05-10-2017, 01:31 AM | #141 |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
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Re: TWG CLXVII Game Thread How Was Awakening Reviewed
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05-10-2017, 01:32 AM | #142 | |
Beach Bum Extraordinaire
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Re: TWG CLXVII Game Thread How Was Awakening Reviewed
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You might be right that I'm jumping the gun a little but I have a pretty decent track record in reading Haku that I'd like to believe in. |
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05-10-2017, 01:33 AM | #144 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,527
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Re: TWG CLXVII Game Thread How Was Awakening Reviewed
So does everyone else.
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05-10-2017, 01:39 AM | #145 | |
TWG Overlord
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Re: TWG CLXVII Game Thread How Was Awakening Reviewed
Not reads, more like a few of their posts piq'd my interest enough for me to seriously read a post or two. If nothing else there was a player to player interaction in the early game, and something small to digest until other things come up.
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05-10-2017, 01:39 AM | #147 |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,359
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Re: TWG CLXVII Game Thread How Was Awakening Reviewed
So unless for some reason something better pops up, as promised in pregame
MML Come here you little shit |
05-10-2017, 01:40 AM | #149 | |
TWG Overlord
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Re: TWG CLXVII Game Thread How Was Awakening Reviewed
Charity isn't white noise, charu is a noisemaker that gives you flashbacks to 'Nam
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05-10-2017, 01:41 AM | #150 |
Beach Bum Extraordinaire
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Re: TWG CLXVII Game Thread How Was Awakening Reviewed
Man was telling the truth
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05-10-2017, 01:43 AM | #151 |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,359
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Re: TWG CLXVII Game Thread How Was Awakening Reviewed
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05-10-2017, 01:44 AM | #152 |
[Nobody liked that.]
Join Date: Sep 2012
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Re: TWG CLXVII Game Thread How Was Awakening Reviewed
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05-10-2017, 01:44 AM | #153 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,527
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Re: TWG CLXVII Game Thread How Was Awakening Reviewed
If you're actually interested into solving this game, I do have a little something to suggest.
I highly encourage everyone to go read the setup and the cardflips of the first Fire Emblem game. (the first two posts) See: http://www.flashflashrevolution.com/...d.php?t=145930 Once you're done, compare it with the setup of the current game and try to figure out what's similar, but also what is different. We also have proof that this setup is kinda similar because we already have a full flip that shares something in common with the first game. (for the wrong reasons)
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05-10-2017, 01:46 AM | #154 | |
TWG Overlord
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Re: TWG CLXVII Game Thread How Was Awakening Reviewed
I think I remember Charu usually gots on my nerves for being right on things with completely wrong reasoning
That shit bugs me
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05-10-2017, 01:46 AM | #155 | |
[Nobody liked that.]
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Re: TWG CLXVII Game Thread How Was Awakening Reviewed
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You tryin' to earn them early town points Haku? |
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05-10-2017, 01:47 AM | #156 |
[Nobody liked that.]
Join Date: Sep 2012
Posts: 3,359
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Re: TWG CLXVII Game Thread How Was Awakening Reviewed
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05-10-2017, 01:48 AM | #157 | |
Beach Bum Extraordinaire
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Re: TWG CLXVII Game Thread How Was Awakening Reviewed
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Seriously though not a bad idea. I remember my role from that game (MVP, bitches) and I remember daykills but otherwise I don't really recall everyone else's |
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05-10-2017, 01:51 AM | #158 |
FFR Veteran
Join Date: Sep 2012
Posts: 6
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Re: TWG CLXVII Game Thread How Was Awakening Reviewed
I'm gonna go to bed. Tomorrow I'll be procrastinating instead of finishing my project I have to present thursday so I should be on quite a bit
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05-10-2017, 01:53 AM | #159 | |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
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Re: TWG CLXVII Game Thread How Was Awakening Reviewed
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05-10-2017, 01:55 AM | #160 | |||||
Beach Bum Extraordinaire
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Re: TWG CLXVII Game Thread How Was Awakening Reviewed
Throwing last game's wolf roles in here for reference:
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Default Re: TWG CLX If Emblem was a bad employee Game Thread All cardflips below Hide FreezinIce FreezinIce, you are Devdan. You are an… interesting Halberdier, to say the least. You kinda like flowers, but you’re also just really, really weird. You have this strange affinity for children that’s… honestly kind of creepy. You don’t really seem to care, though. You just wanna admire the flowers. Once during the game, during a night phase, you can leave camp to find a flower field. You cannot be targeted by night actions when this happens. Hide Charu Charu, you are Tauroneo. You were one of Daein’s Four Riders, a legendary band of generals said to be capable of winning any battle. After Ashnard became king of Daein, you resigned your role, but remained in service of the king. You were stuck defending Navassa, deep in the hideaways of the mountains, far from any military action. After Navassa was successfully invaded by the Begnion Royal Guard, you defected to serve Ike personally, not wanting to see the swordsmanship Gawain, one of the other Four Riders, passed onto him go to waste. You are far too busy with battle plans and strategy meetings to have any amount of free time, and are vanilla town. -------------------------------------- Not included in initial PM: Cannot use items and cannot have items used on them. Hide AragakiAyase AragakiAyase, you are Rolf. You are a child who has joined the Greil Mercenaries as a budding Archer. Your inexperience often shows, both in camp as well as on the battlefield. You are too young to know much, and are vanilla town. Not included in initial PM: Rolf has a Loved Modifier. Hide danceflashrevo danceflashrevo, you are Shinon. You are an exceedingly talented Sniper, and are as full of yourself as you are talented. You left the mercenary company, the Greil Mercenaries, after the death of the leader, Greil. You now work for Daein as a soldier. Your mastery of the bow is unrivaled, and you have the ability to ruin or end the lives of those who go toe to toe with you. Each day phase, by PMing me, you may fire one of three arrows at other players: Kills the player it strikes Makes the player seer red the following night phase Nullifies the player’s vote the next day phase You may not fire the arrow that kills another player on d0, and you may not fire the arrow that nullifies a player’s vote if 7 or more people have died. You must fire each arrow once before you may fire an arrow of the same type again. Players are notified when struck by these arrows, but not of their effects, and the arrow that kills another player will result in a post by the mod with flavor text of “[Player name here] was discovered dead, with a single arrow lodged between their eyes.” In addition, no more than once during the game, you may make a kill that can be neither tracked or watched. Not included in initial PM: Shinon has a hated modifier Hide Yoshl Yoshl, you are Shiharam. You are a Wyvern Lord, originally a soldier of Begnion, you defected to Daein after the corruption of the Senate became too much for you or your soldiers to handle. After learning that your daughter had become disgusted with several Daein practices, you have decided to join her side in search of a just lord to serve. Your ability to outmaneuver any person you wish can stop them from performing most actions. Each night phase, you may send in the name of a player. This player will be prevented from performing most actions. Quote:
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