08-3-2009, 11:49 AM | #101 | |
(ಠ⌣ಠ)
|
Re: 6 Key FFR
Quote:
|
|
08-3-2009, 11:49 AM | #102 | |
-
Join Date: Jul 2008
Location: Malaysia
Age: 33
Posts: 1,679
|
Re: 6 Key FFR
Quote:
FFR already has a huge database of songs (which is a good thing), and songs can be stepped based on current 4k charts (rhythm/sync is all done; now its about rearranging the notes to fit in 6 panels). Not to mention there's more freedom of stepping charts as now stepartists have more room to play with as mentioned by others. This allows more unique charts which I believe, gives replay value to the game; arguably 4k can only go so far till it gets repetitive, and will probably reach a creativity standstill before 6k does (well in theory anyway) Arguably too, 6k will allow a wider range of difficulty for songs without them just being a mindless mess of notes; songs in 6k have more variety of being "hard" in their own way. Say, bracketing, or having minijacks, chordstream, etc. etc. (basically elaborating on the previous point) Some may disagree, but holds/freezes can be implemented in 6k too (as they would seem quite appropriate in 6k). This adds into the stepartists arsenal of tools for more unique stepcharts and giving a different twist to FFR As much as I understand how coding/etc. may be difficult (I can't code to save my life), I hope that at least some consideration be taken into implementing this, or at least whipping up a simple beta and just a couple of songs that current users can play with before releasing to the public. Who knows how it may turn out Let the community judge the preliminary testing of the concept, and they would decide whether it's a plausible add-on to FFR. To add on to this, the huge number of users on this site are probably more inclined into 4k gameplay, 6k may be new to them and they are all on even ground. Give them the game to play around with; Healthy competition will arise and eventually more people will be into it. Last edited by LongGone; 08-3-2009 at 12:28 PM.. |
|
08-3-2009, 12:29 PM | #103 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
|
Re: 6 Key FFR
There isn't any reason to argue it. Synthlight would never code it and tass would never do anymore work then he has to.
|
08-3-2009, 12:40 PM | #104 |
Retired Staff
Join Date: Jun 2008
Posts: 475
|
Re: 6 Key FFR
You do realize I can pretty much do the entire thing.. as far as the game is concerned.
__________________
Retired from FFR/Stepmania Playing Hearthstone now Highest Hearthstone Rank: Legend Lannix#1632 @ Americas |
08-3-2009, 12:45 PM | #105 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
|
Re: 6 Key FFR
Just take the source code of ffr and develop your own. FFR development is otherwise dead.
|
08-3-2009, 12:48 PM | #106 |
Retired Staff
Join Date: Jun 2008
Posts: 475
|
Re: 6 Key FFR
I know, as mentioned earlier I am the current flash developer for the FFR game. I have been developing things for it if you'd of checked my update log you'd of seen FFR is still alive and well.
__________________
Retired from FFR/Stepmania Playing Hearthstone now Highest Hearthstone Rank: Legend Lannix#1632 @ Americas |
08-3-2009, 12:52 PM | #107 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
|
Re: 6 Key FFR
I'd actually have to play some solo to know if I'd like this or not. But hey if it means more fun then why wouldn't I say hell yes?
Sure why not, I support. |
08-3-2009, 12:54 PM | #108 |
(ಠ⌣ಠ)
|
Re: 6 Key FFR
|
08-3-2009, 05:16 PM | #109 |
FFR Simfile Author
|
Re: 6 Key FFR
6 key's only a novelty if people are jerky jerks and make only VCs for solo
which they probably won't since people prefer to make charts that they enjoy playing and it is a well known fact that YOU (yes you) suck at solo also if we got a different chart classification scheme that allows us to have multiple charts on the one mp3 there would be encouragement to add lots of difficulties to a song I would be more then happy to contribute with charts btw
__________________
Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
08-3-2009, 05:39 PM | #110 |
FFR Player
|
Re: 6 Key FFR
I'd step easy ass songs for solo.
I couldn't produce anything above an 8 at this point that would be fun, I think.
__________________
|
08-3-2009, 07:09 PM | #111 |
FFR Player
Join Date: Jun 2007
Posts: 974
|
Re: 6 Key FFR
ugh, FAQ update
tass there are so many things wrong in your statements. first of all, 6 key is not necessarily a turn-off for new players, and since nsane is doing most of the coding just leave it to him. as long as we get this coded I can take care of the simfile issues. just leave it to us. all we need is your approval, nothing else
__________________
(´・ω・`) Last edited by stargroup; 08-3-2009 at 07:17 PM.. |
08-3-2009, 07:12 PM | #112 |
🥓<strong><span style="col
Resident Overseer
Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
|
Re: 6 Key FFR
Hows about an 8 key?.....just kidding.
