Head over to the FFR Batch Forum for all the details on how you can get your file into the game. The Artist Permissions forum section will help you find out if FFR has permission to use the song your file goes with.
Alright cool, thanks a bunch. I've actually been stepping in Sm5 for the past couple weeks and have no ****ing idea how to find the nps rate though haha
Alright cool, thanks a bunch. I've actually been stepping in Sm5 for the past couple weeks and have no ****ing idea how to find the nps rate though haha
I'll directly quote GD regarding the determination of NPS:
Any scale that isn't NPS is too inaccurate and subjective. At least calculating a file's density (so-to-speak) gives a much more plausible number to work with (e.g. it's impossible to rate files with multiple difficulties using DCP scale of 1-10 unless you bullshit the ratings. Trust me, I've tried). Currently only 6key/solo has been utilizing NPS scale because the learning curve is so steep that beginners need a better estimate as to how hard of a file they can do. This applies to 4key if you're going to appeal to 4key beginners with multiple charts but I'd strongly recommend it regardless.
Subjectivity would only fall in when you apply FudgeFactor™ (term coined by Patashu the mech dragon). Some (but not all) factors include: song length, hold usage, pattern usage (jacks, trills, hand bias, etc.), difficulty disparencies. For those interested in it, the formula for calculating NPS is below:
total tap notes in song / [(time of last note - time of first note) + 1/8] = raw NPS (0-0.499 is rounded down, 0.5-0.999 is rounded up)
1/8th note is added to balance out extremely short songs. If a song is ended on a hold, the time used is the START of the hold.
It looks complicated but in actuality this takes like 5 seconds to calculate and it's much more accurate than guessing and faster than using complicated, long ass equations like stargroup is trying to use for KeyBeat.
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