jTWG LXIV The Indians of 10

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  • Gun92
    The Paragon of Perfection
    • Aug 2006
    • 4826

    #106
    Re: jTWG LXIV The Indians of 10

    Hey hush, I made it home. Ill get count up nice and quick. Story will have to wait for tomorrow.

    Comment

    • j-rodd123
      End of the road
      • Oct 2006
      • 3692

      #107
      Re: jTWG LXIV The Indians of 10

      ok so that post from gun assumes the game continues and bynary was human.

      now vigi-come out, but don't come out until night phase is about to end. wait even until exactly night phase is over and gun is about to make the post so if the wolf quickly changes to kill u it won't count. this way (assuming the wolf doesn't kill the vigi, and the vigi is currently still alive), we will have a confirmed human next day phase and better odds to hit the wolf

      Originally posted by FictionJunction
      wow

      Comment

      • Gun92
        The Paragon of Perfection
        • Aug 2006
        • 4826

        #108
        Re: jTWG LXIV The Indians of 10

        Shock and awe resonates within the room, mouths hanging agape. Syhto stood up and stated to pace the room.

        "What do we do with the body?" she asked.

        "I have no idea, " replied Mati "Let's spread out around the house and see if we can't find the caretaker, maybe he can help us. If we can't find him, let's meet back here in five."

        Everyone nodded their heads and people started to spread out, some going back through the kitchen, others heading upstairs and a few going outside. They explore the grounds, not coming up with anything. The group who checked the grounds outside where the first to come back into the house. Rzr was the first one through the door and the first one to notice the body was gone. Shortly after, the other groups return to the room.

        "Guys, we have a problem," rzr said while pointing at the empty arm chair that held Zoshi's body.

        "Where is the body? Did you guys move it?" asked BOSS.

        "No, when we finished searching the grounds, we came back here and he was just gone."

        "I need a drink, this is a confusing turn of events," said Mati.

        He walks to the bar and starts to pour himself a drink when he looks down at the little Indian figures. He picks one up and examines the simple wooden figurine. He sets it down and quickly counted the figures. There was only 9 on the tray.

        "Ok, this is a little freaky. Earlier after dinner, I noticed these little figures and there were 10 of them, now, there is only 9.

        "I think you just weren't paying attention earlier," said bynary.

        "Maybe your right. I don't know about you guys, but I am exhausted and I am going to bed."

        Everyone says their goodnights and headed up for bed, each guest having their own room.

        -The next day-

        One by one, people started to head down stairs and meet in the kitchen for breakfast. Cedo had returned to present breakfast to everyone. Manti decided to speak up.

        "Say, Cedo, where were you last night after dinner?"

        "I was in my quarters in the back of the house sir, why do you ask?"

        "So you weren't back in the house at all last night after dinner?"

        "No sir, my arthritis makes it difficult for me to move well past certain points in the day."

        "Thank you, sorry to bother you."

        "Not a problem sir. I do have a question for you, it seems like you are missing two people today."

        People look around and do a quick head count. They knew they were missing one, but now they only counted eight.

        "I think that Bynary fellow is missing," said Trav.

        "I can go check his room real quick," said Kraut

        Manti nods his head toward him and Kraut excuses himself from the table. He went upstairs and gently knocked on Bynarys door.

        "Hey, bynary, you up? You are missing breakfast."

        He knocked again, this time harder, but still no answer. Kraut tried to turn the knob and was slightly surprised that the door opened wide up. Kraut walked into the room and was about to gently shake Bynary when he stepped on something the crunched underfoot. He looked down and saw a bunch of pills on the ground. He picked one up, noting that it is a sleeping pill and so were all the others on the ground. He became panicked and started to shake Bynary. His body shock from side to side, but he did not move. Kraut ran to the door and called for everyone to come upstairs and quickly.

        Manti hit the room first quickly followed by rzr and Trav with everyone else behind them. Manti noted the distraught look on Krauts face and quickly rushed to the bed to check on Bynary. He gently shook him and got the same response as Kraut. Manti pressed his fingers to Bynarys neck and did not get a pulse.

        "He...he's dead"

        Bynary is dead. Night 2 until 10 pm EST Thursday

        1) j-rodd123 (jarrodpsutka@hotmail.com)
        2) Cedolad (cedoladtwg)
        3) BOSS_pjpaveloffga (Pjpaveloff)
        4) rzr (astickytree)
        5) Bynary Fission (BynaryFission)
        6) travman301 (Rbennie362)
        7) Krauthammer (nflorezrojas@gmail.com)
        8) Zoshi (Zoshi.is.cool@gmail.com)
        9) Syhto (amanetora)
        10) Sage of the Forest (?)
        11) DarkManticoreX2 (DarkManticoreX2)
        Last edited by Gun92; 03-28-2013, 02:14 PM.

