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#81 |
FFR Player
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![]() my row has an error or two, i think
2/4 games, 25% winrate
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Last edited by Tokzic: Today at 11:59 PM. Reason: wait what |
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#82 |
Role Tide
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![]() why does gold stinger have 10 points for 1 win?
edit: ya you forgot to tally the scumgame he won
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Last edited by thesunfan; 06-17-2016 at 03:56 PM.. |
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#83 |
TWG Chaos
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Fixed, apparently I deleted two rows in Overall % column, creating the error. Fixed. 10 points for how quickly wolves dominated. It's # of players in game - 2 points per day. Game ended night 2. 14-2-2=10 - Removed speed turboTWG game from points - Fixed XelNya points - Fixed Red Blaster Points - Added Game 153 Now that we are halfway into the year about, how do you guys like/dislike the current formula? Should it be tweaked? Some questions I've been thinking about: 1) Adjusting current formula: (# of players) - (# of days x 2) = Points 2) Adjusting Win % for Finals Game from 50% to anywhere from 60%-40% 3) Host points currently = 2, should they be 3? 4) Modkill = -10, should it be more or based off of how bad the modkill was? (non-accident vs accident)
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![]() ![]() Last edited by Xiz; 06-19-2016 at 08:22 PM.. |
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#84 |
TWG Chaos
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![]() So the current dilemma is that the current stats do not reflect those who have performed well this year. So instead, we are thinking of transitioning to a simple system where everyone ranks each player in the game.
So 13 players, each player places the other 12 on a ranking system from 1st to 12th. Thoughts?
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#85 | |
Gᴇᴛ ᴀ ɢʀɪᴘ ᴜ ɴᴇʀᴅ
![]() Join Date: Feb 2005
Age: 33
Posts: 2,025
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The full list makes some hard decisions (like the players in the middle. How do you compare 8th vs 9th? I hear a ton of these debates when it comes to grading) Selection should begin no earlier than 48 hours after official game end. Emotions often run high at the very end of the game, especially for the players still alive, and often times people will immediately run to post game and make a quick vote while still high on emotion. Voting should close within one week of opening. Players should give some explanation for their votes too. Last edited by roundbox; 06-19-2016 at 10:14 PM.. |
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#86 |
Role Tide
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![]() changing modkills to case to case is a good idea i think
I actually kind of like the system as it is, just not how points are < winrate. If it was to be changed, I think having a top 5 might be made better by having like top 2 wolves and top 3 villagers or so
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#87 |
TWG Chaos
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![]() What if I remove the 50% winrate requirement? And just base it off points?
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#88 |
TWG Chaos
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![]() If modkills were changed to case by case, what do you think they should be?
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#89 | ||
Bridge Burner
![]() ![]() Join Date: Jun 2011
Posts: 2,040
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#90 |
Role Tide
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gud idea
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#91 | |
Role Tide
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![]() Quote:
??
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#92 |
TWG Chaos
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![]() Lol that question made no sense. I meant to say "How many points should they be worth? A set amount? A scale through 10,15?"
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#93 |
Role Tide
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![]() is this still being updated?
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#94 |
Owlbears Rock!
Join Date: Mar 2012
Location: The coldest place in hell
Age: 33
Posts: 2,492
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![]() Looks like it hasn't been updated since the slumber party game
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#95 |
TWG Chaos
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![]() Updated.
I'm not including turbos, so everything should be correct as of today. (Also rip, I dropped from a 60% to a 42% in 3 games lmfao)
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![]() ![]() Last edited by Xiz; 08-21-2016 at 02:16 PM.. |
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#96 |
Role Tide
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![]() dead gaem
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#97 |
Vice President Of TGB
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![]() what happened with this, where's one for this year?
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#98 |
TWG Chaos
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![]() People didn't seem that interested, also sunfan is making his own (HEY GREG UPDATE THAT SHIT YO)
If this is actually something people are interested in, I will bring it back but it didn't seem like people enjoyed it from what I understood.
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![]() ![]() Last edited by Xiz; 07-13-2017 at 02:20 PM.. |
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#99 |
TWG Princess
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![]() i like it in theory but there's too many issues with it to really make it viable, imo
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#100 |
Vice President Of TGB
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![]() I just like knowing stats. Tis fun.
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