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#81 |
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FFR Player
Join Date: Aug 2005
Location: Banned
Posts: 1,770
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I just want the option of key re-mapping. (Yup, give those people who use spread in SM something to hope for, like me!)
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~*~Lurkadurk - 1134-7796-6967~*~
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#82 |
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It's Saint Pepsi bitch
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is third style going to be ready by the end of this year?
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#83 | |
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Admiral in the Red Army
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Quote:
Well, it's fall now. Anyway, I wouldn't be worried unless it gets to be December 21 and it's still not out yet.
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#84 |
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CHOCK FULL O' NUTRIENTS
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I worry all the time. About everything. I put the lids of cans I open in baggies, so they won't hurt me.
Mal PS: Third Style is going to rock.
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"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline." "Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor My new novel: Maledictions: The Offering. Now in Paperback! |
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#85 | |
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TWO THOUZAND COMBO
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I say make boos take off 330 points (like misses do) instead of 20. And ditch the combo scoring.
I think those changes would make everything better.
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4th Official FFR Tournament - Master division champion! Quote:
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#86 |
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new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 35
Posts: 10,097
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Wow, 6 pages and no one corrected some stuff on page 2.
Though it's almost like a dead issue in the thread now, bandit wasn't talking about getting rid of the boos. He was talking about making the system only register one key if you hold a button down. It fixes the problem with jacks not working. Boos should stay, unless the jack thing can't be worked out otherwise. I just think they're a neat touch. Speedmods I'm impartial on. I might get bumped off of some of the PA battles in easy songs, but I'll probably get up on some of the hard stuff I'm not right now. I don't really feel like they're a critical addition, but I don't think they will "ruin the R1 feel" or whatever. Noteskin issues need to be addressed, obviously. Get rid of the combo scoring. It's just ugh awful. |
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#87 | |
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FFR Player
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Like I said before, combo scoring is one of the things that make FFR what it is. It's not supposed to be a DDR or Stepmania clone. I think the combo scoring has to stay.
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#88 |
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FFR Originalbro
Join Date: Jun 2003
Location: Kansas City, Missouri
Age: 35
Posts: 8,751
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Combo scoring needs to stay. At times I don't like it, but it's one of the few things that make FFR R1 unique. Keep combo scoring.
Speedmods, as much as I've always wanted them in FFR R1 we don't need them. Don't make speedmods, just raise the speed from C300 to C400 or something. Boos, need to stay. All songs need noteskins too. About 50% of the songs need to be synced better as well. My main question right now is: Once 3rd style comes out, will there be a bunch of new songs added? |
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#89 |
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FFR Player
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Will the size be any bigger with all the bg's? Or does it stay the same?
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#90 |
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Away from Computer
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Tone down combo scoring, but keep it.. perhaps
make combo x500 instead of x1000 or something Would that work?
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#91 |
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FFR Player
Join Date: Jun 2003
Posts: 61
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Combo scoring must stay. That is all.
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Zomgwtfbbqpwn. |
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#92 |
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It's Saint Pepsi bitch
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combo scoring needs to go away forever and ever and ever......
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#93 | |
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TWO THOUZAND COMBO
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The current combo scoring is bull. If you want the emphasis to be on not missing, I think it ought to be like this:
Perf = 500 Good = 250 Av = 0 (no gain, but no loss either) Boo = -250 (means mashers get garbage scores anyway so it's pointless to mash) Then the first miss takes off 10000 and each subsequent one takes off 1/4 of what the last one did. So the second would take off 7500, and so on. Maybe not a perfect system, but it'd keep the focus of scores on not missing while getting rid of the stupid idea that WHEN you got your miss should for some reason greatly affect your score.
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4th Official FFR Tournament - Master division champion! Quote:
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#94 |
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FFR Veteran
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I dunno... I mean if I wanted a game where I can go and not worry about my combo I would play Step Mania. I like how FFR is setup now. Yea it's annoying when you lose your combo, but that only makes me work harder at the song so I can get a better score.
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#95 | |
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FFR Player
Join Date: Oct 2004
Posts: 35
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The problem here though is that people with over 200 Goods than me beat my scores, even if I SDG. All because I get one miss or so. |
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#96 | |
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FFR Player
Join Date: Jul 2005
Location: Lost in my childhood
Age: 37
Posts: 1,971
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You could put speed mods in and have them cost a ridiculously high amount of credits lol
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#97 |
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FFR Player
Join Date: Mar 2005
Location: South of Canada
Posts: 317
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You can do what you want but hurry up and make it......can wait much longer.*sigh
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#98 |
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FFR Player
Join Date: Aug 2003
Location: The insane asylum
Posts: 32
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I don't mind combo scoring, but make credits not based on score. Make your accumulated credits correlate to dance points or something like that. As it is, it's long and tedious to rack up credits unless you're an expert who can hold up a long combo on high level songs. Add that to the fact that you can't scroll down in the shop, and by the time someone has enough credits to buy one of the low-level secret songs like Wily V2, they've already gotten enough practice to find those songs too easy.
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#99 |
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Away from Computer
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how about they rank the songs in the shop by difficulty, that would be cool
easy to hard then the newbs won't get like AIM anthem first >_>;;
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#100 |
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FFR Player
Join Date: Oct 2004
Posts: 35
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Well put.
I also think that alot more can be done with characters and/or personal profiles. I.E. If you can't pass Legend of Zelda then there is no way that something like NeoMax or, god forbid, AIM anthem should even come up on your list of selectable songs until {X} number of only slightly less difficult songs have been passed. This would reduce the number of good players forced to purchase songs they're obviously not going to enjoy because there IS a such thing as too easy. If you could apply the same trick to secret songs, that'd be awesome as well. Sure they've got a mountain of credits playing Mario Bros over and over, but because they cant pass song with difficulty {X}, then End Night obviously isn't for them. New characters. Sure they've no gameplay mechanics, but as an aesthetic fix... eh. But aside from the mods and all that, courses. Courses with and without scripted mods of any kind. That'd own. Mr. Prez
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