Go Back   Flash Flash Revolution > Flash Flash Revolution > FFR General Talk
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
Old 12-20-2008, 12:09 PM   #1641
Superfreak04
FFR Veteran
FFR Veteran
 
Superfreak04's Avatar
 
Join Date: Jan 2007
Age: 33
Posts: 2,407
Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Sprite- View Post
FN was the definition of fgo...back when there were avmisses. Now it's actually pretty easy. More like a high FMO.
That's what I meant lol.
__________________
Superfreak04 is offline   Reply With Quote
Old 12-20-2008, 12:14 PM   #1642
Ground_Breaker
FFR Veteran
FFR Veteran
 
Ground_Breaker's Avatar
 
Join Date: Jun 2007
Location: Texas
Age: 34
Posts: 789
Send a message via AIM to Ground_Breaker
Default Re: R1 - Actual Song Difficulties V2

Nah I think what gives Thrash its FMO difficulty is its length. I have stamina problems by the end of that song, which is why I can't PA the trill.
__________________
fgsfds
Ground_Breaker is offline   Reply With Quote
Old 12-20-2008, 12:22 PM   #1643
stavie33
FFR Player
Retired StaffFFR Veteran
 
stavie33's Avatar
 
Join Date: Aug 2006
Posts: 1,925
Default Re: R1 - Actual Song Difficulties V2

alright, played all the songs again,

Summer time Perfume is high VC, I don't know why I was so hyped over the difficulty, your right, I had my friend play it and he SDG'd, so it's not that bad, I played it again too

FN should be FMO, if I can get 6-0-0-0 on it, it's not FGO

I totally forgot about this song because I consider it a mid FMO, Kanon Kanon is by far the hardest VC in the game, should be mid FMO IMO, considering a 230 BPM righthanded 16th trill, and all the gay jacks, etc. It's my worst VC score (and it's worse than 3/4 of my FMO scores)

I still say Thrash is VC, idk, it could be FMO, but I do agree GoSW, Choprite, and NWE should be high VC, however Nuvo Mundo's rolls make it the borderline FMO
__________________
It's getting better all the time
I used to get mad at my school (No, I can't complain)
The teachers who taught me weren't cool (No, I can't complain)
You're holding me down (Oh Oh)
Turning me round (Oh Oh)
Filling me up with your rules (Oooh)
stavie33 is offline   Reply With Quote
Old 12-20-2008, 12:42 PM   #1644
alexdestructions
FFR Player
FFR Veteran
 
alexdestructions's Avatar
 
Join Date: Sep 2007
Age: 29
Posts: 1,757
Send a message via AIM to alexdestructions Send a message via MSN to alexdestructions
Default Re: R1 - Actual Song Difficulties V2

Anyone think that Radio Heads should be VC? I could SDG (clean) and I normally don't even SDG FMOs.

Btw, has anyone discussed about Night and Day?
__________________
Quote:
Originally Posted by who_cares973 View Post
playing with your cock is anything but easy. its really hard to keep a hard-on because of what you're doing. when i was playing with my penis i had to keep a porn video playing on the side so i could maintain a decent erection throughout the song.
Quote:
Originally Posted by xferrarix View Post
actually i go under 1.2 million dollar funding to figure out whos bs in stepmania. i analyze the score using super bs technology along with buying thousand dollar cameras to understand bsing methods further. but thanks you were close!

Last edited by alexdestructions; 12-20-2008 at 12:45 PM..
alexdestructions is offline   Reply With Quote
Old 12-20-2008, 01:20 PM   #1645
stavie33
FFR Player
Retired StaffFFR Veteran
 
stavie33's Avatar
 
Join Date: Aug 2006
Posts: 1,925
Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by alexdestructions View Post
Anyone think that Radio Heads should be VC? I could SDG (clean) and I normally don't even SDG FMOs.

