Ingame Song Information

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  • Bynary Fission
    Retired One-Hander
    • Jan 2008
    • 2437

    #1201
    Re: R1 - Actual Song Difficulties V2

    Originally posted by Tasselfoot
    it's not. i don't understand why so many people feel this way. but it really really is not harder. stream is easy. dealing with syncopation or jumptrills is harder. vB isn't being made FMO.
    It's not the streams. It's the speed. Blaze is streamy like VB, but Blaze is only 175 bpm. VB is 200. Might not seem like much, but it's a HUGE difference. And trills at that speed are also very fast. Strangeprogram's speed is somewhat faster, but much less so, at 215. In addition, it has a lot less stream...and is rated FMO.

    ~Bynary Fission
    Last edited by Bynary Fission; 06-16-2008, 10:34 AM.
    Newest Track (05/04/2026): Battle Theme - The Infernal Sepulchre [8-bit Chiptune]

    https://soundcloud.com/bynary-fission/zone-4-battle-theme

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    • [HectoGtzMX]
      FFR Player
      • May 2007
      • 1474

      #1202
      Re: R1 - Actual Song Difficulties V2

      200 bpm stream isn't THAT fast, SP has some tricky jump patterns, it has a higher bpm, and it also has one handed trills.

      Choprite, K8, and the divine suicide of k are easier to FC, but harder to PA. ( I AAAed VB in a few tries, I haven't AAAed any of the avobe)

      Also, with all the new FMO's FGO's being added the standards have been raised, you cannot compare VB with Eradication or Big Blue. (Even though Big Blue seems like an FGO for me <_<)

      It's coming for you

      Comment

      • travman301
        #swagdog
        • Mar 2004
        • 2641

        #1203
        Re: R1 - Actual Song Difficulties V2

        Also, stamina comes into play.

        At 3:04, with only two short breaks, its a taxing song.

        I think that VB should be set as the benchmark as the easiest FMO. Anything easier and its a VC.

        Plus, take a good look at a lot of the other 10's/

        Wish: 113 AAA's
        Carrousel Paradise: 130 AAA's
        Dot Death: 173 AAA's
        Turbulence: 110 AAA's
        -------------------------
        VB:43 AAA's

        For a song that doesn't have much going on techincally, it sure seems a lot harder than those other 10's.

        Comment

        • [HectoGtzMX]
          FFR Player
          • May 2007
          • 1474

          #1204
          Re: R1 - Actual Song Difficulties V2

          OMG I remember when I AAAed Turbulence with avmisses, it had like 7 AAAs or something xD.

          Anyway, in that case, those songs should be 9's now.

          This is what happens when Tass doesn't want to add another level of difficulty to the game, excluding vrofl, there should be 13 difficulties.

          It's coming for you

          Comment

          • jimerax
            FFR Simfile Author
            FFR Music Producer
            • Nov 2003
            • 8185

            #1205
            Re: R1 - Actual Song Difficulties V2

            There isn't much difficulty difference between a high VC song and a low FMO song, so you guys may not notice.. because your feeling from your style, strong/weak points is much bigger than those differences.

            After avmiss fix, difficulties of most songs with 180+ BPM were changed. It was 4 framer that mattered for the difficulty, 200 BPM streams themselves weren't FMO material. As for the type, VB has some speed and stamina(length) requirements but quite low PA difficulty.

            BTW more opinions about easier songs (especially C or under) please, I don't need many difficulty advices/discussions of FMO/FGO songs for now. I'm still waiting for awesome difficulty ratings of song #884 or later.

            Comments for songs.

            K8 - low FMO for sure due to jump patterns.
            GoSW - I still don't completely detemine the difficulty of this song. 24th trills at 141 BPM like JRB.. just more steramy.
            Choprite - Tricky parts appear intermittently, this is why this song is hard to PA. Plus length, stamina isn't required that much though.
            Divine K - some awkward patterns to PA, and length. overall it doesn't require speed that much though.
            Big Blue - hard to combo/clean FC due to jacks/mini trills, but most of other parts are basically simple.
            Last edited by jimerax; 06-16-2008, 11:22 AM.

            Comment

            • Commandersa1
              FFR Player
              • Mar 2006
              • 2344

              #1206
              Re: R1 - Actual Song Difficulties V2

              How is Tougenkyou -H.E.Remix- a VC? I definitely would consider it a challenging song instead. Anyone agree? I find L9 incredibly harder to FC than Tougenkyou.
              Last edited by Commandersa1; 06-18-2008, 07:35 PM.

              Comment

              • Xx{Midday}xX
                FFR Player
                • Sep 2007
                • 3518

                #1207
                Re: R1 - Actual Song Difficulties V2

                Both of them are the same to me. It took me the same amount of tries to AAA both, so really exactly the same. Both opinion and trial.
                Any FFR song title discrepancies? List them here.
                Willing to accurately translate Japanese for free
                Accumulating all playstyles here!


