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Old 10-15-2013, 02:18 PM   #101
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Default Re: TWG CII: Host Signups

The difference is there's aim now, the past games have shown it wasn't as active there's no denying that. I was just simply offering a suggestion to try and counteract that. Now hopefully I'm wrong and it's not like that it's just what it was the past couple games. And google translate takes 2 seconds, calling it a huge pain in the ass is hyperbole if I've ever seen it
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Old 10-15-2013, 02:27 PM   #102
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So we got 6 votes? Lets go Manti go go
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Old 10-15-2013, 02:28 PM   #103
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I think that was a misunderstanding about how the translate game would work. TPS, you don't need to translate anyone else's posts in that game; that would actually defeat the purpose. all you do is translate your own post -> some other language -> English, so that your message becomes garbled and hilarious.

I'm cool with the Manti game (haven't read the description lol but I'm sure it's good) but pleeeease let's do the google translate edition sometime.
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Old 10-15-2013, 02:37 PM   #104
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Oh, that makes more sense. I like that. I take back what I say then.
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Old 10-15-2013, 03:02 PM   #105
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I'm going to have sex with one of the orbs
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Old 10-15-2013, 04:23 PM   #106
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Don't make me jealous jrodd
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Old 10-15-2013, 04:29 PM   #107
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Old 10-15-2013, 04:48 PM   #108
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Default Re: TWG CII: Host Signups

manti

just posting to say im totally in for this one
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Old 10-15-2013, 06:39 PM   #109
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P.S Warm fucking welcome I got back, guys. ;_;
o/
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Old 10-15-2013, 06:44 PM   #110
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Instead of a gimmicky google translate game that doesn't take advantage of having AIM, lets try something that does:

Proposing:

TWG CII: 0rbs of many powers

This game will be for 13 players. It will contain the following:

Items: 3 0rbs
The center of this game will revolve around three items:
A Vigi 0rb
A Seer 0rb
A Wizard 0rb

Please note that these items are randomly distributed during night 1. When an Orb is used, it dissappears until all the remaining orbs are used. Once all three of the orbs have been used, the orbs will replentish and randomy re-distribute themselves during the following night phase.

Orbs may not be passed between players.

Team Human (10 players)
As the majority, your goal is to organize and overcome the lack of knowledge you start out with to capture the wolves.

A Tracker: The Tracker will receive a pm at the end of each night telling him who had an orb during the night phase. He will not be told if the orb was used or not.

9 Humans
Regular Humans are the heart and soul of a TWG game. They don't have any special powers but their own deductive reasoning skills, however they are the center of the game because they are the most populace group. The Wolves will need to whittle down the human group in an attempt to outnumber them and win dominance over the town.

Team Werewolf (3 players)
As the minority, you have the early advantage. All wolves know each other at the start of the game. Your goal is to keep the humans in the dark to your identity.

3 Wolves
The Wolves are the basic members of team werewolf. Other then participating in the nightly kill they have no additional abilities. They will return "wolf" to a seer.
--------------------------------------------------------------

ADDITIONAL RULES
Cardflipping will continue to be on.
Aim conversations are allowed.
Orbs may only be used during the night phase.






Any other questions/suggestions/clarifications, please ask!
let's see

Nightstart, right? does the Tracker get a report for that first night phase?

can wolves get/use orbs? can the Tracker get/use orbs?

Wizard is combination guard & roleblock, correct? can that roleblock prevent another orb holder from using the orb? if blocked, would the target who was prevented from using the orb keep it or lose it?

if an orb user gets wolfed or vigi'd on the same night, does that orb power still go into effect?
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Old 10-15-2013, 07:25 PM   #111
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Default Re: TWG CII: Host Signups

yes

yes, yes

would prevent orb use, keep

sorta because natural action redolution but the orb would transfer. nar would state order at night to be wizard, wolf kill + vigi, seer, track

correct me if im wrong manti

Last edited by Vendetta21; 10-15-2013 at 07:28 PM..
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Old 10-15-2013, 07:26 PM   #112
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Default Re: TWG CII: Host Signups

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Originally Posted by dAnceguy117 View Post
let's see

Nightstart, right? does the Tracker get a report for that first night phase?

can wolves get/use orbs? can the Tracker get/use orbs?

Wizard is combination guard & roleblock, correct? can that roleblock prevent another orb holder from using the orb? if blocked, would the target who was prevented from using the orb keep it or lose it?

if an orb user gets wolfed or vigi'd on the same night, does that orb power still go into effect?
I hope not.

yes. yes.

yes. yes. it is considered used.

yes.
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Old 10-15-2013, 07:27 PM   #113
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Guess we disagree?
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Old 10-15-2013, 07:27 PM   #114
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should players with orbs be pardoned for being selected by the wizard? The orb did go into effect. It was just blocked.
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Old 10-15-2013, 07:30 PM   #115
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Default Re: TWG CII: Host Signups

vigi/wolf kills are the last action in the list in every twg game. They occur after item use so the item should go into effect anyway.
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Old 10-15-2013, 07:32 PM   #116
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oh yeah, AIM is allowed. how about PMs? skype? mumble? texting? etc etc


edit: natural action resolution, for referenceee

http://wiki.mafiascum.net/index.php?...ion_Resolution


edit2: sounds to me like NAR would indicate wizard, seer + tracker, wolf kill + vigi
edit3: I'm the dumbest, if seer or tracker die then they don't get shit duh

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Old 10-15-2013, 07:37 PM   #117
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vigi/wolf kills are the last action in the list in every twg game. They occur after item use so the item should go into effect anyway.
we have been playing with NAR i thought
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Old 10-15-2013, 07:39 PM   #118
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oh yeah, AIM is allowed. how about PMs? skype? mumble? texting? etc etc


edit: natural action resolution, for referenceee

http://wiki.mafiascum.net/index.php?...ion_Resolution


edit2: sounds to me like NAR would indicate wizard, seer + tracker, wolf kill + vigi
i suppose seer is before wolf vigi intuitively so the ball can be used

tracker must be last as it must happen after all balls are used
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Old 10-15-2013, 07:40 PM   #119
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Originally Posted by dAnceguy117 View Post
oh yeah, AIM is allowed. how about PMs? skype? mumble? texting? etc etc


edit: natural action resolution, for referenceee

http://wiki.mafiascum.net/index.php?...ion_Resolution


edit2: sounds to me like NAR would indicate wizard, seer + tracker, wolf kill + vigi
edit3: I'm the dumbest, if seer or tracker die then they don't get shit duh
i'm 90% sure AIM indicates all outside communication is ok

i.e. you will never stop mumble from being a component
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Old 10-15-2013, 07:42 PM   #120
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tracker must be last as it must happen after all balls are used
is that significant? the tracker doesn't know whether the holders used or not anyway
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