I like the idea. Supporter still.
__________________
|
08-3-2009, 08:37 PM | #113 |
FFR Player
Join Date: Dec 2008
Posts: 171
|
Re: 6 Key FFR
I can't believe I missed this thread. I support this idea, pretty much because 4 keys has gotten boring to me.
And the last time I checked, I believe .dwi supports 6 keys. |
08-3-2009, 09:43 PM | #114 |
FFR Simfile Author
|
Re: 6 Key FFR
mrrubix's convertor (I assume) can handle recording millisecond positions and can probably be changed to handle any other note type that you can put in a sm, so you could do things like having the option of including mines in the future or of setting it up so that arrows that occur very close to the edge of a frame (like within a quarter of the frame's duration) have a 'skewed' timing window that includes the frames around both the frame it IS in and the frame it almost was in
edit: seriously I want that btw
__________________
Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
08-3-2009, 10:17 PM | #115 |
FFR Player
Join Date: Feb 2007
Location: The 10th Dimension
Posts: 852
|
Re: 6 Key FFR
Supporting this idea for a second time.
__________________
Reverse for life!
^Way better than 25thhour's link. You know you want to sign up. The best noteskin ever: Skittles Are you having trouble syncing your files? Use DDReamStudio. |
08-3-2009, 10:43 PM | #116 | ||
*\(^o^)/*
Join Date: Oct 2008
Location: Taipei, Taiwan
Age: 27
Posts: 1,890
|
Re: 6 Key FFR
Quote:
Quote:
If 6 key is ever implemented, +1 +1 for solo, too, but then hands and quads would be promoted, and since this keyboard can't handle them, it would a pain for me. |
||
08-3-2009, 11:02 PM | #117 | |
FFR Player
Join Date: Jun 2007
Posts: 974
|
Re: 6 Key FFR
Quote:
6 key is a completely different game in itself. making the accomplishment would eliminate the point of easy files and would be actually be a turn-off for many of the 6 key players here who are already bored of 4 key. besides, there is no fitting achievement/unlock you can make that is really fair, since no accomplishment would have a reward with the magnitude of unlocking a whole completely different game system
__________________
(´・ω・`) |
|
08-3-2009, 11:08 PM | #118 |
FFR Veteran
|
Re: 6 Key FFR
lol leonid
anyways, it's a good idea, but it won't happen
__________________
Last edited by virus003; 08-4-2009 at 12:37 AM.. |
08-3-2009, 11:19 PM | #119 |
FFR Player
|
Re: 6 Key FFR
Sup guys.
As someone who has quit FFR and SM for over a year to play IIDX instead, I find it rather sad that FFR hasn't progressed significantly in quality since last I played. 6-Key is genuinely a good suggestion, and anyone who thinks there are legitimate concerns apart from logistics is frankly misguided. 6-Key will be too hard? Oh boo-hoo. 4-Key only has a certain limit of difficulty before charts become nothing more than disgusting clusterf***s of jacks and rhythms that don't even nearly fit the music. Why do you think there's so much support for a totally new method of playing FFR? It's because FFR is stale and probably cannot progress much further than it already has. That's not to say that FFR is bad, by any means; in fact, it is a very well-designed and supported game, not only by the staff but the community. But that doesn't mean that there's much you can do to improve gameplay. The meat of FFR is finished in its development. I understand that producing 6-Key would be a lot of work. What I don't understand is why there is such resistance even to the idea. Don't try to come up with excuses about how new players will be scared away. That's probably the weakest argument I've heard ever in my life. Yes, let's limit development in what could potentially be a great new way to play FFR and to expand what is essentially a finished game. I don't expect 6-Key to ever happen, because I'm realistic. But FFR is never going to get anywhere if great new ideas like this are always met with scepticism.
__________________
StepMania Solo Videos: http://www.youtube.com/watch?v=knZa5V0DiDU http://www.youtube.com/watch?v=1c3Vq7JraNc SORO OWNLY, NO SINGALZ C650, REVERSE, Note+ |
08-3-2009, 11:31 PM | #120 |
Eaguru
Join Date: Jul 2005
Location: Brampton, ON, Canada
Age: 32
Posts: 2,832
|
Re: 6 Key FFR
Really jumping the gun there.
__________________
Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.) |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|