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Old 08-17-2009, 03:07 AM   #14781
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Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by dore View Post
whereas in a harder file you're generally taking from the music to create the difficulty
not true
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Old 08-17-2009, 03:08 AM   #14782
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Default Re: Queue/Batch Discussion Thread

oh before the next batch closes I totally need to step how to dismember a monk

100 bpm 8ths + jumps hurr hurr.
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Old 08-17-2009, 03:15 AM   #14783
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Default Re: Queue/Batch Discussion Thread

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Originally Posted by who_cares973 View Post
not true
ok

imagine a full score for a wind ensemble/orchestra/whatever

you have ~30 parts all doing their own thing, but when put together you have the piece of music

a stepper then would take one of these parts and step it fully, and then usually layer on one part or another, and then switch up which parts he's stepping when he deems it necessary

bad files come from where he picks something dumb to layer, good files come from where he picks good parts to layer that work well together (ignoring the execution phase of stepping)

in this way, you're taking specific parts from the music, interpreting them into arrows, and voila you have your file. this is give or take how most people step songs

in an easier file, instead of picking important parts and stepping the whole thing you can pick important notes which may be shared between different parts or not, but the layering comes from the way the notes interact with each other rather than the way parts interact with each other. in this way you're working within the music and only emphasizing where the music dictates rather than taking different parts and arranging them how you please

most people step with the horizontal approach (going back to a full orchestral score metaphor), but with an easier file it's more practical to take a vertical approach, which is IMO superior
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Old 08-17-2009, 05:20 AM   #14784
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Default Re: Queue/Batch Discussion Thread

Like that Jump In file, hmmmmmmmm.

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who will be harder to please bmah or dore ?_?
100% bmah. He's basically Simon Cowell, but less rude. Then he says Rebirth0 files are bad, which is ironic, since tons of his files are in-game.

By the way, how would it be possible to get a fullscore in your guys books?
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Old 08-17-2009, 08:50 AM   #14785
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Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by dore View Post
in an easier file, instead of picking important parts and stepping the whole thing you can pick important notes which may be shared between different parts or not, but the layering comes from the way the notes interact with each other rather than the way parts interact with each other. in this way you're working within the music and only emphasizing where the music dictates rather than taking different parts and arranging them how you please
to me, a good file would incorporate both the way the notes work with each other as well as different parts. if you solely take different parts and layer them together, it's not doing much and not expressing the song optimally. a good easy file can do the same. let's say you have a song with a clear melody, a harmony, simple percussion, and some sort of a bassline. normally, i would take the approach of stepping the melody throughout (as that's what listeners are to focus on anyways), layered with more noticeable percussion parts (cymbals, occasional snare, maybe a bass kick if it's noticeable enough, etc.), and then incorporating the harmony wherever it plays a large role (not as in simply adding more arrows, but possibly with shifting arrows to follow that for a couple of arrows or so for exmaple). if the bassline comes into a large role at some time, possibly do that too

it may sound like the easy file = overlayered clutter of arrows but if you can do it right it plays very simple but follows all important aspects of the song (or close to it)
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Old 08-17-2009, 09:17 AM   #14786
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Default Re: Queue/Batch Discussion Thread

First I determine BPM, then I take melody+bassline+drums(+vocals), layer at least 2 of them and make it flow, then listen back very carefully to find any 24th breaks, 32nd rolls and possible jacks.
That's how I make a file...

Edit: After all this I doublecheck my PR
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 08-17-2009, 11:07 AM   #14787
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Default Re: Queue/Batch Discussion Thread

Btw I've also been done. 21 +'s and 23 +.'s but I don't feel like breaking it up into people.

lol I was strict? I didn't think so.
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Old 08-17-2009, 11:22 AM   #14788
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Default Re: Queue/Batch Discussion Thread

Why so lenient


Not that I'm complaining
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Old 08-17-2009, 02:25 PM   #14789
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Default Re: Queue/Batch Discussion Thread

The first time one goes judging a batch, it's like an exhibition where you'd explore the judging process, see how it's like and such. After getting to know how the system works, I would presume that one would be more strict afterwards.

@what's an appropriate easy file?

- best way is to choose an appropriate song that would make an easy file. That means you shouldn't have to skip so many important aspects of a song to create an easy file. A complex song that would definitely make for a harder file would look lame as an easy file, unless you're doing multiple difficulties for the same song like DDR games.
- layer emphasized and obvious sounds while ignoring less important ones
- song with even, steady beats and moderate BPM helps make for an easier file

@am I a strict judge?

- not this time around, lucky you
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Old 08-17-2009, 02:30 PM   #14790
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Default Re: Queue/Batch Discussion Thread

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Originally Posted by Ghakimx View Post
100% bmah. He's basically Simon Cowell, but less rude. Then he says Rebirth0 files are bad, which is ironic, since tons of his files are in-game.

By the way, how would it be possible to get a fullscore in your guys books?
bmah wasnt judge when rebirth was around though lol
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Old 08-17-2009, 02:38 PM   #14791
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Default Re: Queue/Batch Discussion Thread

No I think he's just mentioning that as an fyi. And the reason why a ton of Rebirth0's index-loving files are in the game is because those were the kind of files that generally got accepted when more strict rules on judging were applied because of the avmiss bug, etc. Number of files in-game certainly doesn't mean that they're good IMO. All a matter of opinion.
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Old 08-17-2009, 02:48 PM   #14792
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Default Re: Queue/Batch Discussion Thread

oh ok


also i think only like 3-4 people actually like rebirth files
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Old 08-17-2009, 04:03 PM   #14793
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Default Re: Queue/Batch Discussion Thread

well... they may be good, but they aren't fun
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 08-17-2009, 04:17 PM   #14794
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Default Re: Queue/Batch Discussion Thread

Yeah, I never understood. I like rebirth's files.
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Old 08-17-2009, 04:27 PM   #14795
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Default Re: Queue/Batch Discussion Thread

They're usually fun but they're all the same...
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Old 08-17-2009, 04:28 PM   #14796
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Default Re: Queue/Batch Discussion Thread

mosaic.wav makes them suck
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Old 08-17-2009, 06:23 PM   #14797
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Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by bmah View Post
No I think he's just mentioning that as an fyi. And the reason why a ton of Rebirth0's index-loving files are in the game is because those were the kind of files that generally got accepted when more strict rules on judging were applied because of the avmiss bug, etc. Number of files in-game certainly doesn't mean that they're good IMO. All a matter of opinion.
Rebirth has so and so files in game. Doesn't mean I like his files. To be honest, bmah has the highest rate of files I like v. the ones I don't like. The only one I really didn't like of his was Anti-ARES--I've loved every other file.

The only file of Rebirth's I can think of that I actually liked was ESC - Super version.
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Old 08-17-2009, 06:44 PM   #14798
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Default Re: Queue/Batch Discussion Thread

Quote:
Originally Posted by bluguerrilla View Post
They're usually fun but they're all the same...
This is pretty much it.
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Old 08-17-2009, 06:50 PM   #14799
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Default Re: Queue/Batch Discussion Thread

plus will to start and finish etc
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Old 08-17-2009, 07:57 PM   #14800
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Default Re: Queue/Batch Discussion Thread

almost all of his files in ffr are pick a rhythm, step random generic index patterns, rinse and repeat

but who cares he's permabanned so it's not like there will be any more
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