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Old 12-2-2010, 09:33 AM   #81
Andrew Mitchell
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Default Re: History of keyboard Stepmania pre-KBMP

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Originally Posted by Patashu View Post
name one 4key keyboard beginner pack that isn't actually a pad pack
nicks mix is a good beginner 4key pack
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Old 12-2-2010, 02:35 PM   #82
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Default Re: History of keyboard Stepmania pre-KBMP

thanks a ton for the upload, yo. I remember when I downloaded Pulse I was expecting it to be like A for ten minutes. I was shocked when it turned out to be so easy, haha.

patashu: I would, if I still played often. I did play some solo when everyone first started. played a little KBO last year, too. it's fun stuff, but nowadays I mostly just play my favorite files of yore. I'm glad to see solo rulz is still the official catchphrase though.
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Old 12-2-2010, 07:19 PM   #83
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Default Re: History of keyboard Stepmania pre-KBMP

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Originally Posted by Andrew Mitchell View Post
nicks mix is a good beginner 4key pack
It's keyboard specific? Tell me more~
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http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
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Old 12-2-2010, 07:28 PM   #84
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Default Re: History of keyboard Stepmania pre-KBMP

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Originally Posted by Patashu View Post
It's keyboard specific? Tell me more~
well its an anime pack
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This mix is for Keyboard StepMania with the Spread setup only, you are welcome to try other setups such as Index or One-Hand, or even Pad, but do not expect the quality to stay consistent when using those.
There are simfiles in this mix with stepcharts that are very plausible for new players who are getting into StepMania on Keyboard, this is the main focus of the mix.
As stated in the original thread, there are 4 difficulty levels available for most of the simfiles starting from Beginner to Heavy.
Below is the template explaining what difficulty levels are for who below.

Beginner - For beginning players.

Light - A bit harder than beginner, still fairly easy.

Standard - Somewhat harder than light. Solid, simple chart.

Heavy - For more advanced keyboard players. May be hard for players with less experience.

Oni - Same as Heavy, but even harder. It is an extra chart for challenging purposes, not all simfiles will have this chart. For more advanced keyboard players. May be hard for players with less experience.
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Old 12-2-2010, 07:31 PM   #85
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Default Re: History of keyboard Stepmania pre-KBMP

i met BMR and nvlmzk in 2004

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Old 12-2-2010, 08:49 PM   #86
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Default Re: History of keyboard Stepmania pre-KBMP

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Originally Posted by Andrew Mitchell View Post
well its an anime pack
oh, nice

I'll have to inform rebound about this existing so we can get links between that and rebound beginner pack and cave story pack when they're out
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Patashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
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Old 12-2-2010, 09:03 PM   #87
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Default Re: History of keyboard Stepmania pre-KBMP

Are there enough demands for non-pad beginner pack?
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Old 12-2-2010, 09:12 PM   #88
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Default Re: History of keyboard Stepmania pre-KBMP

you don't hear demands for it because the people who need beginner packs, for obvious reasons, aren't the people who are entrenched and vocal in the sm/ffr/etc circuit already.

beginner packs can be sent to your friends when you show them arch0wl's quasar 1.5x or your pro itg skills
beginner packs can be used as advertisement, or as a hook on a popular page

in conclusion you should all either i) help rebound with beginner packs ii) help me with cave story and/or la mulana and/or psbp2 or iii) make your own packs
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Patashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
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Old 12-2-2010, 09:23 PM   #89
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Default Re: History of keyboard Stepmania pre-KBMP

I generally just link beginning players to DDR/ITG and KBMP. But I could see a beginner pack being useful for people who improve slowly or have totally different taste in music.
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Old 12-2-2010, 11:59 PM   #90
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Default Re: History of keyboard Stepmania pre-KBMP

it's more like, DDR/ITG files do not expose you to the kinds of files spread files expose you to. they typically don't involve layering, pitch relevance, tying columns/hands to insturments, weird colours, frequent jumps mid stream etc etc etc.
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Patashu makes Chiptunes in Famitracker:
http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png
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Old 12-3-2010, 12:20 AM   #91
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Default Re: History of keyboard Stepmania pre-KBMP

Yeah, but you have to learn to physically hit the keys and read basic stream/js patterns first, don't you? I only learned to play SM once but it seems to me that it would be better to move from simple rhythms to more complicated ones than to move from slow complicated rhythms to faster ones. You can always pick up some xoon-type packs next if you want to work on that kind of stuff.
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Old 12-3-2010, 12:34 AM   #92
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Default Re: History of keyboard Stepmania pre-KBMP

I still remember how I learned to play stepmania well. For me, I started on DDR, and initially I had trouble thinking that the arrows were going to music at all, and I had trouble with the up/down arrows, I always got them confused (on the ddr controller). I continually thought to myself left left left left as a left arrow came up and I slowly but surely moved up to standard. Then I got used to jumps, first left/right and up/down jumps, then left/down up/right jumps then left/up and right/down as they were kind of tricky in my opinion. After playing on standard for a week I moved up to heavy/oni and played for a few months then game to FFR where I learned slow streams and built up from there. Then I moved to stepmania and learned JumpStream from playing Cyanite's Vast Universe file and so on and so forth. Take it for what it's worth, it might help you when you're creating your beginner pack/s
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Old 12-5-2010, 12:01 AM   #93
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Default Re: History of keyboard Stepmania pre-KBMP

I remember the video Arch0wl made of himself jacking off for his online girlfriend citruschild and it got like leaked out, funny ****.
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Old 12-5-2010, 07:12 AM   #94
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Default Re: History of keyboard Stepmania pre-KBMP

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Originally Posted by Patashu View Post
in conclusion you should all either i) help rebound with beginner packs ii) help me with cave story and/or la mulana and/or psbp2 or iii) make your own packs
ive been working on it
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