Re: 2016 TWG Rules Thread
having players lose phantoms if they replace out can be an incentive to replace out, such as to avoid auto-lose situations, which is not something I ever want to encourage
I completely agree with you that phantoms rarely serve their intended purpose, and its why you don't see them in my games, but it is something that I think should be up to the game mod to decide whether or not they belong in their own game
from what I understand, phantoms and the removal of "No-lynch" from the game by roundbox was purely a flavor decision, and it makes sense to me, and that's not something I want to take away from mods.
phantoms are really, really gross though, and I think mods should be very hesitant to put them in their own games, especially considering new policy requires there to be at least one replacement signed up for a game before the game can begin, which means that severely inactive players are more easily replaced than they were before.
having players lose phantoms if they replace out can be an incentive to replace out, such as to avoid auto-lose situations, which is not something I ever want to encourage
I completely agree with you that phantoms rarely serve their intended purpose, and its why you don't see them in my games, but it is something that I think should be up to the game mod to decide whether or not they belong in their own game
from what I understand, phantoms and the removal of "No-lynch" from the game by roundbox was purely a flavor decision, and it makes sense to me, and that's not something I want to take away from mods.
phantoms are really, really gross though, and I think mods should be very hesitant to put them in their own games, especially considering new policy requires there to be at least one replacement signed up for a game before the game can begin, which means that severely inactive players are more easily replaced than they were before.




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