Ingame Song Information

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  • Tasselfoot
    Retired BOSS
    FFR Simfile Author
    • Jul 2003
    • 25185

    #1261
    Re: R1 - Actual Song Difficulties V2

    it's 208, actually.
    RIP

    Comment

    • Plan_Bsk81127
      snooches
      FFR Simfile Author
      • Aug 2007
      • 6420

      #1262
      Re: R1 - Actual Song Difficulties V2

      Originally posted by SpammyMcSquirrel
      The BPM of Eternal Nightmare is 200.
      EDIT: 208.
      Thanks Tass. That'll really help with my EN Sim.
      YES, finally someone is makin one. I have the MP3 ready to be stepped on SM, but I suck at steppin. I have no easy way of doing it.

      P.S. Is Pwntendo like the highest VC, cuz that crap plays like a FMO or harder then some FMO.

      Comment

      • Angel of Solitude
        Banned
        • May 2008
        • 4

        #1263
        Re: R1 - Actual Song Difficulties V2

        My' opinion and questions

        1. Novo Mundo, although is easy for a FMO, the rolls make it easiest FMO in the game, but I wouldn't change to VC just yet

        2. GoSW SHOULD be VC, I could AAA if I whore it, I've AAA'd it before legit, and I can always do it again, but I am lazy now

        3. Pwntendo is way overated, extremely easy VC, I've AAA'd almost every time I play it

        4. What would Scythe of 13'z be rated? High, mid, or low FMO? I'd got with mid -high, don't know, harder for me to PA than Big Blue (Big Blue: 16-0-0-3, Scythe 13: 31-0-0-1)

        5. Pure in Asia would be rated what? It tookz me a while to AAA that shiz because of 16th jumpstream with 32nd/24th burstz thrown in

        Sorry, I've used Z's at the end of words since 2nd grade, sorta a habit by now
        Last edited by Angel of Solitude; 07-2-2008, 08:24 PM.

        Comment

        • lxDestinyxl
          FFR Player
          • Mar 2006
          • 3247

          #1264
          Re: R1 - Actual Song Difficulties V2

          Please don't talk like that. You may result in bad reputations and less respect for your inputs in discussions through the forums.

          Have a read through the rules and stickies. I have linked a couple here:

          Read everything
          Also read this
          Very important to read this

          Comment

          • hi19hi19
            lol happy
            FFR Simfile Author
            • Oct 2005
            • 12194

            #1265
            Re: R1 - Actual Song Difficulties V2

            What's so hard about Setsujou! Hyakka Ryouran that puts it above stuff like Lawn Wake IV? I mean, there's the jack at the end and a few jacks scattered in between, and it's a VC otherwise. Way easier to PA than LWIV and the 24ths in Setsujou are a heck of a lot simpler than the crazy burst stuff in, say, Rottel.

            Explain plz


            Comment

            • Angel of Solitude
              Banned
              • May 2008
              • 4

              #1266
              Re: R1 - Actual Song Difficulties V2

              I'll explain, because you're wayyyy off hi19, I'm new, either you aren't good at the game, or you are just better at jumpstream, but either way, here's why:

              I got Oni from AAA'ing Lawn Wake IV, it's just 217 BPM 16th stream, which sounds bad, but the patterns are basic, nothing to confusing, the only hard part to PA is the 32nd roll resulting in a 3 note 32nd roll ending in a 16th (making it confusing), Lawn Wake patterns are mainly rolls/trills

              But Setsoujo Hyakka Ryouran, on top of the horrible jacks, the patterns are rather complecated, put a lot of stress on your right hands, some annoying patterns include:

              Runningmen
              One handed 16th triplets with breaks, repeating, then leading into alternating one handed 8th jumps
              annoying jumpstreams with hard patterns

              with all these and a song longer than Lawn Wake, at 180 BPM, you've got yourself a good mid FMO song

              Comment

              • hi19hi19
                lol happy
                FFR Simfile Author
                • Oct 2005
                • 12194

                #1267
                Re: R1 - Actual Song Difficulties V2

                I'm decent enough to get 20 goods on Setsujou...

