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Old 02-11-2009, 09:22 PM   #12821
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Default Re: Queue/Batch Discussion Thread

Some keyboards can't handle it though.
I think that's the logic.
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Old 02-11-2009, 09:26 PM   #12822
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Default Re: Queue/Batch Discussion Thread

because they piss off newbies who have no idea what you're meant to do with them

most keyboards can't handle all sets of three presses on the arrow keys and definitely won't handle all four, and the idea of sliding across the keyboard to hit them all in one motion may be unintuitive and hard to hit with perfect accuracy (unlike stepmania where hands aren't judged until the last note, allowing hands to be marved when slid)

HOWEVER, you're allowed to use hands in VCs and below if you have sufficient melodic reason to use them (i.e. at tass's disgression)
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Old 02-11-2009, 09:27 PM   #12823
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Default Re: Queue/Batch Discussion Thread

Quote:
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HOWEVER, you're allowed to use hands in VCs and below if you have sufficient melodic reason to use them (i.e. at tass's disgression)
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Old 02-11-2009, 09:30 PM   #12824
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Default Re: Queue/Batch Discussion Thread

Quote:
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explanation
Oh. I had no idea it was a counter-measure to bad hardware. Well, I can understand that. Carry on everybody.
It's still really easy to hit 3 buttons at a time my 10 year old niece can do it
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Old 02-11-2009, 09:32 PM   #12825
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Default Re: Queue/Batch Discussion Thread

Yeah I figured I might be able to get away with it if they were needed

I dunno

It just seems kind of out of place in some of these parts to have a jump on such a heavy beat when I've been layering jumps on such minor parts.

I suppose I can get away with jumps.
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Old 02-11-2009, 09:32 PM   #12826
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Default Re: Queue/Batch Discussion Thread

does your keyboard let you hit quads on the arrow keys?

want that keyboard
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Old 02-11-2009, 09:37 PM   #12827
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Default Re: Queue/Batch Discussion Thread

No, but keymapping isn't exactly a secret. I understand many newbies probably haven't keymapped, but why shouldn't they learn how to? Intelligent players will figure out that they cannot hit the hand or quad by conventional means, and they'll poke around. It's the same for a problem in any game; if you can't solve it through one means, try another.

Not like I'm saying we should all step hands or quads, or that it isn't exactly a good reason to disallow them (I definitely understand it), but it also seems a shame to have the perfect place for an epic hand or quad and have your file rejected for it instead. Although you did say Tass will make exceptions.
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Old 02-11-2009, 09:45 PM   #12828
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Default Re: Queue/Batch Discussion Thread

UDLR is already ideal for most purposes, tho; I think you're making an unwarranted assumption
in addition, stepmania has the option to test key input to see what can hold quads; ffr does not

btw, batch notes are done
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http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
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Old 02-11-2009, 09:47 PM   #12829
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Default Re: Queue/Batch Discussion Thread

PATASHUS FINISHED WOOOOT!!!!!!!!!!!!

so wait..is that everyone or has somone else not finished.
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Old 02-11-2009, 09:56 PM   #12830
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Default Re: Queue/Batch Discussion Thread

jx isnt done
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Old 02-11-2009, 10:12 PM   #12831
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Default Re: Queue/Batch Discussion Thread

I thought jx finished a page back?
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http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
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Old 02-11-2009, 10:12 PM   #12832
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Default Re: Queue/Batch Discussion Thread

I'm a bit confused myself, but I think he was saying he finished some update... because two posts before he said "okay finished", he said he had 40 files to go.
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Old 02-11-2009, 10:13 PM   #12833
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Default Re: Queue/Batch Discussion Thread

yeah same

EDIT: 500th post yay
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Old 02-11-2009, 10:22 PM   #12834
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Default Re: Queue/Batch Discussion Thread

im pretty sure he said "k done" in response to updating the first post
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<+lurker> i'll listen to the sonic 3 ost
<%SSH|Korysar> LMFAO
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Old 02-11-2009, 10:36 PM   #12835
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Default Re: Queue/Batch Discussion Thread

in that case

A and Forgotten Planet are in game, remove those from the first post too

edit: and j'ai needs an [FGO] tag
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http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

Last edited by Patashu; 02-12-2009 at 12:08 AM..
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Old 02-11-2009, 11:37 PM   #12836
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Default Re: Queue/Batch Discussion Thread

wait what, we have a dump queued?
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Old 02-12-2009, 01:35 PM   #12837
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Default Re: Queue/Batch Discussion Thread

Batch notes are out.
Made you look?
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Old 02-12-2009, 01:52 PM   #12838
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Default Re: Queue/Batch Discussion Thread

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Batch notes are out.
Made you look?

Lies!

Edit: You're a moron you know that?
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Old 02-12-2009, 03:08 PM   #12839
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Default Re: Queue/Batch Discussion Thread

Can't wait for J'ai Envie
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Old 02-12-2009, 03:11 PM   #12840
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Default Re: Queue/Batch Discussion Thread

sending tass my notes tonight
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