Btw, has anyone discussed about Night and Day?
Night and Day is low FMO, but still FMO due to jumps and the horrible, horrible stamina draining right-down-left 24th's that last like 35 seconds, ughh...that's where I got all my goods, if not for that I would have AAA'd

Radioheads could be high VC but I think it's good as FMO because of that jack, it's more FMO for it being hard to AAA (due to that jack) than SDG or FC (like 300, easy as hell SDG, hard as hell AAA)
__________________
It's getting better all the time
I used to get mad at my school (No, I can't complain)
The teachers who taught me weren't cool (No, I can't complain)
You're holding me down (Oh Oh)
Turning me round (Oh Oh)
Filling me up with your rules (Oooh)
stavie33 is offline   Reply With Quote
Old 12-20-2008, 02:47 PM   #1646
Xx{Midnight}xX
FFR Player
 
Join Date: Aug 2007
Age: 31
Posts: 8,548
Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Superfreak04 View Post
Frictional Nevada isn't actually that hard of a song.
Quote:
Originally Posted by Sprite- View Post
Now it's actually pretty easy. More like a high FMO.

BULL. You try that with index and come talk to me, the patters are hard to read even on 1.75 and then accounting for the speed of the song makes it a High FGO. When did the definition of FGO heighten when we became FFMania or something? You wanna move Death Piano to a VC now to? Just because the Av misses are gone doesn't necessarily the difficulty of PA and FC lowered. I find the AIM Anthem just as hard to combo as I did with the Av misses. I'm 100% sure i'm not the only one who feels that way.

Also how the heck did some of these files get in? I thought letting Almost There into the game was terrible and now all these files follow suit? Wow way to go judges.

-End rant-
Sorry that's just my opinion tear it apart as you all see fit.
Xx{Midnight}xX is offline   Reply With Quote
Old 12-20-2008, 03:18 PM   #1647
Superfreak04
FFR Veteran
FFR Veteran
 
Superfreak04's Avatar
 
Join Date: Jan 2007
Age: 33
Posts: 2,407
Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Xx{Midnight}xX View Post
BULL. You try that with index and come talk to me, the patters are hard to read even on 1.75 and then accounting for the speed of the song makes it a High FGO. When did the definition of FGO heighten when we became FFMania or something? You wanna move Death Piano to a VC now to? Just because the Av misses are gone doesn't necessarily the difficulty of PA and FC lowered. I find the AIM Anthem just as hard to combo as I did with the Av misses. I'm 100% sure i'm not the only one who feels that way.

Also how the heck did some of these files get in? I thought letting Almost There into the game was terrible and now all these files follow suit? Wow way to go judges.

-End rant-
Sorry that's just my opinion tear it apart as you all see fit.
It doesn't really matter, since you play index, anything can seem hard. >.> Most FGo's aren't for index players. And Almost There isn't a horrible file IMO, many people have a hard time playing it just because it's fast, of course a indexer is gonna have trouble with many songs on FFR. Hence why most players should resolve to spread.
__________________
Superfreak04 is offline   Reply With Quote
Old 12-20-2008, 04:47 PM   #1648
Xx{Midnight}xX
FFR Player
 
Join Date: Aug 2007
Age: 31
Posts: 8,548
Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Superfreak04 View Post
It doesn't really matter, since you play index, anything can seem hard. >.> Most FGo's aren't for index players. And Almost There isn't a horrible file IMO, many people have a hard time playing it just because it's fast, of course a indexer is gonna have trouble with many songs on FFR. Hence why most players should resolve to spread.
Wrong. Anything VC (Or has rolls and jumpstreams) is hard for most index players. There are a few exceptions that I've seen ,Like Jellygod or Pink Rose, {Sorry if your names are spelt wrong!} but not very many.
Xx{Midnight}xX is offline   Reply With Quote
Old 12-20-2008, 04:54 PM   #1649
Patashu
FFR Simfile Author
Retired StaffFFR Simfile Author
 
