09-18-2009, 09:13 PM | #101 |
FFR Veteran
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Re: TWG LXXXVIII: Metroid Madness
How about this: I only need one metroid to contact me. That way, you can communicate to your members without me having absolute power over you. Does this sound like good collateral?
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09-18-2009, 10:30 PM | #102 | |
FFR Player
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Re: TWG LXXXVIII: Metroid Madness
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??? also this game isn't that complicated. read it over a few times and i dont see what all the hubub is about. lets do this ****
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09-18-2009, 10:41 PM | #103 |
FFR Player
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Re: TWG LXXXVIII: Metroid Madness
yeah, one of the metroids should contact rundas.
The metroid's winning condition is to neutralize the phazon spawner or killing everyone else if the phazon spawner dies. The former is much easier, and it would benefit us humans to help you reach that goal as well. |
09-18-2009, 11:38 PM | #104 | |
Senior Member
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Re: TWG LXXXVIII: Metroid Madness
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It would be nice if gandrayda got lucky and seered a metroid, then contacted him through a known green. =/ |
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09-19-2009, 12:13 AM | #105 |
nobody fiffers anymore.
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Re: TWG LXXXVIII: Metroid Madness
Hey guys, I've been kind of busy with important stuff. Well, to me, anyway. I'll catch up when I have the time.
[23:34] *** Hyrule Hero 330 has received SCENE2.rtf. [23:34] Hyrule Hero 330: Ooohh.. [23:34] MegamnGTX: lol [23:34] MegamnGTX: they might have to translate English lines to Japanese for once, rather than vice versa [23:35] Hyrule Hero 330: Haahaha. [23:35] MegamnGTX: RETALIATION [23:36] MegamnGTX: In the end, the whole package I'm going to send to ***** Team will include: [23:37] MegamnGTX: My preliminary script for the first few cinematics... [23:37] MegamnGTX: Helper diagrams as alluded to in the script... [23:37] MegamnGTX: A paper on design principles for **2... [23:38] MegamnGTX: and then just a folio of my plot ideas, characters and whatnot. [23:38] MegamnGTX: Lots of work, but this is the bigs. You gotta show them you mean business and that you're backing up your fingers with a brain. [23:40] MegamnGTX: I have a feeling my caffeine intake will see a marked increase over the next few days...
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09-19-2009, 12:20 AM | #106 |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
Join Date: Feb 2005
Age: 33
Posts: 2,025
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Re: TWG LXXXVIII: Metroid Madness
Alright, if the seer actually has spawner's identity, Rundas could be the mediator between the seer and the metroids. Rundas would gain contact from both parties, and once there's been clear contact, Rundas would give the metroids the information.
If it's clear the metroids didn't follow through with their attack, then it would be BS on their part and they'd be killed. If they did, then we'd have to release the spawner's information and NOT LYNCH HIM AT ALL. We must keep him alive to the very last day. This would ensure a win for BOTH HUMANS AND METROIDS. So everyone but the wolves win. Is this good y/n |
09-19-2009, 12:30 AM | #107 | ||
BuMP it
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Re: TWG LXXXVIII: Metroid Madness
amanetora (9:37:45 PM): you know what would be safer
amanetora (9:38:00 PM): not doing anything about the phazon spawner until the seer finds mw Awesome Lamer (9:38:10 PM): why amanetora (9:38:15 PM): because if the metroids dont have their power they cant fix her when she does amanetora (9:39:19 PM): that means we're down a seer and just scrambling basically, while the wolves still have theirs amanetora (9:39:33 PM): not that they need it as much as we do amanetora (9:40:45 PM): the seer needs to find the mw so we can knock him out, especially since he's guard amanetora (9:41:07 PM): and then metroids can make her human to find the remaining wolf Awesome Lamer (9:41:22 PM): thats a good combo amanetora (9:42:30 PM): because what happens if metroids attack phazon spawner, and then seer seers MW and is corrupted? We wouldn't be able to know who the last wolf is, because metroids wont have powers to fix her Awesome Lamer (9:43:07 PM): if the 'troids attack the spawner, the spawner is ineffective Awesome Lamer (9:43:15 PM): keep in mind that they can attack TWO targets amanetora (9:43:51 PM): the only other option would be killing phazon spawner completely, and letting troids get their powers back, which will mean some humans will die until the last wolf is found amanetora (9:43:57 PM): yeah amanetora (9:44:09 PM): but seer is corrupted when they seer mw amanetora (9:44:15 PM): thats what im sayin Awesome Lamer (9:44:21 PM): yeah Awesome Lamer (9:44:22 PM): thats true Awesome Lamer (9:44:36 PM): but we can easily uncorrupt the seer in case that happens amanetora (9:44:47 PM): only if the phazon spawner isn't dead yet Awesome Lamer (9:44:55 PM): yep amanetora (9:45:16 PM): well wait, i meant to say only if the phazon spawner hasn't been captured by troids yet amanetora (9:45:23 PM): because when they capture him theyre neutralized amanetora (9:45:33 PM): when he dies they get powers back again Awesome Lamer (9:46:07 PM): oh... amanetora (9:46:25 PM): so all im saying is, don't do anything with phazon until seer finds MW. in the meantime, the troids can fix all of the slaves while she does
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09-19-2009, 12:31 AM | #108 |
nobody fiffers anymore.
