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#1101 |
lol happy
![]() ![]() ![]() Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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Next round sir, JS and jumptrillable walls. Probably a good deal easier than this file too lol, like I said I overshot a little bit with this difficulty for round 1 XD
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#1102 |
♩♪♫♬♭♮♯
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#1103 |
FFR Wiki Admin
Wiki Administrator
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![]() One thing I really have to ask : the legacy version doesn't have time at the result page...
![]() So... do I have to do my score again on the velocity version?? |
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#1104 |
lol happy
![]() ![]() ![]() Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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No, the server timestamp that appears to the left of your username and avatar is acceptable. Your image is fine.
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#1105 |
Greeeeeeeeeeeeeeeeeeeeeen
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![]() ![]() heres the real song I was suppose to play |
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#1106 |
D7 Elite Keymasher
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![]() ![]() Pretty ****ing gay to be honest lmao |
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#1107 |
lol happy
![]() ![]() ![]() Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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lol was not expecting this file to be everyone's cup of tea, believe me. Lots of awkward anchor patterns, and it converted fairly badly in terms of frame gaps :/
Originally wasn't planning on starting with this file but things just worked out where for the other 4 divisions this theme had the easiest files.
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#1108 |
D7 Elite Keymasher
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![]() The file is fine except for the handjob parts lmao.
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#1109 |
FFR Veteran
![]() Join Date: Oct 2010
Age: 32
Posts: 756
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![]() Really enjoyed this file!
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#1110 |
Enjoy life!
![]() ![]() Join Date: Oct 2007
Age: 31
Posts: 4,182
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![]() It's a lot more fun on sm because chord cohesion xD
![]() I might even be able to AAA it on sm I just absolutely hate jacks on ffr for that reason, no chord cohesion xD but improved ![]()
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http://www.flashflashrevolution.com/...d.php?t=149106 |
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#1111 |
Greeeeeeeeeeeeeeeeeeeeeen
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![]() ![]() I give up |
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#1112 | |
lol happy
![]() ![]() ![]() Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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![]() Quote:
WHICH IS PRECISELY WHY I PUT IT IN MY FFR TOURNAMENT I'm a douche like that huh ![]()
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#1113 |
FFR Veteran
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![]() got a lil better but it is 4AM and i am getting mindblocked on the 100 notes after the first 125 and i can't seem to AAA them bits, this should keep me in the run in for this round but overall i cant see it doing much.
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#1114 |
FFR Wiki Admin
Wiki Administrator
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![]() ![]() Hmm, that was a good run. I think I can AAA, but it won't be today. |
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#1115 |
Banned
![]() Join Date: Dec 2011
Location: Berkeley, California
Posts: 1,530
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![]() is the tourney cumulative?
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#1116 |
lol happy
![]() ![]() ![]() Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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Definitely not the kind of thing that would be in the OP!
Scoring: This tournament uses raw scoring. There are three scoring schemes: cumulative scoring, tournament points, and individual round scoring. Everyone is automatically entered into all types when they sign up. In cumulative scoring, your best score on each round is added up over the course of the tournament, and the highest total in each division wins. I will grant extensions so long as you tell me in advance. Scores submitted after the round ends without an extension are penalized 4 goods (100 points raw score) multiplied by the round number. So if you submit a late score for your round 3 file, you will lose 300 points from the score. This is the type of scoring you're familiar with in the Dragon's Fury Tournaments, etc. With Tournament Points, upon the end of a round, you are assigned a point value based on your score. Points add up over the course of the tournament, and the highest total wins in the end. 1000 points are awarded to those with the highest score in the round, then subsequent points are given at a rate of 90% of the previous point reward. Thus the points given each round go 1000 to the highest scorer(s), then 900, 810, 729, 656, 590, 531, 478, 430, 387, etc. Extensions and late scores for this type of scoring are handled the same way as in cumulative scoring. This is the type of scoring you're familiar with in Dossar's Brutality Tournaments, Devonin's FFR League, etc. In individual round scoring, at the end of each round, the best scores in each division win credits. Period. There are no extensions for this type of scoring. This type of scoring will encourage you to try your best on every round- even if you feel like you are falling behind in the other scoring types, you can still win credits in any round with a strong performance. Prizes for this style of scoring will be tracked and distributed at the end along with the prizes for cumulative scoring.
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#1117 |
Quasi-porn
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#1118 |
retired from rhythm games
![]() ![]() Join Date: Sep 2005
Location: Quebec
Age: 30
Posts: 322
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![]() First play - 6g
Second - BF Third - BF Fourth - 6g (+ tunnel vision'd) Definitely AAA'able, but the fact that I can't use Delta noteskin is annoying me and I'm done with this for the night ~_~ ![]() |
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#1119 |
Kawaii Desu
Difficulty Consulting Cat
![]() ![]() ![]() ![]() Join Date: Mar 2007
Age: 30
Posts: 4,813
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![]() ... yeah I'm not good at files like this ;_;
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#1120 |
slimy, yet ... satisfying
![]() ![]() Join Date: May 2007
Age: 32
Posts: 1,244
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![]() Do you have a comfortable offset? That engine is quirky for me in that sense, aaaaaaaand you can do much better. I assure you. :P
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