Patashu's Avatar
 
Join Date: Apr 2006
Location: we traced the call...it's coming from inside the house
Age: 33
Posts: 8,609
Send a message via AIM to Patashu Send a message via MSN to Patashu Send a message via Yahoo to Patashu
Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by kjwkjw View Post
I agree on this. It's not REALLY hard... I have 7-0-0-0 on it, but that's only rank 233 =P
because everyone's whoring it out for [Oni] your ranks on it are inflated
__________________
Patashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
Patashu is offline   Reply With Quote
Old 12-20-2008, 05:59 PM   #1650
stavie33
FFR Player
Retired StaffFFR Veteran
 
stavie33's Avatar
 
Join Date: Aug 2006
Posts: 1,925
Default Re: R1 - Actual Song Difficulties V2

Change Kanon-kanon to FMO already, please
__________________
It's getting better all the time
I used to get mad at my school (No, I can't complain)
The teachers who taught me weren't cool (No, I can't complain)
You're holding me down (Oh Oh)
Turning me round (Oh Oh)
Filling me up with your rules (Oooh)
stavie33 is offline   Reply With Quote
Old 12-20-2008, 06:04 PM   #1651
Superfreak04
FFR Veteran
FFR Veteran
 
Superfreak04's Avatar
 
Join Date: Jan 2007
Age: 33
Posts: 2,407
Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Xx{Midnight}xX View Post
Wrong. Anything VC (Or has rolls and jumpstreams) is hard for most index players. There are a few exceptions that I've seen ,Like Jellygod or Pink Rose, {Sorry if your names are spelt wrong!} but not very many.
Wow, I just said that. >.>
__________________
Superfreak04 is offline   Reply With Quote
Old 12-20-2008, 06:07 PM   #1652
Bluearrowll
⊙▃⊙
FFR Simfile AuthorD7 Elite KeysmasherFFR Veteran
 
Bluearrowll's Avatar
 
Join Date: Nov 2007
Location: I live in the last place where you Look.
Age: 31
Posts: 7,376
Send a message via AIM to Bluearrowll Send a message via MSN to Bluearrowll
Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Xx{Midnight}xX View Post
Wrong. Anything VC (Or has rolls and jumpstreams) is hard for most index players. There are a few exceptions that I've seen ,Like Jellygod or Pink Rose, {Sorry if your names are spelt wrong!} but not very many.
You didn't even name Kairon who's probably the best indexer on the site lol
__________________
1st in Kommisar's 2009 SM Tournament
1st in I Love You`s 2009 New Year`s Tournament
3rd in EnR's Mashfest '08 tournament
5th in Phynx's Unofficial FFR Tournament
9th in D3 of the 2008-2009 4th Official FFR Tournament
10th in D5 of the 2010 5th Official FFR Tournament
10th in D6 of the 2011-2012 6th Official FFR Tournament

FMO AAA Count: 71
FGO AAA Count: 10

Bluearrowll = The Canadian player who can not detect awkward patterns. If it's awkward for most people, it's normal for Terry. If the file is difficult but super straight forward, he has issues. If he's AAAing a FGO but then heard that his favorite Hockey team was losing by a point, Hockey > FFR
PS: Cool AAA's Terry
- I Love You


An Alarm Clock's Haiku
beep beep beep beep beep
beep beep beep beep beep beep beep
beep beep beep beep beep
- ieatyourlvllol
Bluearrowll is offline   Reply With Quote
Old 12-20-2008, 06:49 PM   #1653
Sprite-
HAVE ME WITH VODKA
Retired StaffFFR Simfile AuthorFFR Veteran
 
Sprite-'s Avatar
 
Join Date: Aug 2005
Location: Long Island, New York
Age: 35
Posts: 7,316
Default Re: R1 - Actual Song Difficulties V2

These difficulties are just so inconsistent. If Summertime Perfume is a VC, Master Maid should be a lower VC. I got two goods twice, and bf'd it. I could AAA pretty easily if i cared. My best score on STP is 7 goods so far.
Sprite- is offline   Reply With Quote
Old 12-20-2008, 07:11 PM   #1654
Xx{Midnight}xX
FFR Player
 
