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Old 02-14-2011, 07:53 PM   #121
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Default Re: New Songs: Feb 14th, 2011

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Originally Posted by who_cares973 View Post
the video for marisa is amazing and im so glad it went in game with it
Yeah, me too. Makes the song so much harder, but it's a tradeoff I'm willing to live with.
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Old 02-14-2011, 08:01 PM   #122
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Default Re: New Songs: Feb 14th, 2011

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Originally Posted by qqwref View Post
p4u v1 has 25 0-framers !_!
FMO difficulty
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 02-14-2011, 08:03 PM   #123
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Default Re: New Songs: Feb 14th, 2011

First one to AAA P4Uv1 gets vROFL, and if they have it already, can give it to one other user of their choice. X3

Gogogogo~
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Old 02-14-2011, 08:05 PM   #124
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Default Re: New Songs: Feb 14th, 2011

if it has that many zero framers, it should be a 13
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Old 02-14-2011, 08:05 PM   #125
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Default Re: New Songs: Feb 14th, 2011

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p4u v1 has 25 0-framers !_!
And a good lot of them are squished in between handjacks.

funness
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Old 02-14-2011, 08:07 PM   #126
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Default Re: New Songs: Feb 14th, 2011

Rubix AAA'd Chrono Trigger, get him over here
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wow, you were bs before i knew what stepmania was
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Old 02-14-2011, 08:11 PM   #127
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Default Re: New Songs: Feb 14th, 2011

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Originally Posted by TC_Cyrenics View Post
First one to AAA P4Uv1 gets vROFL, and if they have it already, can give it to one other user of their choice. X3
Nobody's gonna AAA it, as it is now.

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Rubix AAA'd Chrono Trigger, get him over here
bs :>


Keep in mind, unless you can hit a 1-framer (you can't), AAAing a 0-framer means hitting a 2-framer jack with a 1-frame window for each note. So I find it hard to believe anyone could have the luck/MA to nail more than two or three of them in one play.
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Old 02-14-2011, 08:24 PM   #128
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Default Re: New Songs: Feb 14th, 2011

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Originally Posted by qqwref View Post
bs :>
Keep in mind, unless you can hit a 1-framer (you can't), AAAing a 0-framer means hitting a 2-framer jack with a 1-frame window for each note. So I find it hard to believe anyone could have the luck/MA to nail more than two or three of them in one play.
Double setup.
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Old 02-14-2011, 08:29 PM   #129
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Default Re: New Songs: Feb 14th, 2011

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Keep in mind, unless you can hit a 1-framer (you can't)...
what's up
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Old 02-14-2011, 08:32 PM   #130
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Default Re: New Songs: Feb 14th, 2011

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what's up
I mean hit a 1-frame jack spot on - two presses one frame apart. Since you have to be faster than 1/15 of a second, I doubt anyone is going to be doing this consistently.
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Old 02-14-2011, 08:34 PM   #131
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Default Re: New Songs: Feb 14th, 2011

Just released these skill tokens.

We are not pretty sure p4u v1 token actually works though, check it out.
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Old 02-14-2011, 08:39 PM   #132
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Default Re: New Songs: Feb 14th, 2011 - 3 Skill tokens are released! -

Fine, first to SDG P4Uv1 gets the vROFL, gogogadget handjack
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Old 02-14-2011, 08:41 PM   #133
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Default Re: New Songs: Feb 14th, 2011 - 3 Skill tokens are released! -

aite just unlocked it, brb murking things

edit: LOL THE OFF SYNC, I CAN'T STOP LAUGHING
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Old 02-14-2011, 08:42 PM   #134
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Default Re: New Songs: Feb 14th, 2011 - 3 Skill tokens are released! -

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Originally Posted by TC_Cyrenics View Post
Fine, first to SDG P4Uv1 gets the vROFL, gogogadget handjack
or ds
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Old 02-14-2011, 09:20 PM   #135
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Default Re: New Songs: Feb 14th, 2011 - 3 Skill tokens are released! -

