01-26-2008, 10:07 PM | #1001 |
Them arrows.
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Re: R1 - Actual Song Difficulties V2
Why can't duality be used for Otaku? I can nearly AAA it, but why???
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01-27-2008, 10:00 AM | #1002 |
★★★★★
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Re: R1 - Actual Song Difficulties V2
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01-28-2008, 06:23 AM | #1003 |
★★★★★
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Re: R1 - Actual Song Difficulties V2
After av-miss fix, difficulties of "framer songs" should be fixed.
IMO songs that definitely should be degraded are.. (those were hard mainly because of framers) (FMO -> VC) (D2) Sympathizer (D2) Vertex BETA (D2) HELLBEAT (C) Turkish March (ST) Kyuin (ST) PLANETZ .. and maybe AIM Anthem. (FGO -> FMO) (C) Caprice (D2) RunnyMorning (SGX MIX) (C) Piano Etude (Demon Fire) And there will be way more harder songs in this game, so I'll make difficulty 90+ zone blanks. The hardest regular song will be Revo, and it will be a 89. |
01-28-2008, 07:29 AM | #1004 |
FFR Player
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Re: R1 - Actual Song Difficulties V2
in the game where it shows difficulty song name and author can we add a TPS for taps per second? i think tps is more accurate than BPM
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01-28-2008, 08:53 AM | #1005 |
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Re: R1 - Actual Song Difficulties V2
I would still leave Piano Etude as an FGO, mainly because tricky jump patterns, and VB being VC? hmm...Planetz and Kyuin definitely, Sympathizer and Hellbeat definitely, but VB's long streams and trills make it about as difficult as the stream in Lawn Wake IMO, but I'm probably wrong about that...and I think Balloon Fever without the 4 framers should be VC, I find that song extremely easy for an FMO, if I didn't get avmisses I would have a 25-0-0-0 on it already...
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01-28-2008, 09:39 AM | #1006 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
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Re: R1 - Actual Song Difficulties V2
does that mean that there won't be otaku gets on these songs?
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01-28-2008, 09:41 AM | #1007 |
D7 Elite Keymasher
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Re: R1 - Actual Song Difficulties V2
There would have to be. Would not be fair if we had to try on the new Master files that are much much harder then those songs.
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01-28-2008, 11:33 AM | #1008 |
★★★★★
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Re: R1 - Actual Song Difficulties V2
By the time av-miss fix is released to public Otaku oni token should be changed IMO,
because difficulties are completely different. For example, some FMO songs (like Hellbeat, Turkish March) got apparently easier than For FFR. Yes it's a bit unfair, but it's just because av-miss fix has changed everything related to the difficulty. |
01-28-2008, 11:37 AM | #1009 | |
FFR Player
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Re: R1 - Actual Song Difficulties V2
Quote:
However, what if the token were locked? As a testament to the end of an era?
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01-28-2008, 11:51 AM | #1010 |
★★★★★
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Re: R1 - Actual Song Difficulties V2
Token lock? Maybe, some s-tokens like av-miss one would be absolute nonsense.
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01-28-2008, 11:59 AM | #1011 | |
TWG Overlord
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Re: R1 - Actual Song Difficulties V2
Token lock would be retarted.
And don't change the songs that unlock it either. They can always create a new token for doing something without avemisses. As far as the ave-miss token goes, All you need to do is change the req from saying "get 2 avemisses" to "Get the same number of Averages, boos and misses 2 or greater."
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AAA's = 800 Quote:
Last edited by DarkManticoreX2; 01-28-2008 at 04:54 PM.. |
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01-28-2008, 04:15 PM | #1012 |
FFR Player
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Re: R1 - Actual Song Difficulties V2
HELLBEAT was hardly FMO to begin with XD
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01-28-2008, 09:40 PM | #1013 |
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Re: R1 - Actual Song Difficulties V2
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01-28-2008, 11:15 PM | #1014 |
lol happy
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Re: R1 - Actual Song Difficulties V2
Lock Oni. Do it. You guys know you want to.
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01-29-2008, 12:04 AM | #1015 |
FFR Originalbro
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Re: R1 - Actual Song Difficulties V2
I didn't even get true avmisses when I got Frozen Bond. I just got two boos in the beginning, missed the first two arrows, then got two random averages somewhere during the file
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01-29-2008, 12:58 AM | #1016 |
¯\(°_o)/¯ ¯\(o_°)/¯
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Re: R1 - Actual Song Difficulties V2
Exactly what I did.
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01-29-2008, 03:19 AM | #1017 | |
smoke wheat hail satin
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Re: R1 - Actual Song Difficulties V2
Quote:
I'm not for changing the Oni reqs, or a token lock. Keep it the same like Manti says. |
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01-29-2008, 07:43 AM | #1018 |
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Re: R1 - Actual Song Difficulties V2
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01-29-2008, 07:44 AM | #1019 |
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Re: R1 - Actual Song Difficulties V2
nothing requires avmisses, ever, basically it's just a certain number of averages, misses, and boos, nothing more
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01-29-2008, 07:52 AM | #1020 |
The 40% Iron Chef
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Re: R1 - Actual Song Difficulties V2
Oni lock would hardly work anyway. Unless you are going to add the FMO's that were released after Oni came out. Because that would make the Oni FMO playing field significantly smaller. Even without average misses. VB is still going to be hard enough to PA so that it won't get AAA'd all the time. Just because you can't get av-misses doesn't mean that the game because instant super PA fest.
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