                I guess the patterns and right hand bias in Setsujou don't bother me. I got 20something goods sightread on Setsujou but I've had to whore a bit just to get LWIV goods down to the 50s.
                Oh well. I've always been different in my file preference.


                Comment

                • Xx{Midday}xX
                  FFR Player
                  • Sep 2007
                  • 3518

                  #1268
                  Re: R1 - Actual Song Difficulties V2

                  Scythe of 13 is not an FMO imo. It's a sort of easy version of AIM. The only hard part would be the (I have no clue why they're there) 16ths in between the jumps.

                  Setsujou Hyakka Ryouran is certainly an FMO, but the only problem I have is the hand jack in the beginning. Length is nothing compared to songs like BB Evolution, and I never found a runningmen pattern as a challenge. JSs are easier than EHHS.

                  I find LWIV hard to PA also.
                  Any FFR song title discrepancies? List them here.
                  Willing to accurately translate Japanese for free
                  Accumulating all playstyles here!


                  つまんないシグでスマソ(´・ω・`)

                  Comment

                  • Angel of Solitude
                    Banned
                    • May 2008
                    • 4

                    #1269
                    Re: R1 - Actual Song Difficulties V2

                    @midday

                    EHHS is MUCH harder than any jumpstream in Setsujou, and runningmen aren't a problem for me either, just for most people, and it is true that length is no much of a matter in that song, just saying it's longer than LW, also, I just noticed stamina wise, to me it's more draining on my hands than BB evo, mainly cause' BB evo is rather simple except for 2 parts that always kill me, the long 8th jump part (which I can easily AAA, it's just hurts my hand), and the long 16th stream that follows (my hands are tired by then and I get an awful lot of goods then)

                    also, my scores on those songs throughout history (includes my 3 years unregistered)

                    LWIV: AAA
                    Setsujou: 6-0-0-0
                    Scythe: 31-0-0-0 (huge stamina drainer if you ask me, is really easy except the 16th's in the jumping jacks make me screw up a few of the jumps and hit them early)
                    Big Blue: 16-0-0-3
                    BB Evo: 23-0-0-0

                    That's about it

                    k thnks, bye
                    Last edited by Angel of Solitude; 07-2-2008, 10:31 PM.

                    Comment

                    • Xx{Midday}xX
                      FFR Player
                      • Sep 2007
                      • 3518

                      #1270
                      Re: R1 - Actual Song Difficulties V2

                      Scythe is too slow to drain noticable stamina imo. 2 0 0 1. It's just a matter of being able to repeat the same thing several times in a row.

                      BB Evo is most definitely more tiring in the long run. Lawn Wake IV is more variable than Scythe, which makes it harder to PA. Scythe has jumping jacks that don't last long enough to make me screw up pace/PA like AIM does.

                      No need to list best scores here. There's a brag thread elsewhere. Don't see why you posted Big Blue either.
                      Any FFR song title discrepancies? List them here.
                      Willing to accurately translate Japanese for free
                      Accumulating all playstyles here!


                      つまんないシグでスマソ(´・ω・`)

                      Comment

                      • Breakdown16
                        FFR Veteran
                        • Sep 2007
                        • 1938

                        #1271
                        Re: R1 - Actual Song Difficulties V2

                        I'm surprised at the number of mistakes I found. Many songs' genres are incorrect. Hero's Theme, which is in D2, has no genre at all. Many songs' BPMs still need to be added. Here's a quick sweep-through; I might look for more later if I feel like it.

