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Old 04-1-2015, 05:03 AM   #1201
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Default Re: TWG 130: Hi-Roller's C9++ GAME THREAD

Lol..I'm not sk, but cool go for it.
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hey great contribution to the thread cucklord the exit's up in the top right of your screen, it's called "log out"
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Old 04-1-2015, 05:03 AM   #1202
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Default Re: TWG 130: Hi-Roller's C9++ GAME THREAD

god dammit choof why you gotta go asking me questions

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tokzic how do you feel about lurker's reaction to the night kills
I turboread the shit out of the thread, I thought the self-deprecation was strange but not much else he said stuck out to me for better or for worse. Let me look again.
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Old 04-1-2015, 05:10 AM   #1203
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Default Re: TWG 130: Hi-Roller's C9++ GAME THREAD

specifically where he said "interesting kills" or something along those lines
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Old 04-1-2015, 05:11 AM   #1204
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Default Re: TWG 130: Hi-Roller's C9++ GAME THREAD

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manti strikes me as being a very likely kamikaze (remarking on how inactive he himself had been to draw anti-town's interests) with riot carrying out the wolfkill on him
blind was pretty much asking for it by being vague enough to suggest that he could be a full vigi, so 1-shot it is. RB should totally claim mage/elemental now if he was actually stupid enough to legitimately softclaim omnibane AND roleblocker at the same fuckin time otherwise i don't know what to say about him other than uhhhhhhhhhhhh congrats on getting II? idk lol
I strongly agree with kamikaze Manti scenario being likely. Manti was very quiet first phase, which looked blue, and I can see that being intentional to lure a wolf into killing himself on him.

Pretty townie reaction on the whole.
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Old 04-1-2015, 05:13 AM   #1205
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Default Re: TWG 130: Hi-Roller's C9++ GAME THREAD

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specifically where he said "interesting kills" or something along those lines
oh

didn't he say he was going to stop posting but then the kills being too interesting not to not post about

yeah that seemed pretty typical lurker too, i'm reading him pretty human
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Old 04-1-2015, 05:16 AM   #1206
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Default Re: TWG 130: Hi-Roller's C9++ GAME THREAD

if riot did kill manti and triggered kamikaze that would debunk rb's vigi claim that he killed riotpolice

so do we kill rb today or wait until tomorrow to see if there how many night kills there are?
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Old 04-1-2015, 05:17 AM   #1207
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Default Re: TWG 130: Hi-Roller's C9++ GAME THREAD

Kamikaze Manti is also one of the only two ways his blue flip can be a 1 roll and we're already running into some questionably high town draws.
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Old 04-1-2015, 05:20 AM   #1208
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Default Re: TWG 130: Hi-Roller's C9++ GAME THREAD

investigation immune sk only happens at 6+ town draws
we already have at least 2, 3 if you're willing to believe yoshl's 1-shot
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Old 04-1-2015, 05:22 AM   #1209
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Default Re: TWG 130: Hi-Roller's C9++ GAME THREAD

so what is that, a 2/3 chance that sk has investigation immunity? you would be insane not to take that perk imo
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Old 04-1-2015, 05:24 AM   #1210
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Default Re: TWG 130: Hi-Roller's C9++ GAME THREAD

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so do we kill rb today or wait until tomorrow to see if there how many night kills there are?
I think today's best spent wolf-hunting. This is a 4 wolf game and we're only 1 down, I don't think SK is worth worrying about yet.

I don't think that the number of night kills tomorrow indicates too much, since SK can always opt not to kill. But some more time could give us more information in other ways - for example, if a Backup comes forward with Kamikaze, that would suggest that RB's claim is bunk.
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Old 04-1-2015, 05:29 AM   #1211
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Default Re: TWG 130: Hi-Roller's C9++ GAME THREAD

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so what is that, a 2/3 chance that sk has investigation immunity? you would be insane not to take that perk imo
sk doesn't choose his powers, they're granted based on the town role draws

so yeah pretty safe assumption the sk seers innocent
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Old 04-1-2015, 05:43 AM   #1212
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Default Re: TWG 130: Hi-Roller's C9++ GAME THREAD

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sk doesn't choose his powers, they're granted based on the town role draws

so yeah pretty safe assumption the sk seers innocent
derp I figured they would get to pick their variable power
yeah okay so for the moment I'm trusting my results on rb, but if there's anything that pins him as sk

blhebelhbhble
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Old 04-1-2015, 05:53 AM   #1213
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Old 04-1-2015, 10:43 AM   #1214
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Default Re: TWG 130: Hi-Roller's C9++ GAME THREAD

first you kill blind and then you kill the thread lol
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Old 04-1-2015, 11:30 AM   #1215
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Default Re: TWG 130: Hi-Roller's C9++ GAME THREAD

I get a death post right? In that case....

Aaaayyyyyyy tiloco
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Old 04-1-2015, 12:55 PM   #1216
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Default Re: TWG 130: Hi-Roller's C9++ GAME THREAD

Yeah so I only have a couple minutes I tried looking at the thread and I see a lot of claims wtf is this ugghhhhh
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Old 04-1-2015, 12:57 PM   #1217
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Default Re: TWG 130: Hi-Roller's C9++ GAME THREAD

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seerings have to be of utmost care though, because green will mean nothing i think.

if we assume vigi in the mix, along with manti (who may even be the vigi), if the # of town roles reach 6, then sk gets that 1 variable power, which is scary given the chance that we have 2, or 4+ investigation rolls already (sk gets investigation immune)

but #speculation, i think that's more of an end game thing to worry about, james and rb get a temp pass for today, fg idk why you're all of a sudden going on rb
Oh yeah you didn't play 127 didn't you
Eh
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GET DUNKED FUNNY
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Old 04-1-2015, 12:59 PM   #1218
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Default Re: TWG 130: Hi-Roller's C9++ GAME THREAD

Ok so 3 kills there's likely an SK sure but ok if no one else is claiming the riot kill then RB is for sure not a wolf
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GET DUNKED FUNNY
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Old 04-1-2015, 01:01 PM   #1219
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Default Re: TWG 130: Hi-Roller's C9++ GAME THREAD

Yoshl is awkward as hell this game but you claimed ugh

Lurkers outpost last night makes me scared to get on his case

i need to ignore james may due to this stuff

Jrodd has been pretty UTR

Wait no wait this kamikaze thing then could manti have killed riot

Ugh
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Old 04-1-2015, 01:02 PM   #1220
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Default Re: TWG 130: Hi-Roller's C9++ GAME THREAD

outburst

Jeez I'm on my phone this sucks
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GET DUNKED FUNNY
(eaman is her name irl, friend)

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