03-2-2009, 03:28 PM | #13201 |
FFR Simfile Author
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Re: Queue/Batch Discussion Thread
For 16ths into a jump; how hard would (1)(2)(14) or (4)(2)(14) be to hit on 150 bpm 16ths, then? Hmm.
EDIT: For one-handers. I doubt new people would come to the game and start playing index.
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
03-2-2009, 03:31 PM | #13202 |
FFR Player
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Re: Queue/Batch Discussion Thread
150 is a little fast but not hard
probably be able to get it after 2-3 tries
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03-2-2009, 03:32 PM | #13203 |
FFR Player
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Re: Queue/Batch Discussion Thread
Not too hard, at that bpm but most things two handed are preferable for easier files.
At least, that's what I'd do for easier files. Also, did you get my IM about which Orange Dust song you should step?
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03-2-2009, 03:35 PM | #13204 |
FFR Simfile Author
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Re: Queue/Batch Discussion Thread
yup, I did get that, thanks
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
03-2-2009, 04:33 PM | #13205 |
caveman pornstar
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Re: Queue/Batch Discussion Thread
That's probably the best patterns you could do for that for a one hander.
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03-3-2009, 09:48 PM | #13206 |
nobody fiffers anymore.
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Re: Queue/Batch Discussion Thread
Okay, I can't deny FFR the awesomeness of Animal Alpha any longer. I'm submitting a redone version of Bundy. It's still a bit old school, but it's harder and more technical while still being a simple and easy file. I'll also send a resynced Hot Soup. Two hardass files and two easy files. Cool.
P.S: Going over and sending fixed Twelve in a bit.
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~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~
Thanks for the memories, folks. u da bes Last edited by Brilliant Dynamite Neon; 03-3-2009 at 09:59 PM.. |
03-4-2009, 10:13 AM | #13207 | ||
Ask Nuro! x3
Join Date: Jun 2004
Location: England.
Age: 32
Posts: 2,588
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Re: Queue/Batch Discussion Thread
Batch close date again?
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03-4-2009, 10:15 AM | #13208 |
caveman pornstar
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Re: Queue/Batch Discussion Thread
tomorrow
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03-4-2009, 10:17 AM | #13209 | ||
Ask Nuro! x3
Join Date: Jun 2004
Location: England.
Age: 32
Posts: 2,588
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Re: Queue/Batch Discussion Thread
Thanks.
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03-4-2009, 11:35 AM | #13210 |
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Re: Queue/Batch Discussion Thread
is there a specific time the batch closes? (like 11;59est)
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1st in Kommisar's 2009 SM Tournament 1st in I Love You`s 2009 New Year`s Tournament 3rd in EnR's Mashfest '08 tournament 5th in Phynx's Unofficial FFR Tournament 9th in D3 of the 2008-2009 4th Official FFR Tournament 10th in D5 of the 2010 5th Official FFR Tournament 10th in D6 of the 2011-2012 6th Official FFR Tournament FMO AAA Count: 71 FGO AAA Count: 10 Bluearrowll = The Canadian player who can not detect awkward patterns. If it's awkward for most people, it's normal for Terry. If the file is difficult but super straight forward, he has issues. If he's AAAing a FGO but then heard that his favorite Hockey team was losing by a point, Hockey > FFR PS: Cool AAA's Terry - I Love You An Alarm Clock's Haiku beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep - ieatyourlvllol |
03-4-2009, 12:11 PM | #13211 | |
Call me Massive Swallow
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Re: Queue/Batch Discussion Thread
PS guys it would be appreciated if ALL the judges had some notes on my file this time >:
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03-4-2009, 01:28 PM | #13212 |
★★★★★
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Re: Queue/Batch Discussion Thread
just submitted a file stepped in a quite short period of time.
also tried to do some YMCK but had to stop. |
03-4-2009, 06:24 PM | #13213 |
FFR Player
Join Date: Dec 2008
Posts: 809
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Re: Queue/Batch Discussion Thread
So apparently everyone thinks that a piss easy 3-note up jack is hard. Peace.