                つまんないシグでスマソ(´・ω・`)

                Comment

                • jimerax
                  FFR Simfile Author
                  FFR Music Producer
                  • Nov 2003
                  • 8185

                  #1208
                  Re: R1 - Actual Song Difficulties V2

                  Tougenkyou is a bit harder than L9.

                  both could be C though, they are at border.

                  Comment

                  • igotrhythm
                    Fractals!
                    • Sep 2004
                    • 6535

                    #1209
                    Re: R1 - Actual Song Difficulties V2

                    Originally posted by jimerax
                    There isn't much difficulty difference between a high VC song and a low FMO song, so you guys may not notice.. because your feeling from your style, strong/weak points is much bigger than those differences.

                    After avmiss fix, difficulties of most songs with 180+ BPM were changed. It was 4 framer that mattered for the difficulty, 200 BPM streams themselves weren't FMO material. As for the type, VB has some speed and stamina(length) requirements but quite low PA difficulty.

                    BTW more opinions about easier songs (especially C or under) please, I don't need many difficulty advices/discussions of FMO/FGO songs for now. I'm still waiting for awesome difficulty ratings of song #884 or later.

                    Comments for songs.

                    K8 - low FMO for sure due to jump patterns.
                    GoSW - I still don't completely detemine the difficulty of this song. 24th trills at 141 BPM like JRB.. just more steramy.
                    Choprite - Tricky parts appear intermittently, this is why this song is hard to PA. Plus length, stamina isn't required that much though.
                    Divine K - some awkward patterns to PA, and length. overall it doesn't require speed that much though.
                    Big Blue - hard to combo/clean FC due to jacks/mini trills, but most of other parts are basically simple.
                    Agree on DSoK. The opening is a BITCH. Then the slow part at the end that gradually speeds up...I can see some people losing AAAs to that if they don't have sound.

                    As for K8, I once comboed up until the jumps showed up in the trills (about 650 or so), so the song's a bit schizo (VC in the first half, FMO in the second). Difficulty rounded up is FMO. Good call.
                    Last edited by igotrhythm; 06-19-2008, 11:56 AM.
                    Originally posted by thesunfan
                    I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

                    Comment

                    • s0ulst0n3
                      <SPACE FOR RENT>
                      • Sep 2006
                      • 2076

                      #1210
                      Re: R1 - Actual Song Difficulties V2

                      Do you really think that Sonata Quasi Una Fantasia is really...an FMO? I mean, the only tricky part is the ending. I only played it a couple times and I could AAA all the way to the trill, it's not that difficult. >.<

                      It should be a mid-high VC IMO.
                      PM me if you want to rent my custom title. :3
                      ~Far too many years of chaos and unrest, far too many voices brutally supressed!~

                      Comment

                      • Xx{Midday}xX
                        FFR Player
                        • Sep 2007
                        • 3518

                        #1211
                        Re: R1 - Actual Song Difficulties V2

                        Agreed with preceeding post, could be mentioned in the Ingame Songs thread too
                        Any FFR song title discrepancies? List them here.
                        Willing to accurately translate Japanese for free
                        Accumulating all playstyles here!


                        つまんないシグでスマソ(´・ω・`)

                        Comment

                        • x After Dawn x
                          FFR Veteran
                          • Jul 2007
                          • 1613

                          #1212
                          Re: R1 - Actual Song Difficulties V2

                          The trill makes it an FMO.
                          Originally posted by Djr Rap dancer
                          Alcohol make peoples retard.
                          Drink for forget you are retard and this bring you more retard.
                          Just take nicotine patch lol

                          Comment

                          • Breakdown16
                            FFR Veteran
                            • Sep 2007
                            • 1938

                            #1213
                            Re: R1 - Actual Song Difficulties V2

                            Sonata Quasi Una Fantasia is a medium FMO. I can SDG FMOs such as None Would Escape, Silence, Novo Mundo, and Southern Cross. Those are some of the easiest FMOs. However, my best scores on SQUF is twenty-something goods and a handful of averages and boos.


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                            • jimerax
                              FFR Simfile Author
                              FFR Music Producer
                              • Nov 2003
                              • 8185

                              #1214
                              Re: R1 - Actual Song Difficulties V2

                              Most of us (including me, Tass) think it's low FMO.
                              Hard parts are limited for mid-FMO (speed/stamina isn't required in most parts), AAA difficulty is too high for high-VC.

                              I'd put it between K8 and Hajnal, 77.

                              Changed Crystal Wind to Challenging.
                              Last edited by jimerax; 06-19-2008, 09:24 PM.

                              Comment

                              • Breakdown16
                                FFR Veteran
                                • Sep 2007
                                • 1938

                                #1215
                                Re: R1 - Actual Song Difficulties V2

                                Compare my following FMO scores versus SQUF by PA. I don't have a mental block on any of them, and I tried my hardest for all of them. I also got 5-1-0-0 on Novo Mundo and 9-0-0-0 on Silence, but I don't have screenshots of those.
                                Attached Files


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                                Who remembers this thread? Brings back great memories XD

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