08-17-2012, 01:17 AM | #881 |
The FFRchiver
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Re: The Unofficial FFR RPG [Beta]
Alright I just sent a few ideas to you for mobs Zeta!
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08-17-2012, 01:31 AM | #882 |
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Re: The Unofficial FFR RPG [Beta]
ded.
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08-17-2012, 01:33 AM | #883 |
soleil ardent
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Re: The Unofficial FFR RPG [Beta]
rip
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08-17-2012, 01:46 AM | #884 |
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Re: The Unofficial FFR RPG [Beta]
WOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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08-17-2012, 01:47 AM | #885 |
(ಠ⌣ಠ)
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Re: The Unofficial FFR RPG [Beta]
LOL
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08-17-2012, 01:48 AM | #886 |
🥓<strong><span style="col
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Re: The Unofficial FFR RPG [Beta]
okay, i died
edit: WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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08-17-2012, 01:49 AM | #887 |
Snivy! Dohoho!
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Re: The Unofficial FFR RPG [Beta]
WOOOOOOOOOOOOOOOOOOOOO
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08-17-2012, 01:54 AM | #888 |
FFR R1 Vaporeon
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Re: The Unofficial FFR RPG [Beta]
ROFL
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08-17-2012, 01:58 AM | #889 |
The FFRchiver
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Re: The Unofficial FFR RPG [Beta]
Woooooooooooo!
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08-17-2012, 02:06 AM | #890 |
(ಠ⌣ಠ)
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Re: The Unofficial FFR RPG [Beta]
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08-17-2012, 02:08 AM | #891 |
I catch fruit
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Re: The Unofficial FFR RPG [Beta]
If only I didn't suck at Chaosmaid I would be able to beat this mob.
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08-17-2012, 02:38 AM | #892 |
🥓<strong><span style="col
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Re: The Unofficial FFR RPG [Beta]
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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08-17-2012, 12:09 PM | #893 | |
Rhythm is Magic
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Re: The Unofficial FFR RPG [Beta]
Are we allowed to suggest skill token songs? For a daily mob it may not make sense, but for other events and such it seems to fit the analogy of having to meet certain conditions before facing a boss or advancing the pl-
o_o On another note, it just occurred to me (again) that so far we are lacking any sort of plot. Which is fine since this is a different kind of RPG, but it would still be cool to see something like that implemented. I know the FFR RPG is more like an MMO, which have different ways of handling that, and I know this is still beta and still in development. I guess I am really excited for when we start having events other than daily mobs (which are great, do not get me wrong) and it starts to feel less like simply grinding for level. Again, I know you are working hard and I am trying to be patient. I am not trying to say go faster, just showing my excitement for a mechanic already announced. P.S. Justin: The thread cannot contain your excitement, i.e., please do not stretch the page. Thanks. xD
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08-17-2012, 12:22 PM | #894 |
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Re: The Unofficial FFR RPG [Beta]
Master Maid is giving me too much trouble to reAAA :/ always the same damn score.. is there any incentive to AAA all the songs?
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Last edited by mrpreggers; 08-17-2012 at 01:05 PM.. |
08-17-2012, 03:00 PM | #895 |
The FFRchiver
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Re: The Unofficial FFR RPG [Beta]
You get the same amount of experience if you beat the mob, regardless what your results are, so no.
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08-17-2012, 03:26 PM | #896 |
Ż\_(ツ)_/Ż
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Re: The Unofficial FFR RPG [Beta]
WOOOOO also LOL Maid of Fire XD
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08-17-2012, 03:28 PM | #897 |
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Re: The Unofficial FFR RPG [Beta]
If you AAA them all, the Coup de Grace increases. We have yet to find a viable use for coup de grace's and mob defeats. If you have ideas, please PM The FFR RPG. We are always open to suggestions and ideas. If you have a concern with the current released content post in this thread.
Also, there won't be a new mob posted tonight....there will be..another................thing.
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08-17-2012, 03:31 PM | #898 |
FFR R1 Vaporeon
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Re: The Unofficial FFR RPG [Beta]
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08-17-2012, 03:53 PM | #899 |
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Re: The Unofficial FFR RPG [Beta]
T-Minus:
1 hour 8 minutes 68 minutes 4080 seconds etc.
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08-17-2012, 03:58 PM | #900 | |
Rhythm is Magic
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Re: The Unofficial FFR RPG [Beta]
Woohoo!
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