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Old 06-26-2008, 09:21 PM   #1661
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Default Re: FFR Community Pack

npv you type like a retard.
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Old 06-26-2008, 09:37 PM   #1662
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Default Re: FFR Community Pack

Quote:
Originally Posted by robertsona View Post
retard.
i know right
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Old 06-26-2008, 11:50 PM   #1663
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Quote:
Originally Posted by omgitznpv View Post
someone motivate me to finish a file i'm 2/3 of the way done and its cool

and i've spent like 15 hours on it
npv, you are probably one of my most favorite stepchart artists on FFR. if you don't finish one of your cool files and waste 15 hours of your life, i will be very sad and you will too.

so FINISH IT
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Old 06-27-2008, 06:22 AM   #1664
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ps if randomness reactor gets accepted, you'll have to pull one of my files out since the cap is 7 right?
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Old 06-27-2008, 07:26 AM   #1665
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Default Re: FFR Community Pack

you have 6 accepted atm
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Old 06-27-2008, 07:27 AM   #1666
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Default Re: FFR Community Pack

5 files of yourself and one collab so its 5.5
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Old 06-27-2008, 07:46 AM   #1667
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Default Re: FFR Community Pack

1. Kommisar- Elysium
9. Kommisar vs. OperationStrawberry- Now's The F***ing Time
14. Kommisar- Beat the Ghost v2
16. Kommisar- Hell Hath No Fury
24. Kommisar- Tougen Emaki
25. Kommisar- Scar in the Earth


yeah 6 i guess. submitting another one though. wait does the collab count?
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Old 06-27-2008, 12:26 PM   #1668
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Default Re: FFR Community Pack

If it's constant, send the song over; if it's not, I'll try to give you general BPMs.
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Old 06-27-2008, 12:31 PM   #1669
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Default Re: FFR Community Pack

Quote:
Originally Posted by kommisar[os] View Post
1. Kommisar- Elysium
9. Kommisar vs. OperationStrawberry- Now's The F***ing Time
14. Kommisar- Beat the Ghost v2
16. Kommisar- Hell Hath No Fury
24. Kommisar- Tougen Emaki
25. Kommisar- Scar in the Earth


yeah 6 i guess. submitting another one though. wait does the collab count?
the collab counts as .5 of a file. so you can do one more collab and one more single file before you reach cap limit.
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Old 06-27-2008, 12:50 PM   #1670
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Default Re: FFR Community Pack

Quote:
Originally Posted by MrPopadopalis25 View Post
Okay, how shall I send it?
Send it over AIM. I don't really remember my SN well myself (for obvious reasons) and you should know you can get it~
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Old 06-27-2008, 01:48 PM   #1671
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Default Re: FFR Community Pack

Send it to my e-mail; omgitznpv@gmail.com
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Old 06-27-2008, 04:22 PM   #1672
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Default Re: FFR Community Pack

BIG NEWS:

cap is now set at 10 files.
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Old 06-27-2008, 04:37 PM   #1673
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Default Re: FFR Community Pack

thanks kommi
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Old 06-27-2008, 05:40 PM   #1674
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Default Re: FFR Community Pack

Someone likes kommi's simfiles.
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Old 06-27-2008, 05:57 PM   #1675
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ya think
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Old 06-27-2008, 07:29 PM   #1676
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Default Re: FFR Community Pack

fine i'll be a ****** and make more files for this >8(
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Old 06-27-2008, 09:58 PM   #1677
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Default Re: FFR Community Pack

i did judging O__O

Randomness Reactor - 4/5:
i actually thought this was really fun o.o
maybe do something to accentuate the little whooshes. also add minifreezes to those popping sounds at m37 for

Clinik - 2.5/5:
the minifreezes to the melody are unnecessary with the jumps. jumps to the words instead of the snare was really confusing me since those vocals should have been ignored when stepping lol.

B-Raver - 2.5/5
oni was retarded for obvious reasons. didn't even play heavy since i know exactly what it would be like anyway. its honestly just too bland and repetitive, which seems to be a common ailment with your files.

THITF - 3/5
mildly enjoyable but its really nothing you couldn't get out of anything in the VGMP. very simple and straightforward, which sometimes works, but left this file pretty boring in the end

Nebula - 4/5
this is fine. ummmm, would feel a -lot- more "whole" i guess if you had jumps on the bass-drums as well as the snares, as they are more prominent anyway. they're fine as jacks in those sections, but the streams just feel a bit empty. also in the parts with freezes to the melody, you may as well lengthen the freezes to the full 16th length, because that's how long the sounds go and it plays better IMO.

I Prefer the Sky - 2.5/5
offbeat, which made it almost unplayable, but i got through it lol. the inconsistencies are very obvious, on and off stepping to the melody. the parts where it turns to basically all 8th jumps with some freezes feel just plain wrong. i cant hear what the freezes are going to and the 16th sounds are still there but ignored.

Heaven - 2/5
those staircases are ridiculous compared to the rest of the file. if anything make an oni if your going to include them. aside from that its basically just 140 bpm jumpstream which by itself isn't much fun.

not sure if i forgot any files, just lmk if i did.


/unlazy
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Old 06-27-2008, 10:06 PM   #1678
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Default Re: FFR Community Pack

ur too lenient


o get on aim if u read this within 1 minnute after this is posted
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Old 06-27-2008, 10:07 PM   #1679
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Default Re: FFR Community Pack

ps @spitfire: you've got promise as a stepper bro. when it comes to simple charts, you have no problem, but you're issues are with layering, PR, and freeze-usage. and song choice rofl.
you seem to have a moral opposition to using freezes. and using hands. hands on stuff like crashes and accentuated rhythms work really well, and your files feel just plain incorrect when you miss them. and try not to step music that basically just merits repeating 16th jumpstream patterns because they all turn out the same: generic and boring.

/advice
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Old 06-27-2008, 10:07 PM   #1680
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Default Re: FFR Community Pack

@gnr: no, you did everything.

judging:

Nebula: 4.5/5 What gnr said. Some parts feel kind of understepped, and the melody should have longer freezes. It was pretty fun for me though, and I'll ask Xiao if I can still use his graphics.
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