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Old 10-16-2006, 07:57 PM   #9321
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Default Re: MapleStory

There's no money in selling anything other than a third job account.

Unless it has amazing equipment with lots of money.
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Old 10-16-2006, 08:58 PM   #9322
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Default Re: MapleStory

I'll admit, getting to 20 in an hour is a bit ridiculous, but 15 in about an hour wouldn't be too hard, especially as a warrior. Hit 10 really fast on Maple Island (especially with the new quests there, it's easy to rush to level 10. I ran through Maple Island several times trying to get different work gloves in JMS from that one guy, but after getting a few whites and one grey and realizing it was boring, I stopped), job advance, then run to Ossy and EQ yourself up. Eeeeeasy. Only because the exp ramps up around level 20 would getting 20 in under an hour be very hard.

PS: I BET I COULD GET TO LEVEL 151 ON KMS IN UNDER AN HOUR LOLLLLLLL
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So I've gone completely slack-ass and haven't done any work on creating games. =(

In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

So now I'm on Twitter @NoahWright.
And I write the blog for their website.

Plus I do cool programming in-house that you'll never see. =O
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Old 10-16-2006, 09:08 PM   #9323
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Default Re: MapleStory

lolol

Even without the insta-levelup NPC in lith, you could probably get to 100 in about a day's worth of training.

I calculated that my levels at Zombies, 50 times faster, would take 7 minutes on average. At 80, it would go even faster at 60x exp.
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Old 10-16-2006, 10:27 PM   #9324
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Default Re: MapleStory

And zombies probably aren't even as good as the undead stuff in Jipang. Anything flying in Jipang tends to be super ridiculous exp, and there are those level 60 (IIRC) ghosts that fly around that one part of Jipang. Yeah, KMST would get pretty freaking boring.

PS: I managed to procrastinate and am doing another program. It's due tomorrow night at like 11:45. Don't expect to see me on MS until after that. I also have tests and crap this week that I oughta study for, so really, I won't be seriously playing MS until about Thursday/Friday, and then it won't be till late cuz I have to go to my freaking job, rofl. I let **** stack up and suddenly I can't do anythiiiiiing. D=
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So I've gone completely slack-ass and haven't done any work on creating games. =(

In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

So now I'm on Twitter @NoahWright.
And I write the blog for their website.

Plus I do cool programming in-house that you'll never see. =O
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Old 10-16-2006, 10:39 PM   #9325
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Default Re: MapleStory

Twice. 2 **** drops first time. No drops second. :/


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Old 10-17-2006, 01:03 AM   #9326
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Default Re: MapleStory

I like how you only got 1% from that. Noah, both of us are so bad with procrastinating rofl...
O_o
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Old 10-17-2006, 10:34 AM   #9327
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Default Re: MapleStory

PROCRASTINATION = MORE FOURTH JOB VIDS TO SHOW YOU YAYYYYYY

Bowman: http://bowmanvideos.blogspot.com/200...-from-kms.html (helps you see the skills a bit better. Dragon pulse totally owns now cuz of the pushing O___O)
IL mage: http://see.daum.net/clip/ClipView.do?clipid=846719 (looks like it's HP based, since those are fairly weak monsters and different ones take different amounts. Also, I've heard that using this skill makes mosnters fire-weak, and that the corresponding FP skill makes monsters ice-weak. This means mages can train much more easily together and with WKs)
IL mage with quantum explosion: http://see.daum.net/clip/ClipView.do?clipid=846891 (charging makes a huge difference in damage and takes a while )
Hermit's new trap skill: http://see.daum.net/clip/ClipView.do?clipid=847060 (looks like a shadow-web type skill, honestly. I think it may do more % hp damage than web, though, so I dunno)

Overall, I think Wizet is realizing how ridiculously powerful they've made Mist, so they're making more damage-over-time skills for mages (and hermits, kinda). If these things stack (I need to test with Jason some time, but I dunno if Shadow Web and Mist stack...) then you could have a lot of people sitting around in chairs waiting for their monsters to die. Also, I don't know if the element-changing effect from those mage skills can affect bosses (given how weak they are and how ridiculously strong other 4th job stuff is, I wouldn't be surprised either way), but if they can it would make mages the ultimate to have for bosses. IL and FP mages both cast their thing and suddenly all your mages and WKs are doing 1.5x damage to Zakum. It'd make a huge friggin difference. o_O

Also, I think it's semi-obvious which skills we will definitely get. All this crap with SAMPLE will likely get changed a lot or scrapped completely, but things with finished animations (like that super fast archer skill) will most likely stay to the end. They will likely tweak and change things (dragon pulse is now very different than it was originally, for example), but I think we can already see which skills we'll be getting. =)

EDIT: Looks like they've added data for what is probably the GMS exclusive area in this patch. Check it out: http://www.sleepywood.net/forum/show....php?t=1087044
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So I've gone completely slack-ass and haven't done any work on creating games. =(

In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

So now I'm on Twitter @NoahWright.
And I write the blog for their website.