EDIT: I effortlessly Marv this jack on j4 in SM Perf it on j5 if it's that easy in SM then in FFR it's not really hard just sayin. Not like I'm saying the file should get in. Obviously it's not very suitable for FFR as the music only allows for so much and that's fine, no complaints here, there are many songs to be stepped. Just kind of wondering how a 3-note up jack is hard ?__? Last edited by Zybanthia; 03-4-2009 at 06:28 PM.. |
03-4-2009, 08:23 PM | #13214 |
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Re: Queue/Batch Discussion Thread
Submitted 3 songs this batch:
Mourning Heart - Ensiferum Radiant Moonlight - MSXOmega Floating Through Time - The Flashbulb
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1st in Kommisar's 2009 SM Tournament 1st in I Love You`s 2009 New Year`s Tournament 3rd in EnR's Mashfest '08 tournament 5th in Phynx's Unofficial FFR Tournament 9th in D3 of the 2008-2009 4th Official FFR Tournament 10th in D5 of the 2010 5th Official FFR Tournament 10th in D6 of the 2011-2012 6th Official FFR Tournament FMO AAA Count: 71 FGO AAA Count: 10 Bluearrowll = The Canadian player who can not detect awkward patterns. If it's awkward for most people, it's normal for Terry. If the file is difficult but super straight forward, he has issues. If he's AAAing a FGO but then heard that his favorite Hockey team was losing by a point, Hockey > FFR PS: Cool AAA's Terry - I Love You An Alarm Clock's Haiku beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep - ieatyourlvllol |
03-4-2009, 08:52 PM | #13215 | |
FFR Player
Join Date: Dec 2008
Posts: 809
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Re: Queue/Batch Discussion Thread
Patashu, I read through your comments and you're right about all them. Some places like the "generic patterns" I literally have almost no idea what I did, haha. You asked a question though, and while it may be a rhetoric question I'll just answer you anyway so you know (and because I have nothing else better to do right now).
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There is no "true PR" when you're working with 4 arrows. The keyword to your question is "earlier UR gallop". Some stepfile artists think you should step the same sound on exactly the same note at ALL times, even across different measures and movements of music. If you have to go back to the left as a "continuation" of the PR, so be it. And that's fine. To me, that totally breaks the feeling of PR because I feel I've gone lower when I've heard a sound that goes higher. I know the intended effect, but it doesn't feel good. Others, like myself, like to actually have a note that goes higher go to the right, and a note that goes lower go to the left. If this means stepping something that is technically a different pitch as SOMEWHERE ELSE in the song on the same arrow, then so be it. At least you are always going higher or lower which is PR to that artist. And that's fine too. It feels a lot better, but for somebody that is trying to be "technically correct" (in whatever way you can possible be technically correct about PR), it's not going to look as good. Again, true PR is usually impossible and it's up to each individual stepfile artist to convey the pitch in a way that does it some justice, since absolute justice is often not achievable. Now, does all that matter as far as my file goes? No, not at all; my file won't be queued because I'm not bastardizing the PR by changing the right-handed jacks. They're plenty fun and plenty easy. And again, that's fine if Tass feels the difficulty there is out of place. I just have a really big thing about PR so that's why I'm answering. |
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03-4-2009, 09:32 PM | #13216 |
(╯°□°)╯︵ ┻━┻
Join Date: Dec 2007
Posts: 668
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Re: Queue/Batch Discussion Thread
Trying to finish Identity pt 2 as fast as I can. If I can't get it done in time, I'll just send in Polar 240 by PX9.
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03-5-2009, 12:01 AM | #13217 | |
aka Assertive
Join Date: Feb 2006
Location: Waterloo, ON
Age: 30
Posts: 2,567
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Re: Queue/Batch Discussion Thread
Quote:
Also I want my simfile author tag soon. :P Last edited by megamon88; 03-5-2009 at 12:03 AM.. |
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03-5-2009, 12:01 AM | #13218 | |
FFR Simfile Author
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Re: Queue/Batch Discussion Thread
Quote:
btw, I probably won't have dizzay finished for the next batch, lol. it's such a chore to step
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
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03-5-2009, 12:04 AM | #13219 |
shots FIRED
Global Moderator, User Support, Judge
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Re: Queue/Batch Discussion Thread
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03-5-2009, 03:18 AM | #13220 |
FFR Player
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Re: Queue/Batch Discussion Thread
I sacrificed pr for funness in ripoff
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