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Old 01-12-2017, 05:21 AM   #921
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Default Re: TWG CLXII - Lucidity (Game)

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And I still think that's a shitty dream for a town to do n0
Sure. It's shitty. It's funny too when you consider the last game I played with roundbox.

While twg demon is cool I could have totally just had yoshl say they got caught up in an explosion by megumin and that would have been more funny to me (though twg demon is hilarious.)

Anyways, let me see if I can attempt to kinda sway your mind a little since you're tunneling so hard it's practically reminiscent of when I'd go on Zenith.

Because you're way too hung up on the opening dream I did.

Also that said, unless you redirected everything that targets you, someone in the game is a bit of a liar.
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Old 01-12-2017, 05:45 AM   #922
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Default Re: TWG CLXII - Lucidity (Game)

If you sent me something I didn't receive it, if that's what you're getting at.

I fully welcome you to change my mind, I love it when people who say they are town try and solve the game
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Old 01-12-2017, 06:20 AM   #923
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Default Re: TWG CLXII - Lucidity (Game)

Considering talking about my dream.

Gonna sleep on it, and use a less tired mind to decide how I want to go about it.
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Old 01-12-2017, 06:29 AM   #924
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Default Re: TWG CLXII - Lucidity (Game)

Do you have anything else to share (top scum/towns?) Or is it all too related to your dream?
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Old 01-12-2017, 10:11 AM   #925
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Default Re: TWG CLXII - Lucidity (Game)

i'm really interested in hearing what lie xel thinks has happened but i also would still vote him aorn
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Old 01-12-2017, 11:08 AM   #926
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Default Re: TWG CLXII - Lucidity (Game)

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i'm really interested in hearing what lie xel thinks has happened but i also would still vote him aorn
Xel is still really unlikely. Think about it, remember how many actions I talked about earlier. Remember how nobody claimed responsibility for the "beware xel and lurker" note. If we assume it's a nightmare, then we again have another action added to that pile of all the actions ever with just 2 dreams. I think it's more than likely that 2 random players were picked or perhaps even specified to be a nightmare and a dreamer.
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Old 01-12-2017, 12:00 PM   #927
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Default Re: TWG CLXII - Lucidity (Game)

Actually, now that I think of it InD didn't you make a n0 dream? And wasn't it that a random player got a free seer of a dreamer?
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Old 01-12-2017, 02:56 PM   #928
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Default Re: TWG CLXII - Lucidity (Game)

I still think Xel is suspicious because his dream is tied to a killing power
What town does that ROFL
No, seriously, what town sends that to another player (who could be a nightmare, as everyone was rand% at that time) and what benefit does that bring town? You can perceive my bluff item usage as a scummy but I can't react or type as fast on mobile as I would a computer. I saw a dumb case from Xel being built on me with a vote or two and I decided to drop it.
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Old 01-12-2017, 04:08 PM   #929
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Default Re: TWG CLXII - Lucidity (Game)

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I still think Xel is suspicious because his dream is tied to a killing power
What town does that ROFL
No, seriously, what town sends that to another player (who could be a nightmare, as everyone was rand% at that time) and what benefit does that bring town? You can perceive my bluff item usage as a scummy but I can't react or type as fast on mobile as I would a computer. I saw a dumb case from Xel being built on me with a vote or two and I decided to drop it.
Pretty much what I've been saying
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Old 01-12-2017, 04:26 PM   #930
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Default Re: TWG CLXII - Lucidity (Game)

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Xel is still really unlikely. Think about it, remember how many actions I talked about earlier. Remember how nobody claimed responsibility for the "beware xel and lurker" note. If we assume it's a nightmare, then we again have another action added to that pile of all the actions ever with just 2 dreams. I think it's more than likely that 2 random players were picked or perhaps even specified to be a nightmare and a dreamer.
i would buy that nightmares' dreams are allowed to be more powerful, and by my count lurker only had one stated action for n0? which is why i said he could have added it to his instead
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Old 01-12-2017, 04:27 PM   #931
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Default Re: TWG CLXII - Lucidity (Game)

Now that I've slept on it, I think discussing my dream openly isn't a bad idea, and pending how well it worked might be usable for clearing one to two people at least.

My dream was that everyone except myself got a random dreamer's dream, with no mention of who's is who's, sent to them. The nightmare got the dream I would have gotten.

We can use the language in the dreams we have available to attempt to assign them to players left and assign some clears, and form a lynch pool.

"But Xel why would you give the nightmare a dream and not yourself?"
Because balance, and if that person is not forth coming about who's dream they have, we can lynch them.
Double claims can be lynched based off how we want to lean them.
"But Xel they can just say they redirected everything that targeted them."
Eventually that excuse won't fucking work. Seem's like our last scum is more creative with kills than blunt about them. As long as we avoid the traps I think we have at least an extra day.
"But Xel, how are we going to be able to use these to clear people?"

Each person who has their dream out in the open has no reason to lie because they are placed onto the cleared list. I specified that all the dreams passed were dreamer's dreams. Ergo having your dream out clears you. Liars will get caught if they try to double up because each person who posts a dream can neglect a detail and ask about it in depth.

Form lynch pool then go through the motions.
Easy rest of the game depending how many people didn't turtle up.
Unless I went wrong somewhere. Probably did. I probably did all of this wrong. BUT I TRIED OK.

