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Old 09-18-2009, 09:13 PM   #101
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Default Re: TWG LXXXVIII: Metroid Madness

How about this: I only need one metroid to contact me. That way, you can communicate to your members without me having absolute power over you. Does this sound like good collateral?
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Old 09-18-2009, 10:30 PM   #102
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Default Re: TWG LXXXVIII: Metroid Madness

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Originally Posted by A2P View Post
How about this: I only need one metroid to contact me. That way, you can communicate to your members without me having absolute power over you. Does this sound like good collateral?
metroids - "hey lets tell the one person who can absolutely destroy us who we are for virtually no gain of our own"

???

also this game isn't that complicated. read it over a few times and i dont see what all the hubub is about. lets do this ****
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Old 09-18-2009, 10:41 PM   #103
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Default Re: TWG LXXXVIII: Metroid Madness

yeah, one of the metroids should contact rundas.

The metroid's winning condition is to neutralize the phazon spawner or killing everyone else if the phazon spawner dies. The former is much easier, and it would benefit us humans to help you reach that goal as well.
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Old 09-18-2009, 11:38 PM   #104
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Default Re: TWG LXXXVIII: Metroid Madness

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Originally Posted by pntballa18 View Post
metroids - "hey lets tell the one person who can absolutely destroy us who we are for virtually no gain of our own"
You probably just skipped over the last few posts or so. The metroids don't have a seer, so finding the phazon spawner would be much easier if they teamed up with the known blues and greens, and it would also help keep them from getting lynched. It would benefit the humans to have something that could uncorrupt the seer if he seers the MW, and to have two additional chances to kill wolves.

It would be nice if gandrayda got lucky and seered a metroid, then contacted him through a known green. =/
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Old 09-19-2009, 12:13 AM   #105
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Default Re: TWG LXXXVIII: Metroid Madness

Hey guys, I've been kind of busy with important stuff. Well, to me, anyway. I'll catch up when I have the time.

[23:34] *** Hyrule Hero 330 has received SCENE2.rtf.
[23:34] Hyrule Hero 330: Ooohh..
[23:34] MegamnGTX: lol
[23:34] MegamnGTX: they might have to translate English lines to Japanese for once, rather than vice versa
[23:35] Hyrule Hero 330: Haahaha.
[23:35] MegamnGTX: RETALIATION
[23:36] MegamnGTX: In the end, the whole package I'm going to send to ***** Team will include:
[23:37] MegamnGTX: My preliminary script for the first few cinematics...
[23:37] MegamnGTX: Helper diagrams as alluded to in the script...
[23:37] MegamnGTX: A paper on design principles for **2...
[23:38] MegamnGTX: and then just a folio of my plot ideas, characters and whatnot.
[23:38] MegamnGTX: Lots of work, but this is the bigs. You gotta show them you mean business and that you're backing up your fingers with a brain.
[23:40] MegamnGTX: I have a feeling my caffeine intake will see a marked increase over the next few days...
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Old 09-19-2009, 12:20 AM   #106
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Default Re: TWG LXXXVIII: Metroid Madness

Alright, if the seer actually has spawner's identity, Rundas could be the mediator between the seer and the metroids. Rundas would gain contact from both parties, and once there's been clear contact, Rundas would give the metroids the information.

If it's clear the metroids didn't follow through with their attack, then it would be BS on their part and they'd be killed. If they did, then we'd have to release the spawner's information and NOT LYNCH HIM AT ALL. We must keep him alive to the very last day. This would ensure a win for BOTH HUMANS AND METROIDS.

So everyone but the wolves win.

Is this good y/n
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Old 09-19-2009, 12:30 AM   #107
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Default Re: TWG LXXXVIII: Metroid Madness

amanetora (9:37:45 PM): you know what would be safer

amanetora (9:38:00 PM): not doing anything about the phazon spawner until the seer finds mw

Awesome Lamer (9:38:10 PM): why

amanetora (9:38:15 PM): because if the metroids dont have their power they cant fix her when she does

amanetora (9:39:19 PM): that means we're down a seer and just scrambling basically, while the wolves still have theirs

amanetora (9:39:33 PM): not that they need it as much as we do

amanetora (9:40:45 PM): the seer needs to find the mw so we can knock him out, especially since he's guard

amanetora (9:41:07 PM): and then metroids can make her human to find the remaining wolf

Awesome Lamer (9:41:22 PM): thats a good combo

amanetora (9:42:30 PM): because what happens if metroids attack phazon spawner, and then seer seers MW and is corrupted? We wouldn't be able to know who the last wolf is, because metroids wont have powers to fix her

Awesome Lamer (9:43:07 PM): if the 'troids attack the spawner, the spawner is ineffective

