01-8-2009, 09:35 PM | #12161 |
I don't get no respect
Join Date: Jun 2006
Age: 32
Posts: 1,332
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Re: Queue/Batch Discussion Thread
happy rainbow v2
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01-8-2009, 09:37 PM | #12162 |
FFR Simfile Author
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Re: Queue/Batch Discussion Thread
I'd only do it for a few rolls, imagine the effort lol
like if it was happy rainbow, the parts where it's 'rolling' upwards in the song oh btw, do we have blanket sampling masters chang permission or only for rottel-da-station? because I'm thinking bout stepping rottel-da-star <.<
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
01-8-2009, 09:40 PM | #12163 |
FFR Player
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Re: Queue/Batch Discussion Thread
I don't think we do. Someone tried to step that a while back but I can't find it...
Also, the colors would 10000x easier to do post *.ffr conversion because the arrows are labeled by color and frame.
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01-8-2009, 09:41 PM | #12164 |
FFR Simfile Author
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Re: Queue/Batch Discussion Thread
oh XD
so I'd just ask for the colours to be changed hmmmm
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
01-8-2009, 09:43 PM | #12165 |
⊙▃⊙
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Re: Queue/Batch Discussion Thread
Haha @ fooling people to think "Omfg dude this sync is awesome, it musta been pain in the ass" when its really just a simple code.
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1st in Kommisar's 2009 SM Tournament 1st in I Love You`s 2009 New Year`s Tournament 3rd in EnR's Mashfest '08 tournament 5th in Phynx's Unofficial FFR Tournament 9th in D3 of the 2008-2009 4th Official FFR Tournament 10th in D5 of the 2010 5th Official FFR Tournament 10th in D6 of the 2011-2012 6th Official FFR Tournament FMO AAA Count: 71 FGO AAA Count: 10 Bluearrowll = The Canadian player who can not detect awkward patterns. If it's awkward for most people, it's normal for Terry. If the file is difficult but super straight forward, he has issues. If he's AAAing a FGO but then heard that his favorite Hockey team was losing by a point, Hockey > FFR PS: Cool AAA's Terry - I Love You An Alarm Clock's Haiku beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep - ieatyourlvllol |
01-8-2009, 09:49 PM | #12166 |
FFR Simfile Author
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Re: Queue/Batch Discussion Thread
is it possible for the .ffr to have arbitrary colours, symbols or anything else?
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Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
01-8-2009, 10:04 PM | #12167 |
FFR Simfile Author
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Re: Queue/Batch Discussion Thread
or mines
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squirrel--it's whats for dinner. |
01-8-2009, 10:51 PM | #12168 | |
Abraxas Hydroplane
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Re: Queue/Batch Discussion Thread
You can also quadruple the BPM so that blue notes get the yellow and red beats as well as already being on the blue beat.
I guess if you absolutely have to have 32nd roll in there you can octuple the beat, though you'd more than likely do that in a bpm change.
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01-9-2009, 12:27 AM | #12169 |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread
Another thing you could do is compress in an increment of 2/3 (8ths become 12ths) and then 3/4 (not sure off of memory ?_?). This would give you a ton of colors too.
EDIT: Actually, just do 3/4s repeatedly; 2/3 gives you 12th/24th/48ths, only purple and light blue? |
01-9-2009, 11:46 AM | #12170 |
Retired BOSS
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Re: Queue/Batch Discussion Thread
actually, there is a setting for my .ffr converter that will auto-make a file a blue-note file. although i've never used it.
as far as changing it manually... doing that for 1 arrow or a specific group of arrows would be a pain in the ass. doing it so that "all red arrows become green" would be easy.
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01-9-2009, 12:30 PM | #12171 |
caveman pornstar
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Re: Queue/Batch Discussion Thread
batch notes made me lol on multiple occasions
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01-9-2009, 12:38 PM | #12172 | |
¯\_(ツ)_/¯
Join Date: Sep 2007
Age: 34
Posts: 1,837
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Re: Queue/Batch Discussion Thread
Quote:
ps, hi5 for both of us getting in a SIM on Kor Funkle song. pps, tass, gimme my title already lol.
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01-9-2009, 12:39 PM | #12173 | ||
om nom nom
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Re: Queue/Batch Discussion Thread
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And jx - can you point out where? |
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01-9-2009, 12:48 PM | #12174 | ||
caveman pornstar
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Re: Queue/Batch Discussion Thread
Quote:
Quote:
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01-9-2009, 12:51 PM | #12175 |
FFR Player
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Re: Queue/Batch Discussion Thread
Me too. Nonexistent YNS in Elements of a Party hehe gotchya
The layering at the end of Off the Wall is a little overdone at the end because it's the climax of the song. Blame v4n he said he liked ending it that way. The change in layering in Bus Rides with People is kommi's responsibility but I liked the change in difficulty with the change in feeling of the song, since it gets sooo much more intense. Ok, Skeletor is repetitive but every Sharpnel song over 4 minutes isn't? I guess I can make it 2:47 but it's so lame. The song gets so intense and cutting it ruins the good progression. Also, RAIN is not a terrible song. The jacks make sense PR-wise and are not hard to hit at all and the spins make just as much sense as a roll would since no one plays index anymore anyways. Plus, 24th 1234 rolls are so 2005. A three note roll would be so much harder to PA than the spin. So, if you want the file to be lame and conformist with ideas from years ago, whatever.
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01-9-2009, 01:05 PM | #12176 |
Retired BOSS
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Re: Queue/Batch Discussion Thread
with a lot of the stuff... i rejected instead of accepting... a lot of that is because of wanting 2 new sets of eyes and 2 new opinions on them.
so, yah. welcome patashu and kommi as simfile judges for the next batch, along with jx.
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01-9-2009, 01:22 PM | #12177 |
FFR Player
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Re: Queue/Batch Discussion Thread
Oh, sweet. Welcome to simfile hell. It's nice up here in purgatory.
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01-9-2009, 01:29 PM | #12178 |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread
Ok, so I looked over the batch notes. And all I have to say is:
You guys pretty much said everything I said AFTER I released the files (kinda rushed them out). I actually found a few misrhythms in Cutthroat and Twelve. I'll add some more notes so that it doesn't look empty in other parts. I'm not sure if I really want to do Midnight Shooter anymore though--I can't seem to get good PR/layering on songs with well defined melodies. I need a mentor. (Patashu? ) Once I get home today, I'll make all of the necessary changes. Erm, once I make the changes, do I just re-send the .DWI file, or the whole folder? I don't want to have to re-send the whole folder with 56k. >_> |
01-9-2009, 01:32 PM | #12179 |
FFR Player
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Re: Queue/Batch Discussion Thread
If it's minor changes to an accepted file you just have to send the dwi.
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01-9-2009, 01:34 PM | #12180 |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread
Damn it. >_>
Ok. Will resend all of the files then. Also, blu: Cutthroat is my own song. Don't tell me how to step it. ( love you guys. ). Actually, I'll turn it down a bit, hehe. ^^; |
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