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Re: TWG LXXXVIII: Metroid Madness
Hmm, liking the metroid plan here. Basically, our only real gray area is avoiding lynching the Phazon Spawner and screwing everything up. This is weird, because the plan benefits the humans, but depends on a wolf surviving at least for a while. We're going to have to decide our lynches very carefully; more than usual. The seer also has increased value now, which kind of worries me because follow-the-seer mentality usually = lazy humans. But we have vets here so it's cool.
Oh yeah, about the chat log: game development stuff. top secret. lots of work.
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~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~
Thanks for the memories, folks. u da bes |
09-19-2009, 10:47 AM | #109 | |
FFR Player
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Re: TWG LXXXVIII: Metroid Madness
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09-19-2009, 12:14 PM | #110 |
Clueless & Comfortable
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Re: TWG LXXXVIII: Metroid Madness
not sure if i'll be back tonight guys, hopefully, but yeah
Safety on pnt. |
09-19-2009, 01:25 PM | #111 | |
the Mathemagician~
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Re: TWG LXXXVIII: Metroid Madness
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And yeah, I find this a good idea, as long we don't act stupid and lynch the spawner. |
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09-19-2009, 01:56 PM | #112 |
FFR Player
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Re: TWG LXXXVIII: Metroid Madness
there's the part i missed, thanks
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09-19-2009, 01:58 PM | #113 |
FFR Player
Join Date: May 2009
Posts: 86
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Re: TWG LXXXVIII: Metroid Madness
Savety on emerald I', not sure if I'll be here when Day Phase ends.
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09-19-2009, 02:26 PM | #114 |
FFR Player
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Re: TWG LXXXVIII: Metroid Madness
i think i'm gonna have to step out, cyrenics can sub in for me
he's not online atm but i'll try to let em know
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09-19-2009, 05:21 PM | #116 | ||
BuMP it
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Re: TWG LXXXVIII: Metroid Madness
safety on clarinet
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09-19-2009, 08:50 PM | #117 |
FFR Player
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Re: TWG LXXXVIII: Metroid Madness
safety on ilu. hopefully more people will vote so we don't have a 5 way KOTB like we do at the moment...
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09-19-2009, 09:00 PM | #118 |
FFR Veteran
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Re: TWG LXXXVIII: Metroid Madness
pntballa18
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09-19-2009, 09:07 PM | #119 |
Senior Member
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Re: TWG LXXXVIII: Metroid Madness
MrRubix
He's a pretty bright guy from what I've gathered talking to him on the forums, but he acted waaaaaaaaaay too clueless in his posts and (admittedly brief) AIM convo with me Night 1. It's not really damning evidence, but it's the best guess I have. |
09-19-2009, 09:10 PM | #120 |
FFR Veteran
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Re: TWG LXXXVIII: Metroid Madness
just to clarify, my vote for pnt is not a safety. On AIM, he brung up the topic on iggy and how he could be master wolf...but I trust that Iggy is not a wolf due to me actually revealing my role to him before night 1 ended. If he were a wolf, I would have been wolved on night 1.
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