11-23-2011, 01:30 AM | #1521 |
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Re: FFR Suggestions
This exactly
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11-23-2011, 02:55 AM | #1522 | |
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Re: FFR Suggestions
Quote:
The one thing that stands in the way is brainstorming the proper approach to this new "engine". I.e. What is wrong with the current way the game reads and sends arrows, and what can you do to destroy that problem. I personally view player goals as [Heavy] -> [Oni] -> St. Scarhand. I like that format, and anyone who wants to play SHand can go on SM, anyway. |
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11-23-2011, 11:25 AM | #1523 | |
Doing the wrong thing the right way since 2010.
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Re: FFR Suggestions
Quote:
So dropping all projects really isn't necessary, we're just pacing ourselves so things are done right the first time. It's the amount of work to get everything redone is the worse part. How the game loads notes into play along with spawning hasn't changed much at all. KBO uses an SM file encoded into an xml file. The engine itself converters ti to both frames, and MS timings. The engine spawns the notes according to the frame number and judges compared to the ms timing. Thirdstyle and even the old R2 from awhile ago did the same thing in essence. It's really about optimizing all the code that runs during the level, more code/graphic update = more lag. A small thing I forgot to mention about how the old graphic engine rendered things. Instead of picking the top layer and rendering that, flash renders every layer even ones that can't be seen. Movieclips have a option call "Bitmap Cache" that caches the image into memory instead of rendering the movieclip each time even when it hasn't changed. In order for the bitmap cache to be updated, it has to pass a tolerance level of how many pixels have changed from my understanding. If it passes this point, it updates. Things that are constantly moving are slower is bitmap cache are used since it has to render it, then cache it. while things that are layered but don't move gain from it. Which means in terms of FFR which has few layers and many moving things, using the bitmap cache is slower then not using it. Last edited by Velocity; 11-23-2011 at 12:03 PM.. |
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11-23-2011, 03:37 PM | #1524 |
stepmania archaeologist
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Re: FFR Suggestions
Would it be possible to not delete "used" notes, but simply move them to another array? That might make it easier to move around in a file. (Or actually... how about just using a pointer in the note array, and then incrementing the pointer rather than deleting notes? Can that be done?)
As far as the idea of clicking on a time and playing the replay from then, how about this: remove all arrows and replay hits before that frame, then essentially start playing only the part of the chart from there to the end. You would have a ~30 frame empty spot at the start before the notes start to appear, and with some clever mp3 manipulation it might be possible to get it to display on sync. I'm not a flash expert, but from your description of the arrow spawning engine it seems like it could work.
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11-23-2011, 04:03 PM | #1525 | |
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Re: FFR Suggestions
Quote:
The easiest why to make it work is kinda what you said and I don't even need to play with the mp3, I just have to go to the frame in the level swf and flash knows what to play. |
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11-25-2011, 12:19 PM | #1526 |
The Doctor
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Re: FFR Suggestions
Suggestion - Whore tokens less than 1 bil in a day
200,000,000 - Random new token song 500,000,000 - Random new token song 750,000,000 - Random new token song 1bil - VROFL Edit:// Edited due to my misunderstanding, this is what I meant Last edited by TheSaxRunner05; 11-25-2011 at 12:39 PM.. |
11-25-2011, 12:19 PM | #1527 |
Rhythm game specialist.
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Re: FFR Suggestions
The lag issue is not within the control of the coders of the game - remember that the game is entirely coded on Flash.
As far as removing old engines, which ones are you referring to? The one in the FFR_the_Game.php is the legacy engine, and /~velocity/(etc.) is the current engine. There are a few really old engines, like one that has no note colors (not sure if it was removed at any point), and the av-miss engine still on the site. EDIT: -1 for Heavy/Oni score unlocks |
11-25-2011, 12:23 PM | #1528 |
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Re: FFR Suggestions
I thought 1 bil already unlocked Oni once you posted it in that thread
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11-25-2011, 12:23 PM | #1529 |
Rhythm game specialist.
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Re: FFR Suggestions
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11-25-2011, 12:24 PM | #1530 |
shots FIRED
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Re: FFR Suggestions
the heavy/oni tokens are to represent a milestone in your skill
it's not to commemorate whoring |
11-25-2011, 12:37 PM | #1531 |
The Doctor
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Re: FFR Suggestions
Oops, sorry I had the tokens mixed up, sorry for the misunderstanding
Edit:// But maybe add some whoring tokens? that was the idea Edit2:// I edited my first post for what I meant, sorry for the confusion Last edited by TheSaxRunner05; 11-25-2011 at 12:39 PM.. |
11-25-2011, 12:58 PM | #1532 |
shots FIRED
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Re: FFR Suggestions
IMO, whoring isn't exactly something that should be rewarded/encouraged, nor is it very productive.
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11-25-2011, 01:05 PM | #1533 | |
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Re: FFR Suggestions
Quote:
although it has to be only one song , yet, i think it is a milestone as well.
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11-25-2011, 02:05 PM | #1534 | |
The Doctor
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Re: FFR Suggestions
Quote:
As for scarhand, I disagree there, like they said, it would demean the value of the token to add whoring req. I was suggesting whore only tokens. |
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11-25-2011, 02:21 PM | #1535 |
shots FIRED
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Re: FFR Suggestions
You weren't specific anyhow. If by "whoring-type tokens" you're referring to playing a particular song/group of songs many many times, I'm against it. If you're talking about attaining a certain grand total or something, then maybe...but I still don't like that idea very much.
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11-25-2011, 02:23 PM | #1536 |
FFR Veteran
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Re: FFR Suggestions
same here...
arrow mashing is far from true skill, and that is what you do if you want to get a total amount of points during a small time cap.
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11-25-2011, 03:54 PM | #1537 |
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Re: FFR Suggestions
But something you guys have to think about is that a whoring token encourages people to play more, and a lot of people don't just whore mindlessly...it's a good way to rack up some gt points, and also to exercise your stamina abilities. I think gamewhoring tokens are a decent idea. What is the worst that comes from whoring tokens? The arrow guessing game gets harder?
Seriously though...what are the real disadvantages? Whoring 1bil points isn't going to hurt the game or community any, just might provide me some discomfort. I agree mashing songs mindlessly is not productive towards building skill, but a token or two for racking up points isn't going to make people mash for life. I think it's an interesting new idea for more tokens and shouldn't be shot down too quick. +1. Good idea, Saxrunner
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11-30-2011, 01:09 PM | #1538 |
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Re: FFR Suggestions
I'd like to take a minute, and clarify what i was talking about, since vel seems to be thread watching now.
Okay so, on everyone's profile there's this: however, as far as i understand it, this no longer shows AAA/FC count for TOKEN songs. what I'd like to see, is an additional "game-play stats" for AAA/FC of token songs. also, on that note, a number counter (in place of TP) for number of tokens unlocked. yes i know, you can always look at the tokens and count them, but it'd be nice to see it in xxx/xxx format. does that clear it up? |
11-30-2011, 04:43 PM | #1539 |
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Re: FFR Suggestions
Either I'm missing something, or there's no Left/Right turn mods.
And I don't see why not, since the LD engine has them.
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11-30-2011, 05:14 PM | #1540 |
shots FIRED
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Re: FFR Suggestions
Changes the pattern of a file significantly (mirror still preserves the original chart to a greater degree), so those options were taken out. People would take advantage of that too much, and it really reduces the acknowledgement of the original file.
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