Join Date: Aug 2007
Age: 31
Posts: 8,548
Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Bluearrowll View Post
You didn't even name Kairon who's probably the best indexer on the site lol
I didn't even know he played index. From his stats and videos he makes it look really easy.
Xx{Midnight}xX is offline   Reply With Quote
Old 12-21-2008, 12:14 AM   #1655
bmah
shots FIRED
Global Moderator, User Support, Judge
Global ModeratorFFR Simfile AuthorFFR Veteran
 
bmah's Avatar
 
Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
Default Re: R1 - Actual Song Difficulties V2

So now I'm known for making very hard VCs?
bmah is offline   Reply With Quote
Old 12-21-2008, 01:10 AM   #1656
Patashu
FFR Simfile Author
Retired StaffFFR Simfile Author
 
Patashu's Avatar
 
Join Date: Apr 2006
Location: we traced the call...it's coming from inside the house
Age: 33
Posts: 8,609
Send a message via AIM to Patashu Send a message via MSN to Patashu Send a message via Yahoo to Patashu
Default Re: R1 - Actual Song Difficulties V2

radio heads is just stamina draining

jackkkkkkkkkk aah arms
__________________
Patashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
Patashu is offline   Reply With Quote
Old 12-21-2008, 02:07 AM   #1657
Ground_Breaker
FFR Veteran
FFR Veteran
 
Ground_Breaker's Avatar
 
Join Date: Jun 2007
Location: Texas
Age: 34
Posts: 789
Send a message via AIM to Ground_Breaker
Default Re: R1 - Actual Song Difficulties V2

I Hate the 80s



Discuss. Oh, this is 1.75x by the way.
__________________
fgsfds

Last edited by Ground_Breaker; 12-21-2008 at 02:17 AM..
Ground_Breaker is offline   Reply With Quote
Old 12-21-2008, 02:22 AM   #1658
Zybanthia
FFR Player
FFR Simfile Author
 
Zybanthia's Avatar
 
Join Date: Dec 2008
Posts: 809
Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Sprite- View Post
These difficulties are just so inconsistent. If Summertime Perfume is a VC, Master Maid should be a lower VC. I got two goods twice, and bf'd it. I could AAA pretty easily if i cared. My best score on STP is 7 goods so far.
I honestly don't think AAAing counts for much in the ratings... it just can't. Because I've had trouble AAAing things that are considered 8, but have easily AAAed some 10s. So it has to be passability? Or difficulty of full comboing? Actually I'd like to know what goes into rating the difficulties - I just don't see how Butterflies is an 8, honestly.
Zybanthia is offline   Reply With Quote
Old 12-21-2008, 03:24 AM   #1659
rednanaki
PENGUIN@@@@@@@@@
FFR Simfile AuthorFFR Veteran
 
rednanaki's Avatar
 
Join Date: Jan 2004
Location: New England
Age: 34
Posts: 604
Send a message via AIM to rednanaki
Default Re: R1 - Actual Song Difficulties V2

Summertime Perfume - 76 at LEAST. A lot harder than Going on Spring Wind anyways
Master Maid - 80
I Hate The 80s - 83

go
__________________



--
Best AAA: The Dream of Scarlet
Best FC: The Adventures of Lolol
rednanaki is offline   Reply With Quote
Old 12-21-2008, 03:42 AM   #1660
[TeRa]
FFR Player
D7 Elite KeysmasherFFR Veteran
 
Join Date: May 2007
Age: 33
Posts: 9,922
Default Re: R1 - Actual Song Difficulties V2

Quote:
Originally Posted by Ground_Breaker View Post
I Hate the 80s



Discuss. Oh, this is 1.75x by the way.
What about it?
Hit a jumptrill.

On FFR at that speed it's pretty easy to AAA that in the file.
[TeRa] is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 2 (1 members and 1 guests)
aidan9030

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 12:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution