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#81 |
♥C.S. + A.M.♥
![]() Join Date: Nov 2006
Location: Nova Scotia, Canada
Age: 30
Posts: 4,892
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![]() Reality AAA is absolutely ridiculous...just saying...
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#82 |
FFR Veteran
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![]() We could move the Reality AAA to a Death Piano FC with fewer than 100 boos or something, that's even a worse tradeoff. <3
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#83 |
snooches
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![]() Waahhh, lets all just cry about a token becuase we cant get it.
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#84 |
moonchild~
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#85 |
Batch Manager
Game Manager, Song Release Coordinator
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,871
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![]() Reality AAA for someone like me is small fry but seriously that's harsh for the rest of the community =\
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#86 | ||
Rhythm game specialist.
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![]() Quote:
Quote:
I agree, the token is a bit harder for the community, but what do people care anyway? Most people don't even both to play with token ranks anyway, and they don't affect anything viewable by your peers, other than those nice little token graphics. It's not that big of a deal if you can't achieve a token, really. I think I'm missing a regular token, but I'm not really upset about it. I took care of the other token songs I had left, and took satisfaction in the fact that I was able to complete those. |
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#87 |
FFR Player
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![]() hardest thing about reality is the jump jacks. streams are easy
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#88 |
shots FIRED
Global Moderator, User Support, Judge
![]() ![]() ![]() Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
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#89 |
★★★★★
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![]() scarhand is meant to be an FGO AAA token (kinda), proof of true skill of new age since Otaku Oni. Of course not attainable for everyone.
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#90 |
snooches
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![]() How exactly is it harsh towards the community? Out of all 100+ skill tokens how many have requirement for the true upper players? Oni and disconnected hardcore? Why is it so hard to have a semi strong difficulty requirement for the upper players. They didnt even pick that bad of a FGO for the unlock. People just get pissy because they cant 1 shot the token an have to actually work for it. Its fine how it is, oni was only unlockable to very few people when it came out and look at it now, 500+ unlocks.
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#91 |
(ಠ⌣ಠ)
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![]() It's good to have very hard skill tokens. If I can get every one it's kinda boring. Hell there should be some harder ones.
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#92 |
I am leonid
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Location: MOUNTAIN VIEW
Age: 35
Posts: 8,080
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![]() By the way, I think we should increase the difficulty scale from 1~13 to 1~20, considering the number of borderline files we have been getting recently
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#93 |
Banned
Join Date: Mar 2005
Age: 31
Posts: 2,762
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![]() yo, does anyone have the MP3 for Miraiya? It's soo goood
or what pack can i find it in? i checked KBO's list but nothing from CTRL+F |
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#94 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
![]() ![]() ![]() ![]() Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
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![]() ITT: mad perfectionists
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#95 |
I am leonid
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Location: MOUNTAIN VIEW
Age: 35
Posts: 8,080
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mad
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#96 |
D6 FFR Legacy Player
![]() ![]() ![]() Join Date: Jan 2009
Age: 33
Posts: 4,342
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![]() I see this has been discussed earlier today, and we raised the discussion of Miraiya's difficulty. I realize there are a handful of people saying that this should be bumped down to a VC, but I beg to differ. Yes, you may argue that there are a bunch of people sightreading AAAing that song, but why does that imply that that song is VC worthy. Just because we're improving doesn't necessarily imply that Miraiya should be bumped down to a VC. If you sightread AAA an FMO, good job, because clearly you are improving.
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#97 |
FFR Player
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![]() hey iironiic theres no use talking sense to these people they'll just ignore you
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#98 |
I am leonid
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Location: MOUNTAIN VIEW
Age: 35
Posts: 8,080
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![]() Difficulties are relative; if a song is very difficult but easier than say 20% of all files in FFR, it might become a VC
(unless we manually set the easiest file for each difficulty.. but this always changes from what I examined) |
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#99 | |
shots FIRED
Global Moderator, User Support, Judge
![]() ![]() ![]() Join Date: Oct 2003
Location: Edmonton, AB
Age: 36
Posts: 8,448
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![]() Quote:
(the full 5-min version) |
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#100 |
Batch Manager
Game Manager, Song Release Coordinator
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,871
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![]() iironiic, that's why the idea of having an FEO difficulty to make 14 difficulty levels for the borderline files should be considered. I just one-shotted Reality and Lolo but that doesn't mean they should be bumped down to FMO although I've played FMO's much worse haha
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