Plus I do cool programming in-house that you'll never see. =O

Last edited by evilbutterfly; 10-17-2006 at 10:44 AM..
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Old 10-17-2006, 10:52 AM   #9328
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Default Re: MapleStory

Quote:
Originally Posted by evilbutterfly View Post
Overall, I think Wizet is realizing how ridiculously powerful they've made Mist, so they're making more damage-over-time skills for mages (and hermits, kinda). If these things stack (I need to test with Jason some time, but I dunno if Shadow Web and Mist stack...) then you could have a lot of people sitting around in chairs waiting for their monsters to die. Also, I don't know if the element-changing effect from those mage skills can affect bosses (given how weak they are and how ridiculously strong other 4th job stuff is, I wouldn't be surprised either way), but if they can it would make mages the ultimate to have for bosses. IL and FP mages both cast their thing and suddenly all your mages and WKs are doing 1.5x damage to Zakum. It'd make a huge friggin difference. o_O

Also, I think it's semi-obvious which skills we will definitely get. All this crap with SAMPLE will likely get changed a lot or scrapped completely, but things with finished animations (like that super fast archer skill) will most likely stay to the end. They will likely tweak and change things (dragon pulse is now very different than it was originally, for example), but I think we can already see which skills we'll be getting. =)

EDIT: Looks like they've added data for what is probably the GMS exclusive area in this patch. Check it out: http://www.sleepywood.net/forum/show....php?t=1087044

What's Mist? Btw do you have any 4th job videos for crusaders or WK's?

Squeeeeeeeeeeeeeeeek you should play again =(
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Old 10-17-2006, 12:14 PM   #9329
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Default Re: MapleStory

Mist, as in Poison Mist. As in my favorite skill ever. As in being able to outdamage any class in the game. As in if you don't believe me look at this shizzle mah frizzle:



HOW CAN YOU NOT KNOW WHAT MIST IS!?

NOTE: I am sitting down while doing that damage EVERY SECOND to those 20+ (just eyeballing it, I dunno how many are there exactly, I'd say I'm doing about 25k/sec at least) sharks with a level 25 skill that I cast about 3 times.
ALSO NOTE: I could be doing this exact same damage at level 78, had I done a pure mist build. Granted, I might not be able to kill the finally 1hp of the sharks myself because I'd miss them at 78, but I could at least get them to 1hp. =)


Anywho, I haven't seen in 4th job vids for saders or WKs, but saders get that purple combo (proto posted a pic before) which basically counts as 5 more orbs. WKs get holy charge, which a lot of people are mad about, because it's currently the same % increase in attack as fire charge. =\
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So I've gone completely slack-ass and haven't done any work on creating games. =(

In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

So now I'm on Twitter @NoahWright.
And I write the blog for their website.

Plus I do cool programming in-house that you'll never see. =O
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Old 10-17-2006, 01:45 PM   #9330
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Default Re: MapleStory

Quote:
Originally Posted by DHS1 View Post
Squeeeeeeeeeeeeeeeek you should play again =(
Give me many good reasons to play again.

Coming from you, I can't think of anything you could say to make me want to play again. YOU UTILIZE SCRIPTS TO BOT / HACK CHARACTERS BECAUSE YOU DON'T LIKE LEVELING.
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Old 10-17-2006, 01:52 PM   #9331
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Default Re: MapleStory

lol... He owns 2 level 100+ characters and didn't know what poison mist was. Fail.

Then again I know a woman who didn't know where Henesys Hunting Ground was, and she's a legit 12x ice/lit mage. Also she doesn't know what most skills are of other classes.... >.> Like come on........
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Old 10-17-2006, 02:02 PM   #9332
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Default Re: MapleStory

There exist many people who don't know the basics of the game because they only focus on themselves.

Then there are people like me who knew way too much and wrote guides about it for the people who know nothing.

See, I could understand not knowing HHG though. To me, it was always one of the worst places to train with just how crowded it always was. I never even went there until the official client came out.

I knew the map but not the name. It might have been the same for her case. Only certain maps have names. Pig Beach, Slime Tree, HHG, Zombies, etc. We name them primarily based on what's in them if the name of the map isn't good enough. Slime Tree is named because it's a tree filled only with slimes. The official name is long and confusing with the other maps in Ellinia, but we all know Slime Tree and where it can be found.

Same with Horny Mush tree. I'm pretty sure we all know which one that (or those) are.
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Old 10-17-2006, 02:14 PM   #9333
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Default Re: MapleStory

Any word on cleric 4th job skills? Bishops I believe..
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Old 10-17-2006, 04:55 PM   #9334
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Default Re: MapleStory

That GMS exclusive is a bunch of crap in my opinion. Jipang pl0x.
O_o
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Old 10-17-2006, 05:11 PM   #9335
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Default Re: MapleStory

Yeah, looks kinda weird... hopefully the monsters will be good >_>
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Old 10-17-2006, 05:18 PM   #9336
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Default Re: MapleStory

Candles and Cakes.
O_o
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Old 10-17-2006, 05:34 PM   #9337
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Default Re: MapleStory

Quote:
Originally Posted by ckj846 View Post
That GMS exclusive is a bunch of crap in my opinion. Jipang pl0x.
O_o
pix plz.

I have no idea what you're talking about >_>
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Old 10-17-2006, 05:48 PM   #9338
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Default Re: MapleStory

Quote:
Originally Posted by Squeek View Post
pix plz.

I have no idea what you're talking about >_>
Quote:
Originally Posted by evilbutterfly View Post
EDIT: Looks like they've added data for what is probably the GMS exclusive area in this patch. Check it out: http://www.sleepywood.net/forum/show....php?t=1087044
Oh.
O_o
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Old 10-17-2006, 07:07 PM   #9339
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Default Re: MapleStory

It was an edit and after a wall of text >_>
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Old 10-17-2006, 07:40 PM   #9340
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Default Re: MapleStory

Little preface: The Crips, originating in Los Angeles, California, are one of the oldest, largest, most violent and most notorious gangs in the United States. They have been involved in murders, robberies and drug dealing in the Los Angeles area. The Crips are mostly identified by the blue color worn by their members. What was once a single gang is now a loose network of "franchises" around the United States. The gang is composed of African Americans. The gang has an intense rivalry with the Bloods.

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