg is np, but AAA takes some time. It was unfortunate that the end wasn't a stream, but robertsona couldn't've done anything about that with the avmiss still in place. 300 is borderline level, like GoSW.

                      EDIT: ninja'd, basically what Hecto said.
                      Last edited by Xx{Midday}xX; 07-5-2008, 12:12 AM.
                      Any FFR song title discrepancies? List them here.
                      Willing to accurately translate Japanese for free
                      Accumulating all playstyles here!


                      つまんないシグでスマソ(´・ω・`)

                      Comment

                      • jimerax
                        FFR Simfile Author
                        FFR Music Producer
                        • Nov 2003
                        • 8185

                        #1286
                        Re: R1 - Actual Song Difficulties V2

                        Beginning-middle of 300 is easy but bursts at the ending are bitch.

                        I'd put it right above Choprite, highest 76.

                        Comment

                        • Tasselfoot
                          Retired BOSS
                          FFR Simfile Author
                          • Jul 2003
                          • 25185

                          #1287
                          Re: R1 - Actual Song Difficulties V2

                          yup. 300 really isn't that hard to FC or even get decent PA on... but in terms of getting under 5-6 goods... it's REALLY hard. which makes it FMO.
                          RIP

                          Comment

                          • robertsona
                            missa in h-moll
                            FFR Simfile Author
                            • Dec 2006
                            • 4000

                            #1288
                            Re: R1 - Actual Song Difficulties V2

                            lmao i can't even fc 300

                            Comment

                            • Popmeister
                              Uncommon sense
                              • Jun 2006
                              • 451

                              #1289
                              Re: R1 - Actual Song Difficulties V2

                              For 300, it's like what most others here said, but I'll just emphasize how difficult it is reading the last few jumpbursts. In between those, FC'ing and even PA'ing isn't really hard (since the patterns are pretty basic), but when those bursts come, the jumps are very close together, which might cause problems for some people when going for the AAA.

                              *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴. AAAs

                              Best: Sonata Quasi Una Fantasia

                              Comment

                              • Shashakiro
                                TWO THOUZAND COMBO
                                FFR Simfile Author
                                • Aug 2005
                                • 9082

                                #1290
                                Re: R1 - Actual Song Difficulties V2

                                I'd say 300 is fair as a very easy FMO.
                                4th Official FFR Tournament - Master division champion!

                                Originally posted by Boogiebear
                                use ur bain. Itz there for a reason.

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