08-17-2009, 03:07 AM | #14781 |
FFR Player
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Re: Queue/Batch Discussion Thread
not true
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08-17-2009, 03:08 AM | #14782 |
FFR Simfile Author
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Re: Queue/Batch Discussion Thread
oh before the next batch closes I totally need to step how to dismember a monk
100 bpm 8ths + jumps hurr hurr.
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08-17-2009, 03:15 AM | #14783 |
caveman pornstar
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Re: Queue/Batch Discussion Thread
ok
imagine a full score for a wind ensemble/orchestra/whatever you have ~30 parts all doing their own thing, but when put together you have the piece of music a stepper then would take one of these parts and step it fully, and then usually layer on one part or another, and then switch up which parts he's stepping when he deems it necessary bad files come from where he picks something dumb to layer, good files come from where he picks good parts to layer that work well together (ignoring the execution phase of stepping) in this way, you're taking specific parts from the music, interpreting them into arrows, and voila you have your file. this is give or take how most people step songs in an easier file, instead of picking important parts and stepping the whole thing you can pick important notes which may be shared between different parts or not, but the layering comes from the way the notes interact with each other rather than the way parts interact with each other. in this way you're working within the music and only emphasizing where the music dictates rather than taking different parts and arranging them how you please most people step with the horizontal approach (going back to a full orchestral score metaphor), but with an easier file it's more practical to take a vertical approach, which is IMO superior
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08-17-2009, 05:20 AM | #14784 |
Cutie&Handshaking Sounds
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Re: Queue/Batch Discussion Thread
Like that Jump In file, hmmmmmmmm.
100% bmah. He's basically Simon Cowell, but less rude. Then he says Rebirth0 files are bad, which is ironic, since tons of his files are in-game. By the way, how would it be possible to get a fullscore in your guys books? |
08-17-2009, 08:50 AM | #14785 | |
cohoooooon
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Re: Queue/Batch Discussion Thread
Quote:
it may sound like the easy file = overlayered clutter of arrows but if you can do it right it plays very simple but follows all important aspects of the song (or close to it) |
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08-17-2009, 09:17 AM | #14786 | |
Spun a twirly fruitcake,
Join Date: Feb 2009
Age: 31
Posts: 3,865
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Re: Queue/Batch Discussion Thread
First I determine BPM, then I take melody+bassline+drums(+vocals), layer at least 2 of them and make it flow, then listen back very carefully to find any 24th breaks, 32nd rolls and possible jacks.
That's how I make a file... Edit: After all this I doublecheck my PR
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08-17-2009, 11:07 AM | #14787 |
FFR Player
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Re: Queue/Batch Discussion Thread
Btw I've also been done. 21 +'s and 23 +.'s but I don't feel like breaking it up into people.
lol I was strict? I didn't think so.
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08-17-2009, 11:22 AM | #14788 |
FFR Player
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Re: Queue/Batch Discussion Thread
Why so lenient
Not that I'm complaining
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08-17-2009, 02:25 PM | #14789 |
shots FIRED
Global Moderator, User Support, Judge
Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
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Re: Queue/Batch Discussion Thread
The first time one goes judging a batch, it's like an exhibition where you'd explore the judging process, see how it's like and such. After getting to know how the system works, I would presume that one would be more strict afterwards.
@what's an appropriate easy file? - best way is to choose an appropriate song that would make an easy file. That means you shouldn't have to skip so many important aspects of a song to create an easy file. A complex song that would definitely make for a harder file would look lame as an easy file, unless you're doing multiple difficulties for the same song like DDR games. - layer emphasized and obvious sounds while ignoring less important ones - song with even, steady beats and moderate BPM helps make for an easier file @am I a strict judge? - not this time around, lucky you |
08-17-2009, 02:30 PM | #14790 |
FFR Player
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Re: Queue/Batch Discussion Thread
bmah wasnt judge when rebirth was around though lol
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08-17-2009, 02:38 PM | #14791 |
shots FIRED
Global Moderator, User Support, Judge
Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
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Re: Queue/Batch Discussion Thread
No I think he's just mentioning that as an fyi. And the reason why a ton of Rebirth0's index-loving files are in the game is because those were the kind of files that generally got accepted when more strict rules on judging were applied because of the avmiss bug, etc. Number of files in-game certainly doesn't mean that they're good IMO. All a matter of opinion.
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08-17-2009, 02:48 PM | #14792 |
FFR Player
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Re: Queue/Batch Discussion Thread
oh ok
also i think only like 3-4 people actually like rebirth files
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08-17-2009, 04:03 PM | #14793 | |
Spun a twirly fruitcake,
Join Date: Feb 2009
Age: 31
Posts: 3,865
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Re: Queue/Batch Discussion Thread
well... they may be good, but they aren't fun
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08-17-2009, 04:17 PM | #14794 | |
plain old ugly ass dumbas
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Re: Queue/Batch Discussion Thread
Yeah, I never understood. I like rebirth's files.
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08-17-2009, 04:27 PM | #14795 |
FFR Player
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Re: Queue/Batch Discussion Thread
They're usually fun but they're all the same...
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08-17-2009, 04:28 PM | #14796 |
FFR Player
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Re: Queue/Batch Discussion Thread
mosaic.wav makes them suck
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08-17-2009, 06:23 PM | #14797 | |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread
Quote:
The only file of Rebirth's I can think of that I actually liked was ESC - Super version. |
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08-17-2009, 06:44 PM | #14798 |
Network Security Analyst
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Re: Queue/Batch Discussion Thread
This is pretty much it.
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08-17-2009, 06:50 PM | #14799 |
caveman pornstar
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Re: Queue/Batch Discussion Thread
plus will to start and finish etc
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08-17-2009, 07:57 PM | #14800 |
caveman pornstar
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Re: Queue/Batch Discussion Thread
almost all of his files in ffr are pick a rhythm, step random generic index patterns, rinse and repeat
but who cares he's permabanned so it's not like there will be any more
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