Awesome Lamer (9:43:15 PM): keep in mind that they can attack TWO targets

amanetora (9:43:51 PM): the only other option would be killing phazon spawner completely, and letting troids get their powers back, which will mean some humans will die until the last wolf is found

amanetora (9:43:57 PM): yeah

amanetora (9:44:09 PM): but seer is corrupted when they seer mw

amanetora (9:44:15 PM): thats what im sayin

Awesome Lamer (9:44:21 PM): yeah

Awesome Lamer (9:44:22 PM): thats true

Awesome Lamer (9:44:36 PM): but we can easily uncorrupt the seer in case that happens

amanetora (9:44:47 PM): only if the phazon spawner isn't dead yet

Awesome Lamer (9:44:55 PM): yep

amanetora (9:45:16 PM): well wait, i meant to say only if the phazon spawner hasn't been captured by troids yet

amanetora (9:45:23 PM): because when they capture him theyre neutralized

amanetora (9:45:33 PM): when he dies they get powers back again

Awesome Lamer (9:46:07 PM): oh...

amanetora (9:46:25 PM): so all im saying is, don't do anything with phazon until seer finds MW. in the meantime, the troids can fix all of the slaves while she does
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Old 09-19-2009, 12:31 AM   #108
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Default Re: TWG LXXXVIII: Metroid Madness

Hmm, liking the metroid plan here. Basically, our only real gray area is avoiding lynching the Phazon Spawner and screwing everything up. This is weird, because the plan benefits the humans, but depends on a wolf surviving at least for a while. We're going to have to decide our lynches very carefully; more than usual. The seer also has increased value now, which kind of worries me because follow-the-seer mentality usually = lazy humans. But we have vets here so it's cool.

Oh yeah, about the chat log: game development stuff. top secret. lots of work.
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Old 09-19-2009, 10:47 AM   #109
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Default Re: TWG LXXXVIII: Metroid Madness

Quote:
Originally Posted by Syhto;3232387[B
[/b]]log
i must be missing something here. when the seer finds the mw, the seer becomes corrupted and must be uncorrupted by being attacked by the metroids. as far as i read (and i may have missed something), the seer isn't uncorrupted if the phazon spawner is neutralized by the metroids. so going by your plan, would the metroids neutralize the spawner one night and then free the seer the next?
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Old 09-19-2009, 12:14 PM   #110
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Default Re: TWG LXXXVIII: Metroid Madness

not sure if i'll be back tonight guys, hopefully, but yeah

Safety on pnt.
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Old 09-19-2009, 01:25 PM   #111
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Default Re: TWG LXXXVIII: Metroid Madness

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Originally Posted by pntballa18 View Post
i must be missing something here. when the seer finds the mw, the seer becomes corrupted and must be uncorrupted by being attacked by the metroids. as far as i read (and i may have missed something), the seer isn't uncorrupted if the phazon spawner is neutralized by the metroids. so going by your plan, would the metroids neutralize the spawner one night and then free the seer the next?
The metroids have two attacks per night. One for the spawner, the other for the seer.

And yeah, I find this a good idea, as long we don't act stupid and lynch the spawner.
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Old 09-19-2009, 01:56 PM   #112
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Default Re: TWG LXXXVIII: Metroid Madness

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The metroids have two attacks per night. One for the spawner, the other for the seer.
there's the part i missed, thanks
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Old 09-19-2009, 01:58 PM   #113
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Default Re: TWG LXXXVIII: Metroid Madness

Savety on emerald I', not sure if I'll be here when Day Phase ends.
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Old 09-19-2009, 02:26 PM   #114
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Default Re: TWG LXXXVIII: Metroid Madness

i think i'm gonna have to step out, cyrenics can sub in for me

he's not online atm but i'll try to let em know
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Old 09-19-2009, 04:55 PM   #115
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Default Re: TWG LXXXVIII: Metroid Madness

i have work to do so I'll safety shyto.
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Old 09-19-2009, 05:21 PM   #116
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Default Re: TWG LXXXVIII: Metroid Madness

safety on clarinet
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keep ur head up or down whatevers most comfortable idk but ya i repsect u cuz u respect others and we all have opinions to share, so respect one another and keep being urself or someone else watever
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I never self-reflect, and therefore, I have no negative thoughts about myself. However I am also aware about my successes.
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Old 09-19-2009, 08:50 PM   #117
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Default Re: TWG LXXXVIII: Metroid Madness

safety on ilu. hopefully more people will vote so we don't have a 5 way KOTB like we do at the moment...
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Old 09-19-2009, 09:00 PM   #118
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Default Re: TWG LXXXVIII: Metroid Madness

pntballa18
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Old 09-19-2009, 09:07 PM   #119
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Default Re: TWG LXXXVIII: Metroid Madness

MrRubix

He's a pretty bright guy from what I've gathered talking to him on the forums, but he acted waaaaaaaaaay too clueless in his posts and (admittedly brief) AIM convo with me Night 1. It's not really damning evidence, but it's the best guess I have.
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Old 09-19-2009, 09:10 PM   #120
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Default Re: TWG LXXXVIII: Metroid Madness

just to clarify, my vote for pnt is not a safety. On AIM, he brung up the topic on iggy and how he could be master wolf...but I trust that Iggy is not a wolf due to me actually revealing my role to him before night 1 ended. If he were a wolf, I would have been wolved on night 1.
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