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Old 09-25-2005, 03:36 PM   #81
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Default RE: The official 3rd Style thread

I just want the option of key re-mapping. (Yup, give those people who use spread in SM something to hope for, like me!)
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Old 09-29-2005, 09:24 PM   #82
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Default RE: The official 3rd Style thread

is third style going to be ready by the end of this year?
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Old 09-29-2005, 09:27 PM   #83
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Default Re: RE: The official 3rd Style thread

Quote:
Originally Posted by korny
is third style going to be ready by the end of this year?
All along Synth has been saying it'll be out this fall.

Well, it's fall now.

Anyway, I wouldn't be worried unless it gets to be December 21 and it's still not out yet.
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Old 09-30-2005, 01:14 AM   #84
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Default RE: Re: RE: The official 3rd Style thread

I worry all the time. About everything. I put the lids of cans I open in baggies, so they won't hurt me.

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PS: Third Style is going to rock.
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Old 09-30-2005, 05:31 AM   #85
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Default RE: Re: RE: The official 3rd Style thread

I say make boos take off 330 points (like misses do) instead of 20. And ditch the combo scoring.

I think those changes would make everything better.
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Old 10-1-2005, 03:36 PM   #86
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Default RE: Re: RE: The official 3rd Style thread

Wow, 6 pages and no one corrected some stuff on page 2.

Though it's almost like a dead issue in the thread now, bandit wasn't talking about getting rid of the boos. He was talking about making the system only register one key if you hold a button down. It fixes the problem with jacks not working.

Boos should stay, unless the jack thing can't be worked out otherwise. I just think they're a neat touch.

Speedmods I'm impartial on. I might get bumped off of some of the PA battles in easy songs, but I'll probably get up on some of the hard stuff I'm not right now. I don't really feel like they're a critical addition, but I don't think they will "ruin the R1 feel" or whatever.

Noteskin issues need to be addressed, obviously. Get rid of the combo scoring. It's just ugh awful.
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Old 10-1-2005, 04:48 PM   #87
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Default RE: Re: RE: The official 3rd Style thread

Like I said before, combo scoring is one of the things that make FFR what it is. It's not supposed to be a DDR or Stepmania clone. I think the combo scoring has to stay.
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Old 10-2-2005, 07:05 PM   #88
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Default RE: Re: RE: The official 3rd Style thread

Combo scoring needs to stay. At times I don't like it, but it's one of the few things that make FFR R1 unique. Keep combo scoring.

Speedmods, as much as I've always wanted them in FFR R1 we don't need them. Don't make speedmods, just raise the speed from C300 to C400 or something.

Boos, need to stay.

All songs need noteskins too. About 50% of the songs need to be synced better as well.



My main question right now is: Once 3rd style comes out, will there be a bunch of new songs added?
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Old 10-2-2005, 07:24 PM   #89
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Default RE: Re: RE: The official 3rd Style thread

Will the size be any bigger with all the bg's? Or does it stay the same?
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Old 10-2-2005, 08:47 PM   #90
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Default RE: Re: RE: The official 3rd Style thread

Tone down combo scoring, but keep it.. perhaps

make combo x500 instead of x1000 or something
Would that work?
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Old 10-21-2005, 01:55 PM   #91
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Default RE: Re: RE: The official 3rd Style thread

Combo scoring must stay. That is all.
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Old 10-26-2005, 12:02 PM   #92
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Default RE: Re: RE: The official 3rd Style thread

combo scoring needs to go away forever and ever and ever......
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Old 10-26-2005, 08:03 PM   #93
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Default RE: Re: RE: The official 3rd Style thread

The current combo scoring is bull. If you want the emphasis to be on not missing, I think it ought to be like this:

Perf = 500
Good = 250
Av = 0 (no gain, but no loss either)
Boo = -250 (means mashers get garbage scores anyway so it's pointless to mash)

Then the first miss takes off 10000 and each subsequent one takes off 1/4 of what the last one did. So the second would take off 7500, and so on.

Maybe not a perfect system, but it'd keep the focus of scores on not missing while getting rid of the stupid idea that WHEN you got your miss should for some reason greatly affect your score.
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Old 10-27-2005, 11:29 AM   #94
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Default RE: Re: RE: The official 3rd Style thread

I dunno... I mean if I wanted a game where I can go and not worry about my combo I would play Step Mania. I like how FFR is setup now. Yea it's annoying when you lose your combo, but that only makes me work harder at the song so I can get a better score.
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Old 10-28-2005, 10:13 PM   #95
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Default Re: RE: Re: RE: The official 3rd Style thread

Quote:
Originally Posted by iggymatrixcounter
I dunno... I mean if I wanted a game where I can go and not worry about my combo I would play Step Mania. I like how FFR is setup now. Yea it's annoying when you lose your combo, but that only makes me work harder at the song so I can get a better score.
Dito.

The problem here though is that people with over 200 Goods than me beat my scores, even if I SDG. All because I get one miss or so.
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Old 11-1-2005, 07:39 PM   #96
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You could put speed mods in and have them cost a ridiculously high amount of credits lol
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Old 11-2-2005, 04:56 PM   #97
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You can do what you want but hurry up and make it......can wait much longer.*sigh
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Old 11-7-2005, 03:22 PM   #98
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I don't mind combo scoring, but make credits not based on score. Make your accumulated credits correlate to dance points or something like that. As it is, it's long and tedious to rack up credits unless you're an expert who can hold up a long combo on high level songs. Add that to the fact that you can't scroll down in the shop, and by the time someone has enough credits to buy one of the low-level secret songs like Wily V2, they've already gotten enough practice to find those songs too easy.
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Old 11-7-2005, 05:24 PM   #99
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Default

how about they rank the songs in the shop by difficulty, that would be cool
easy to hard

then the newbs won't get like AIM anthem first >_>;;
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Old 11-7-2005, 07:37 PM   #100
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Well put.

I also think that alot more can be done with characters and/or personal profiles. I.E. If you can't pass Legend of Zelda then there is no way that something like NeoMax or, god forbid, AIM anthem should even come up on your list of selectable songs until {X} number of only slightly less difficult songs have been passed.

This would reduce the number of good players forced to purchase songs they're obviously not going to enjoy because there IS a such thing as too easy.

If you could apply the same trick to secret songs, that'd be awesome as well. Sure they've got a mountain of credits playing Mario Bros over and over, but because they cant pass song with difficulty {X}, then End Night obviously isn't for them.

New characters. Sure they've no gameplay mechanics, but as an aesthetic fix... eh.

But aside from the mods and all that, courses. Courses with and without scripted mods of any kind. That'd own.

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