08-3-2009, 08:05 AM | #81 |
HAVE ME WITH VODKA
Join Date: Aug 2005
Location: Long Island, New York
Age: 35
Posts: 7,316
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Re: 6 Key FFR
NSane are you forgetting that this is not only a flash project? Someone will need to update the converter as well so that we can actually make files for it. Even if you get 6-arrow mode to work on ffr, we still need someone who knows C++ or VB or whatever language the converter was coded in well enough to make it support solo files from sm.
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08-3-2009, 08:08 AM | #82 |
Cutie&Handshaking Sounds
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Re: 6 Key FFR
If I'm not wrong, I think Tasselfoot looked and would pay for people to program a converter. He got 2, I think.
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08-3-2009, 08:13 AM | #83 |
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Join Date: Jul 2008
Location: Malaysia
Age: 33
Posts: 1,679
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Re: 6 Key FFR
Would definitely support this. For all the reasons listed so far. Also would make me paying for a subby feel worth the contribution too lol (not to say that I _demand_ revolutionary changes for paying buut would be a really nice thing to see get implemented)
Last edited by LongGone; 08-3-2009 at 08:19 AM.. |
08-3-2009, 08:38 AM | #84 |
( ゚д゚)彡
Join Date: Apr 2006
Posts: 654
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Re: 6 Key FFR
hey doesn't this look cool
:bored:
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Last edited by 0; 08-3-2009 at 09:01 AM.. Reason: rofl |
08-3-2009, 08:45 AM | #85 |
FFR Simfile Author
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Re: 6 Key FFR
hmm wait. the converter uses dwis not sms right? does dwi even support solo? o.O I can't say I've ever tried
edit: OH if you didn't get that convertor tass I'm -willing- to try making one. idk I'd need to get some free time first
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08-3-2009, 08:51 AM | #86 |
FFR Player
Join Date: Jun 2007
Posts: 974
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Re: 6 Key FFR
I don't imagine that the converter would be too hard to make. like I said, 4 keys is already made so 6 keys shouldn't be a problem.
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08-3-2009, 08:56 AM | #87 |
FFR Veteran
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Re: 6 Key FFR
lawl you have a blue arrow going the wrong direction...
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08-3-2009, 09:03 AM | #88 |
FFR Veteran
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Re: 6 Key FFR
now it looks normal =P
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08-3-2009, 09:59 AM | #89 |
FFR Veteran
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Re: 6 Key FFR
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08-3-2009, 10:00 AM | #90 |
Eaguru
Join Date: Jul 2005
Location: Brampton, ON, Canada
Age: 32
Posts: 2,832
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Re: 6 Key FFR
I see a bracket, that's not cool.
And I'm not sure if .dwi supports solo, lol
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08-3-2009, 10:05 AM | #91 |
FFR Player
Join Date: Jun 2007
Posts: 974
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Re: 6 Key FFR
then someone will have to write a .sm to .dwi converter for solo charts
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08-3-2009, 10:08 AM | #92 |
FFR Veteran
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Re: 6 Key FFR
do you know how time consuming that is???
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08-3-2009, 10:27 AM | #93 | |
Very Grave Indeed
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Re: 6 Key FFR
Quote:
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08-3-2009, 10:30 AM | #94 |
Eaguru
Join Date: Jul 2005
Location: Brampton, ON, Canada
Age: 32
Posts: 2,832
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Re: 6 Key FFR
Then maybe some changes also need to be made to the staff roster.
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08-3-2009, 10:50 AM | #95 |
FFR Veteran
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Re: 6 Key FFR
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08-3-2009, 11:08 AM | #96 |
snooches
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Re: 6 Key FFR
The only thing I see stopping this is getting the permission from someone like Synth since it might cost more for something like this being in place due to it taking up more space on the server. Im sure I can be done and all, just cost wise to get a good program for converters and other thing. And we cant add new staff without Synth, so eh. This project might have to just be worked on off to the side until it can go into full force in being implemented into the game.
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08-3-2009, 11:14 AM | #97 | |
Custom User Title
Join Date: Oct 2007
Posts: 2,105
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Re: 6 Key FFR
Supported, whether or not there are chances of implementing it.
The FFR community could do a lot for solo. I don't see why it really matters is FFR takes another SM component since solo from SM was derived from something else in the first place anyway. I believe that this could only help FFR's name. So how is this going to work? I imagine that you guys aren't going to convert every singles chart in FFR right now over to solo. Is every singles chart going to be released with a solo chart, or are they going to remain separate entities?
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08-3-2009, 11:31 AM | #98 |
Retired BOSS
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Re: 6 Key FFR
as i've told stargroup before... i have nothing against a 6-key mode. it's just slightly more complicated than just suggesting it. it has to be coded, you have to have a large number of quality files of all difficulties ready to go for initial launch...
and while you guys might all have a large interest in this, you guys are all the "hardcore" users of the site. think about when you had been playing FFR/SM for only a few weeks, or if you were barely able to pass VD or C files (or worse). something even harder would completely scare you away and you'd never touch it. 6-key is a novelty for those who have already mastered 4-key (or feel that they've reached a large plateau that will take a long time to hurdle). so where does that leave us? for now, we'll be focusing on improving the current game, and fixing bugs around the site. should all of those get knocked out (and nothing new come up), then it will become time to consider adding new things.
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08-3-2009, 11:34 AM | #99 |
Retired BOSS
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Re: 6 Key FFR
also, about a converter.... i already have a 6-key converter. Rubix made it a while ago for FFRock.
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08-3-2009, 11:46 AM | #100 | |
Let em' do what they want
Join Date: Mar 2006
Posts: 3,219
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Re: 6 Key FFR
Quote:
I am against the idea myself, since I can't play solo due to my damaged ring finger (I can barely bend it forwards) then solo would definitely be out of the question for a player like me, but there's still other people out there that wouldn't mind an FFR R3, right? The coding and scripts isn't the problem here, it's whether you think this would benefit the community's interest for good sake. Again, you don't have to always listen to what everybody says but this would be a good idea gone to waste. Oh and fix the theme song for FFR it's driving me "Nsane"..
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