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Old 12-14-2007, 07:48 PM   #921
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Default Re: R1 - Actual Song Difficulties V2

Final Fantasy Last Battle Festival?
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Old 12-14-2007, 08:58 PM   #922
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Default Re: R1 - Actual Song Difficulties V2

Feels like teh tricky techno could be challenging. Owai... Not up there.

I think it could be anywhere from 58 to 61
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Old 12-14-2007, 11:36 PM   #923
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Default Re: R1 - Actual Song Difficulties V2

They do need more technos like Final Fantasy. Also Final Fantasy is around 60 err 61
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Old 12-15-2007, 12:44 PM   #924
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Default Re: R1 - Actual Song Difficulties V2

Choprite isn't that hard, I usually get like 4 misses or so, Epidermis i can't do at all. Choprite should be an easy FMO, around where None Would Escape would be.
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Old 12-15-2007, 02:27 PM   #925
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Default Re: R1 - Actual Song Difficulties V2

I think Choprite should be VC...
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Old 12-15-2007, 02:37 PM   #926
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Default Re: R1 - Actual Song Difficulties V2

IMO, Choprite should be a 78, between BF and MD. It gets BF by length and more difficult patterns, but doesn't have any extremely hard parts (like the 24th stream and odd syncopation of MD).
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Old 12-15-2007, 05:38 PM   #927
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Default Re: R1 - Actual Song Difficulties V2

IMO about 75 or 76
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Old 12-15-2007, 07:55 PM   #928
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Default Re: R1 - Actual Song Difficulties V2

Choprite is harder than MD IMO, it's 200 BPM and has many weird 4 framer patterns.

would be high-78 instead of low 79 though.
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Old 12-15-2007, 10:27 PM   #929
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Default Re: R1 - Actual Song Difficulties V2

also Kyuin = 74, I've been playing it lately in challenges and even when my computer lags chops and freezes it's easier to play than State of Emergency, just need to watch the 4-framers

and why is Gaussian Blur 80??? It's MUCH harder than Rottel and Lawn Wake, maybe harder than them combined!! The 1 handed trills, bursts, and jumpstreams make it an 82 for sure...NOT 80
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Old 12-15-2007, 11:56 PM   #930
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Default Re: R1 - Actual Song Difficulties V2

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and why is Gaussian Blur 80??? It's MUCH harder than Rottel and Lawn Wake, maybe harder than them combined!! The 1 handed trills, bursts, and jumpstreams make it an 82 for sure...NOT 80
I agree, except maybe high-81 instead of 82.
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Old 12-16-2007, 01:25 AM   #931
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Default Re: R1 - Actual Song Difficulties V2

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I agree, except maybe high-81 instead of 82.
I agree with you about it.
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Old 12-16-2007, 01:53 AM   #932
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Default Re: R1 - Actual Song Difficulties V2

Yell at the guy who rated it

I don't know why I rated it so low, the patterns totally piss me off.
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Old 12-16-2007, 11:03 AM   #933
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Default Re: R1 - Actual Song Difficulties V2

I forgot to add credits about you and Manti.

also, FFRmas songs are needed to be done.. =)
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Old 12-16-2007, 11:15 AM   #934
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Default Re: R1 - Actual Song Difficulties V2

I'll split them with Sulfer If he wants to do some of them. Otherwise, I can do them.
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Old 12-19-2007, 07:58 PM   #935
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Default Re: R1 - Actual Song Difficulties V2

I actually have a rather good sense of rating, I could help if necessary, though I doubt you'll need me...
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Old 12-19-2007, 07:59 PM   #936
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Default Re: R1 - Actual Song Difficulties V2

oh yeah, where is None Would Escape?? I still don't see it up there...

EDIT: Don't know about you, but {midnight} to me seems easier than Love Cheat!!!

I say this cause' I have FC'd Love Cheat only 7 times an none of them with good scores while I have 3-0-0-0 on {midnight}

Last edited by damanwithdaskillz; 12-19-2007 at 08:02 PM..
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Old 12-20-2007, 10:59 AM   #937
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Default Re: R1 - Actual Song Difficulties V2

updated FMO/FGO songs with a new awesome feature.

Difficulty rating of other newer songs is always appreciated.
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Old 12-20-2007, 02:57 PM   #938
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Default Re: R1 - Actual Song Difficulties V2

Nifty jx!
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Old 12-20-2007, 03:33 PM   #939
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Default Re: R1 - Actual Song Difficulties V2

awesome feature
and lol:
82 (P) AIM Anthem (736 Notes / BPM 110) {0,0,0,0,440}
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Old 12-20-2007, 04:24 PM   #940
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Default Re: R1 - Actual Song Difficulties V2

Cool new feature
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