                        65 (C) AAA (1038 Notes / BPM 160)
                        65 (R) the Brain of the Moon (2135 Notes / BPM ???)
                        73 (A) Pwntendo (1144 Notes / BPM 196)
                        72 () Hero's Theme (w.i.p.) (1102 Notes / BPM 140)
                        67 (M) Toph's OP (750 Notes / BPM 150)
                        64 (R) Matador (1028 Notes / BPM 175)
                        59 (D2) Go! (1164 Notes / BPM 155)
                        55 (M) Electro Rush X8 (787 Notes / BPM 130)
                        55 (D2) Take Me Back (738 Notes / BPM 175)
                        52 (D2) Say It Right (Sanxion7 Remix) (838 Notes / BPM )
                        51 (D2) ROAR (Rage Mix) (686 Notes / BPM )
                        48 (D2) X-Dreamer Final Cut (608 Notes / BPM 135)
                        42 (A) Mario Eurobeat (375 Notes / BPM )
                        40 (D) Indigo (591 Notes / BPM )
                        41 (D) Midnight Of The North (647 Notes / BPM )


                        Made by arrekusuof93 at Ye Olde Photoshop Shoppe
                        Who remembers this thread? Brings back great memories XD

                        Comment

                        • ninjaKIWI
                          plain old ugly ass dumbas
                          FFR Simfile Author
                          • Aug 2006
                          • 3305

                          #1272
                          Re: R1 - Actual Song Difficulties V2

                          GoSW is VC IMO, Setsujou is low FMO, LW IV is a ton harder than Setsujou.

                          The only stamina draining songs in the game are Death Piano, vROFL, and Pants kbye.

                          EDIT: Oh, and the initial reason I came here, I think 300 should be VC.
                          Last edited by ninjaKIWI; 07-3-2008, 11:08 PM.
                          Originally posted by Jewpinthethird
                          "Hey Keywii" Said Foil in a raspy voice.
                          "Hey Foil. What's that you got there?" inquired Keywii.
                          "Oh, just my cock." Replied Foil.
                          "That just will not do." was keywii's response as she lunged for the scissors, pulled the blades apart, and clamped them down on the base of foil's shaft. Blood start gushing out of the wound where his penis used to be.
                          "NOOOOOOOOOOOO!" Yelled Foil in horror.
                          "Don't worry. I'm a wizard" uttered Keywii. And with that, Foil's penis grew back.

                          Comment

                          • blazelust
                            FFR Player
                            • Aug 2007
                            • 9

                            #1273
                            Re: R1 - Actual Song Difficulties V2

                            From what I've read, GoSW is defined as "the line between VC/FMO," so I think it's staying in FMO. Personally, though, I find Vertex Beta to be a lot more challenging than GoSW.
                            FFR, wot?

                            Comment

                            • Plan_Bsk81127
                              snooches
                              FFR Simfile Author
                              • Aug 2007
                              • 6420

                              #1274
                              Re: R1 - Actual Song Difficulties V2

                              ya, when 300 goes on here, definatly VC no doubt.

                              Comment

                              • EAGAMES
                                Y0FACE!
                                • Dec 2006
                                • 4931

                                #1275
                                Re: R1 - Actual Song Difficulties V2

                                GoSW is a FMO because of the patterns.

                                Setsujou is not a low FMO at all. The hands/hand jack at the beginning followed by a mini jack, the complex 16th runningmen with some 24ths and a hand or two thrown in. Not to mention the 32nd jack at the end that is sometimes tricky to PA. The only hard part in LW IV is the patterns before the 32nd burst and the 32nds themselves. The rest is about constant speed and PA.

                                300 (spartans) xD is a VC.

                                Vertex Beta is a VC because it's so index friendly.
                                Removed a .gif image so your total signature size isn't well over 1MB. Keep this in mind for the future.
                                5th Official FFR Tournament Scores (Division 5)
                                Round 1: Novo Mundo (AAA)
                                Round 2: 4 Chord Touhou (AAA)
                                Round 3: October (1.0.0.1)
                                Round 4: Silly Symphony (1.0.0.0)
                                Round 5: Hardkore Atomic (4.0.0.1)
                                Round 6: Blue Rose (2.0.0.0)
                                Round 7: La Dump (Eliminated for being lazy.)
                                Originally posted by smartdude1212
                                EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him

                                Comment

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