The ending of party4u v1 is vibrating HOLY SHIT LOL
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 02-14-2011, 09:25 PM   #136
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Default Re: New Songs: Feb 14th, 2011 - 3 Skill tokens are released! -

yeah that's definitely an 11
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Old 02-14-2011, 09:53 PM   #137
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Default Re: New Songs: Feb 14th, 2011 - 3 Skill tokens are released! -

Marisa is pretty sweet, thank you JX/Kinx for making the 16ths green.
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Old 02-14-2011, 10:09 PM   #138
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Default Re: New Songs: Feb 14th, 2011 - 3 Skill tokens are released! -

ST. Scarhand is such a badass song... wasted file tho, giving it to 0.001% of the players. the rest most likely wont see it... ever.
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Old 02-14-2011, 10:13 PM   #139
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Default Re: New Songs: Feb 14th, 2011 - 3 Skill tokens are released! -

Alright, using some things I've figured out in the past, I have figured out why there are 0-framers in p4u v1. The explanation is a little complicated, so bear with me here. And no, it's not that Arch0wl hates you.


You may have noticed (okay, actually, I doubt more than a few others did) that some of the Legacy FFR files have a lot of [14] jumps and no [12] jumps. Revolutionary Etude is a prime example of this; if you go download Arch0wl's original file, included in the Essential Sim Collection pack, and then compare it to the FFR file, you will notice that all of the [12] jumps in the SM file are [14] jumps in the FFR file. So, when the SM file has some more basic jumpstream patterns and is equally hard on both hands when playing spread, the FFR one has a lot more icky jack patterns and is very right-hand biased. So, why did this happen?

Well, the reason goes back to the DWI file format, which Stepmania still saves files in (for backward compatibility) but which few people use outside of that. Unlike the SM file format, where each note or chord is expressed by four numbers, the DWI format expressed it as only one number or letter: 2, 4, 6, or 8 for a single note, and 1, 3, 7, 9, A, or B for the six possible jumps. So, instead of the modern converters which can go one arrow at a time, the older ones would have had to go one chord at a time, for instance turning an A into an up arrow and a down arrow. An early converter must have had an error, turning the 1 jump (down+left) into right+left instead. And I guess nobody noticed this for a while, since the affected files were never fixed.

So, that makes sense, but that just deals with jumps - why do we get 0-framers in p4u? The explanation again goes back to the DWI file format. If you wanted to make a hand or quad, there was no specific letter, so you'd combine two chords in a <..> object. For instance a <16> would be a single note containing the note from both 1 (down+left) and 6 (right). Now p4u v1 contains a lot hands and quads; problem is, whenever Arch wrote one that contained a 1, the converter would misinterpret that and move one arrow from down to right. If that chord also contained a note on right, it would mean that the FFR file would have two notes on the right column on the same frame, and you'd get a 0-framer. That's why all the 0-framers in the file are on the right column

So to summarize: the 0-framers weren't in the original DWI, but were created due to a glitch combining details of the DWI file format and a bug in an early FFR converter. We could actually do a pretty good job of reconstructing the original file if we wanted (the big problems being that we couldn't tell the difference between [12] and [14] jumps, or [123] and [134] hands) and then reconvert to get a p4u v1 with no 0-framers at all.


If you're wondering about the other two files with 0-framers, they're in vrofl because of a 48th jack from a 16th and 12th in the same column in the polyrhythms, and they're in Chrono because Hyrogashi actually put 64th jacks in the file (at 300 bpm!).
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Old 02-14-2011, 10:43 PM   #140
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Default Re: New Songs: Feb 14th, 2011 - 3 Skill tokens are released! -

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Originally Posted by Hairy Cabbage View Post
ST. Scarhand is such a badass song... wasted file tho, giving it to 0.001% of the players. the rest most likely wont see it... ever.
Agreed.

I was like "St. Scarhand! AWESOME" "herp AAA Reality derp"

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

(.0000229% of registered users will be able to get this token as of now)
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