Ingame Song Information

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  • jimerax
    FFR Simfile Author
    FFR Music Producer
    • Nov 2003
    • 8185

    #616
    Re: R1 - Actual Song Difficulties V2

    ESC is challenging for PA difficulty.
    DT Rabbit is where should be I guess. Improv is possibly low 4.
    will fix shortest songs later.

    New songs.

    Expedite (514 Notes / BPM 144) - 39
    K8107 (1071 Notes / BPM 180) - 77
    Excite Bike (32 Notes / BPM 130) - 04
    {Losing Touch} (728 Notes / BPM 188) - 41
    Seven (777 Notes / BPM 140) - 65
    the Dream of Scarlet (474 Notes / BPM 200) - 64
    Bomb the Base (326 Notes / BPM 134) - 14
    Robotix (822 Notes / BPM 150) - 63

    Fall (826 Notes / BPM 180) - 58
    Samurai Road (700 Notes / BPM 160) - 53

    Manhattan Sapphire (945 Notes / BPM 106) - 40

    Comment

    • Zygorf
      FFR Player
      • Oct 2005
      • 6

      #617
      Re: R1 - Actual Song Difficulties V2

      Why is Takecore of yourself so high? I'm not that good... but at my skill level it seems to me CIA rave / Attack of One MInute / Uber rave / etc. are all harder than Takecore of Yourself.

      Also on a sidenote. I think Hyper Pressure is too high... its one of the only challenging songs i can FC more than 1/5 times i play it.

      EDIT: Max Forever seems harder than alot of the challenging songs.
      Last edited by Zygorf; 05-17-2007, 08:21 PM.

      Comment

      • Brilliant Dynamite Neon
        nobody fiffers anymore.
        FFR Simfile Author
        • Dec 2006
        • 2440

        #618
        Re: R1 - Actual Song Difficulties V2

        lack of update
        ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

        Thanks for the memories, folks. u da bes

        Comment

        • moches
          FFR Player
          • Aug 2005
          • 3996

          #619
          Re: R1 - Actual Song Difficulties V2

          69 (T) Takecore of Yourself (1489 Notes / BPM 184)

          Yeah, Takecore shouldn't be so high. The definition of Expert:

          Expert: Difficult to read songs that are still doable, though not FC'able, by most good people without keysmashing. May contain very fast streams of sixteenth notes, and some 32nd notes in moderation. Requires far more skill than Advanced to rack up a sizeable combo.

          Takecore is hard to read, yes. It is doable, *and FC'able* (I Full Comboed a few minutes ago). It also *doesn't contain streams, more of bursts because of the short breaks in between movements, and no 32nd notes whatsoever*. Also, it is *soooooo easy to rack up big combos on Takecore*. Even before I couldn't FC Attack Of One Minute (still can't), Playdoh (still can't), and Evil Approaches (STILL CAN'T!), I was getting regular combos of 700-900 on Takecore.

          More of a 65 or 66 than a 69. What do you think?

          EDIT: Zygorf, MAX Forever is only hard because of the stamina factor. It's like 6 minutes long. Try working on stamina-building songs like Flight Of The Bumblebee.

          Comment

          • Tasselfoot
            Retired BOSS
            FFR Simfile Author
            • Jul 2003
            • 25185

            #620
            Re: R1 - Actual Song Difficulties V2

            also trills are more difficult to PA than other patterns of stream.
            RIP

            Comment

            • jimerax
              FFR Simfile Author
              FFR Music Producer
              • Nov 2003
              • 8185

              #621
              Re: R1 - Actual Song Difficulties V2

              Takecore is low 5, because of high BPM and tricky rhythms including trills.

              MAX forever is long, but actually kind for one-handed or pad.

              Comment

              • ego
                Banned
                • Apr 2007
                • 141

                #622
                Re: R1 - Actual Song Difficulties V2

                yes

                Comment

                • Shadow_Hunter
                  FFR Player
                  • Feb 2007
                  • 1276

                  #623
                  Re: R1 - Actual Song Difficulties V2

                  I highly think Klung Klung is harder than Get Down. Klung is more challenging due to decently high BPM, tricky runningmen, and long trills. Get Down has very few trills, 1 or 2 -easy- runningmen and a lower BPM. What do you think?

                  Originally posted by Synthlight
                  Kirby

                  Cheers,

                  Synthlight

                  Comment

                  • Doug31
                    Falcon Paaaauuuunch!!!!!!
                    FFR Simfile Author
                    • Jun 2004
                    • 6811

                    #624
                    Re: R1 - Actual Song Difficulties V2

                    I kind of want to agree, since I have a lot more trouble with Klung Kung, as well, but it looks like something that should be a lot easier for indexes to me, so it's probably about where it should be.

                    Comment

                    • jimerax
                      FFR Simfile Author
                      FFR Music Producer
                      • Nov 2003
                      • 8185

                      #625
                      Re: R1 - Actual Song Difficulties V2

                      Get Down has also decent amount of trills, and jump-gallops that are the hardest thing on this song. and maybe, because of the sync.

                      Klung is pretty easy for stream-masters and really hard for those who suck at runningmen/trills.

                      Those two are pretty close at the difficulty, though.

                      Comment

                      • Zygorf
                        FFR Player
                        • Oct 2005
                        • 6

                        #626
                        Re: R1 - Actual Song Difficulties V2

                        I just did a 5 miss run on Ride Out on my second time playing it (im not very good).... I cant do anywhere near that on CIA Rave. Do I just suck at CIA Rave, or is it harder than many of the challenging/very challenging songs?

                        Comment

                        • magirocker
                          FFR Player
                          • Jan 2007
                          • 470

                          #627
                          Re: R1 - Actual Song Difficulties V2

                          Oh the new 40k creds secret song needs to be added...
                          AAA's: 158 + Tokens
                          Best: Wisdom/The Prototype
                          Newest:GO!

                          Comment

                          • Doug31
                            Falcon Paaaauuuunch!!!!!!
                            FFR Simfile Author
                            • Jun 2004
                            • 6811

                            #628
                            Re: R1 - Actual Song Difficulties V2

                            Originally posted by magirocker
                            Oh the new 40k creds secret song needs to be added...
                            I think JX knows what the new songs are. No one can update something like this once every 5 minutes though. To me, the new 40k creds secret song K8107 seems like a 77, but nothing is ever the same as what it seems like to me.

                            Comment

                            • jimerax
                              FFR Simfile Author
                              FFR Music Producer
                              • Nov 2003
                              • 8185

                              #629
                              Re: R1 - Actual Song Difficulties V2

                              yea I know I should update it.

                              Maybe update frequency is getting lower because ingame rating is accurate now.

                              Comment

                              • Tasselfoot
                                Retired BOSS
                                FFR Simfile Author
                                • Jul 2003
                                • 25185

                                #630
                                Re: R1 - Actual Song Difficulties V2

                                that's cause i'm awesome. but don't forget about main page updates JX.
                                RIP

                                Comment

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