Also if someone wants to post the results of seerings through the game, that'll assist. Because then we can do a seer circle with some double ups to finish off the game. The rest of the game is easy from here as long as we know who is targeting who.

And this last part might seem super scummy, I dunno, we can not do it, that's fine, but I think that sorta instantly wins us the game.

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I still think Xel is suspicious because his dream is tied to a killing power
What town does that ROFL
No, seriously, what town sends that to another player (who could be a nightmare, as everyone was rand% at that time) and what benefit does that bring town? You can perceive my bluff item usage as a scummy but I can't react or type as fast on mobile as I would a computer. I saw a dumb case from Xel being built on me with a vote or two and I decided to drop it.
I'm done talking about my n0. It was funny, it's still funny. Enough said.
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Old 01-12-2017, 04:28 PM   #932
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Default Re: TWG CLXII - Lucidity (Game)

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Actually, now that I think of it InD didn't you make a n0 dream? And wasn't it that a random player got a free seer of a dreamer?
no, i randed your names myself and explicitly gave you a seer on xel rather than let the host give it out
i did that so i would know who to expect it from as well (and thus see if it was subject to redirection, etc.)
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Old 01-12-2017, 04:30 PM   #933
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Default Re: TWG CLXII - Lucidity (Game)

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Now that I've slept on it, I think discussing my dream openly isn't a bad idea, and pending how well it worked might be usable for clearing one to two people at least.

My dream was that everyone except myself got a random dreamer's dream, with no mention of who's is who's, sent to them. The nightmare got the dream I would have gotten.

We can use the language in the dreams we have available to attempt to assign them to players left and assign some clears, and form a lynch pool.

"But Xel why would you give the nightmare a dream and not yourself?"
Because balance, and if that person is not forth coming about who's dream they have, we can lynch them.
Double claims can be lynched based off how we want to lean them.
"But Xel they can just say they redirected everything that targeted them."
Eventually that excuse won't fucking work. Seem's like our last scum is more creative with kills than blunt about them. As long as we avoid the traps I think we have at least an extra day.
"But Xel, how are we going to be able to use these to clear people?"

Each person who has their dream out in the open has no reason to lie because they are placed onto the cleared list. I specified that all the dreams passed were dreamer's dreams. Ergo having your dream out clears you. Liars will get caught if they try to double up because each person who posts a dream can neglect a detail and ask about it in depth.

Form lynch pool then go through the motions.
Easy rest of the game depending how many people didn't turtle up.
Unless I went wrong somewhere. Probably did. I probably did all of this wrong. BUT I TRIED OK.

Also if someone wants to post the results of seerings through the game, that'll assist. Because then we can do a seer circle with some double ups to finish off the game. The rest of the game is easy from here as long as we know who is targeting who.

And this last part might seem super scummy, I dunno, we can not do it, that's fine, but I think that sorta instantly wins us the game.



I'm done talking about my n0. It was funny, it's still funny. Enough said.
seer circle is still a bad idea

does this mean you're just planning to no lynch?
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Old 01-12-2017, 04:31 PM   #934
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Default Re: TWG CLXII - Lucidity (Game)

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Pretty much what I've been saying
And it's pretty much the basis of your argument, and if you wanted to do anything about it you've had time to try, but haven't.
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Old 01-12-2017, 04:32 PM   #935
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Default Re: TWG CLXII - Lucidity (Game)

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seer circle is still a bad idea

does this mean you're just planning to no lynch?
Why would we no lynch? We have more than enough time to post the dreams, assign them to who is who, and form a lynch pool.
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Old 01-12-2017, 04:33 PM   #936
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Default Re: TWG CLXII - Lucidity (Game)

Hell it gets even better if past seerings are still alive.
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Old 01-12-2017, 04:35 PM   #937
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Default Re: TWG CLXII - Lucidity (Game)

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seer circle is still a bad idea
Asking this purely for a learning expiriance but is there a reason this is a bad idea?
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Old 01-12-2017, 04:49 PM   #938
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Default Re: TWG CLXII - Lucidity (Game)

Well Xel, I still didn't get any PMs for what's that is worth, but if people actually can confirm that that's pretty neat

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And it's pretty much the basis of your argument, and if you wanted to do anything about it you've had time to try, but haven't.
You keep mentioning this

Do you expect me to try and nightkill you? I'm not going rouge because that's how you fucking lose games. It's pretty common sense for town to make those decisions together via the lynch votes

Stop using this as a point against my argument: it's a shit point that means jack all and is just you filling the thread with white noise.


....I'll comment more on this when people are able to confirm they got said dreams
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Old 01-12-2017, 04:59 PM   #939
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Default Re: TWG CLXII - Lucidity (Game)

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Why would we no lynch? We have more than enough time to post the dreams, assign them to who is who, and form a lynch pool.
do you think you may have misworded your dream? if you dreamed that people got someone elses dream, then wouldn't that mean that they got the effects of that dream. (ie: i get bob's dream. bobs dream was to become bulletproof so i now get that dream of bulletproof)

its also possible that the nightmare may have dreamed for something like nobody getting a pm from the mod in the morning telling them information.
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Old 01-12-2017, 05:51 PM   #940
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Default Re: TWG CLXII - Lucidity (Game)

a seer circle is going to get tampered with by the nightmare and you know it
awful idea
potentially scummy idea? no idea
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