        Comment

        • Sage of the Forest
          FFR Player
          • Feb 2013
          • 94

          #109
          Re: jTWG LXIV The Indians of 10

          I just want to say: thanky you for not lynching me! You made the right choice.

          ...Though, I do feel bad about Binary. Sorry!

          Comment

          • cedolad
            moonchild~
            FFR Simfile Author
            • Jan 2007
            • 6879

            #110
            Re: jTWG LXIV The Indians of 10

            Well you're safe....for now.

            Comment

            • j-rodd123
              End of the road
              • Oct 2006
              • 3692

              #111
              Re: jTWG LXIV The Indians of 10

              just gonna keep copy pasting this cuz im bored

              now vigi-come out, but don't come out until night phase is about to end. wait even until exactly night phase is over and gun is about to make the post so if the wolf quickly changes to kill u it won't count. this way (assuming the wolf doesn't kill the vigi, and the vigi is currently still alive), we will have a confirmed human next day phase and better odds to hit the wolf

              Originally posted by FictionJunction
              wow

              Comment

              • j-rodd123
                End of the road
                • Oct 2006
                • 3692

                #112
                Re: jTWG LXIV The Indians of 10

                now vigi-come out, but don't come out until night phase is about to end. wait even until exactly night phase is over and gun is about to make the post so if the wolf quickly changes to kill u it won't count. this way (assuming the wolf doesn't kill the vigi, and the vigi is currently still alive), we will have a confirmed human next day phase and better odds to hit the wolf

                Originally posted by FictionJunction
                wow

                Comment

                • j-rodd123
                  End of the road
                  • Oct 2006
                  • 3692

                  #113
                  Re: jTWG LXIV The Indians of 10

                  now vigi-come out, but don't come out until night phase is about to end. wait even until exactly night phase is over and gun is about to make the post so if the wolf quickly changes to kill u it won't count. this way (assuming the wolf doesn't kill the vigi, and the vigi is currently still alive), we will have a confirmed human next day phase and better odds to hit the wolf

                  Originally posted by FictionJunction
                  wow

                  Comment

                  • j-rodd123
                    End of the road
                    • Oct 2006
                    • 3692

                    #114
                    Re: jTWG LXIV The Indians of 10

                    now vigi-come out, but don't come out until night phase is about to end. wait even until exactly night phase is over and gun is about to make the post so if the wolf quickly changes to kill u it won't count. this way (assuming the wolf doesn't kill the vigi, and the vigi is currently still alive), we will have a confirmed human next day phase and better odds to hit the wolf

                    Originally posted by FictionJunction
                    wow

                    Comment

                    • j-rodd123
                      End of the road
                      • Oct 2006
                      • 3692

                      #115
                      Re: jTWG LXIV The Indians of 10

                      now vigi-come out, but don't come out until night phase is about to end. wait even until exactly night phase is over and gun is about to make the post so if the wolf quickly changes to kill u it won't count. this way (assuming the wolf doesn't kill the vigi, and the vigi is currently still alive), we will have a confirmed human next day phase and better odds to hit the wolf

                      Originally posted by FictionJunction
                      wow

                      Comment

                      • j-rodd123
                        End of the road
                        • Oct 2006
                        • 3692

                        #116
                        Re: jTWG LXIV The Indians of 10

                        and done.

                        Originally posted by FictionJunction
                        wow

                        Comment

                        • travman301
                          #swagdog
                          • Mar 2004
                          • 2641

                          #117
                          Re: jTWG LXIV The Indians of 10

                          PMS_TWG

                          Comment

                          • Krauthammer
                            FFR Player
                            • May 2012
                            • 362

                            #118
                            Re: jTWG LXIV The Indians of 10

                            Eh...sure.

                            I guess that JRodd's plan works. After all a counterclaim would mean game over for the wolf.

                            Comment

                            • DarkManticoreX2
                              TWG Overlord
                              • Apr 2005
                              • 7355

                              #119
                              Re: jTWG LXIV The Indians of 10

                              Originally posted by Krauthammer
                              Eh...sure.

                              I guess that JRodd's plan works. After all a counterclaim would mean game over for the wolf.
                              You're bad at this game
                              AAA's = 800

                              Originally posted by V
                              Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

                              Comment

                              • DarkManticoreX2
                                TWG Overlord
                                • Apr 2005
                                • 7355

                                #120
                                Re: jTWG LXIV The Indians of 10

                                You don't tell the wolf what moves are bad for him to make.
                                AAA's = 800

                                Originally posted by V
                                Manti, I apologize for insulting you. Let the record show that I am a prickass douche, and not only that, but that I am a terrible player.

                                Comment

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