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#141 |
~ お ま ん こ ~
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![]() that's right fellas. Spiking Neural Network has entered the chat.
Real talk though. What neural coding we dropping at boys? |
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#142 | |
the Haku
![]() ![]() ![]() Join Date: Jul 2005
Age: 35
Posts: 4,527
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![]() Quote:
So, I guess there's that at least.
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#143 |
the Haku
![]() ![]() ![]() Join Date: Jul 2005
Age: 35
Posts: 4,527
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Do you think one day people with use neural networks to solve a TWG game and get somehow decent results ?
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#144 | |
~ お ま ん こ ~
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I unironically think the technology is there now though. I'll release a paper to arXiv if it actually works |
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#145 |
FFR Veteran
![]() Join Date: Aug 2008
Age: 29
Posts: 2,228
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![]() For the record, I'm almost always down for lynching inactives d0
I still don't have an opinion on DBP, Ullea, Psycho, Leet and Xiz, and that's almost half the game
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#146 | |
Beach Bum Extraordinaire
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FFR needs to realize that flips are better then dead slots when you'll likely have to chose between the two |
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#147 |
~ お ま ん こ ~
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this is a good heuristic and also encourages pro-social behavior
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#148 |
~ お ま ん こ ~
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![]() chotto a few, writing some emails rq
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#149 |
[Nobody liked that.]
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#150 | |
[Nobody liked that.]
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![]() Quote:
But you know, inactive slots suck more. |
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#151 |
[Nobody liked that.]
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#152 |
[Nobody liked that.]
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#153 |
FFR Veteran
![]() Join Date: Aug 2008
Age: 29
Posts: 2,228
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#154 |
[Nobody liked that.]
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![]() For my fifth post:
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#155 |
Retired Staff
All the things
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![]() I always suck D0, I dunno if that'll ever change
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#156 |
[Nobody liked that.]
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#157 |
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![]() I can do it see
lar wait shit |
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#158 |
T-Force's Rival
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Age: 27
Posts: 1,865
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#159 |
[Nobody liked that.]
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![]() Also yes, I'm having absurdly more fun with this than I ought to be.
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#160 |
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