Ingame Song Information

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • #616
    ★★★★★
    FFR Simfile Author
    FFR Music Producer
    jimerax
    • Nov 2003
    • 8185

    Re: R1 - Actual Song Difficulties V2

    ESC is challenging for PA difficulty.
    DT Rabbit is where should be I guess. Improv is possibly low 4.
    will fix shortest songs later.

    New songs.

    Expedite (514 Notes / BPM 144) - 39
    K8107 (1071 Notes / BPM 180) - 77
    Excite Bike (32 Notes / BPM 130) - 04
    {Losing Touch} (728 Notes / BPM 188) - 41
    Seven (777 Notes / BPM 140) - 65
    the Dream of Scarlet (474 Notes / BPM 200) - 64
    Bomb the Base (326 Notes / BPM 134) - 14
    Robotix (822 Notes / BPM 150) - 63

    Fall (826 Notes / BPM 180) - 58
    Samurai Road (700 Notes / BPM 160) - 53

    Manhattan Sapphire (945 Notes / BPM 106) - 40

    Comment

    • #617
      FFR Player
      Zygorf
      • Oct 2005
      • 6

      Re: R1 - Actual Song Difficulties V2

      Why is Takecore of yourself so high? I'm not that good... but at my skill level it seems to me CIA rave / Attack of One MInute / Uber rave / etc. are all harder than Takecore of Yourself.

      Also on a sidenote. I think Hyper Pressure is too high... its one of the only challenging songs i can FC more than 1/5 times i play it.

      EDIT: Max Forever seems harder than alot of the challenging songs.
      Last edited by Zygorf; 05-17-2007, 09:21 PM.

      Comment

      • #618
        nobody fiffers anymore.
        FFR Simfile Author
        Brilliant Dynamite Neon
        • Dec 2006
        • 2440

        Re: R1 - Actual Song Difficulties V2

        lack of update
        ~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~

        Thanks for the memories, folks. u da bes

        Comment

        • #619
          FFR Player
          moches
          • Aug 2005
          • 3996

          Re: R1 - Actual Song Difficulties V2

          69 (T) Takecore of Yourself (1489 Notes / BPM 184)

          Yeah, Takecore shouldn't be so high. The definition of Expert:

          Expert: Difficult to read songs that are still doable, though not FC'able, by most good people without keysmashing. May contain very fast streams of sixteenth notes, and some 32nd notes in moderation. Requires far more skill than Advanced to rack up a sizeable combo.

          Takecore is hard to read, yes. It is doable, *and FC'able* (I Full Comboed a few minutes ago). It also *doesn't contain streams, more of bursts because of the short breaks in between movements, and no 32nd notes whatsoever*. Also, it is *soooooo easy to rack up big combos on Takecore*. Even before I couldn't FC Attack Of One Minute (still can't), Playdoh (still can't), and Evil Approaches (STILL CAN'T!), I was getting regular combos of 700-900 on Takecore.

          More of a 65 or 66 than a 69. What do you think?

          EDIT: Zygorf, MAX Forever is only hard because of the stamina factor. It's like 6 minutes long. Try working on stamina-building songs like Flight Of The Bumblebee.

          Comment

          • #620
            Retired BOSS
            FFR Simfile Author
            Tasselfoot
            • Jul 2003
            • 25185

            Re: R1 - Actual Song Difficulties V2

            also trills are more difficult to PA than other patterns of stream.
            RIP

            Comment

            • #621
              ★★★★★
              FFR Simfile Author
              FFR Music Producer
              jimerax
              • Nov 2003
              • 8185

              Re: R1 - Actual Song Difficulties V2

              Takecore is low 5, because of high BPM and tricky rhythms including trills.

              MAX forever is long, but actually kind for one-handed or pad.

              Comment

              • #622
                Banned
                ego
                • Apr 2007
                • 141

                Re: R1 - Actual Song Difficulties V2

                yes

                Comment

                • #623
                  FFR Player
                  Shadow_Hunter
                  • Feb 2007
                  • 1276

                  Re: R1 - Actual Song Difficulties V2

                  I highly think Klung Klung is harder than Get Down. Klung is more challenging due to decently high BPM, tricky runningmen, and long trills. Get Down has very few trills, 1 or 2 -easy- runningmen and a lower BPM. What do you think?

                  Originally posted by Synthlight
                  Kirby

                  Cheers,

                  Synthlight

                  Comment

                  • #624
                    Falcon Paaaauuuunch!!!!!!
                    FFR Simfile Author
                    Doug31
                    • Jun 2004
                    • 6811

                    Re: R1 - Actual Song Difficulties V2

                    I kind of want to agree, since I have a lot more trouble with Klung Kung, as well, but it looks like something that should be a lot easier for indexes to me, so it's probably about where it should be.

                    Comment

                    • #625
                      ★★★★★
                      FFR Simfile Author
                      FFR Music Producer
                      jimerax
                      • Nov 2003
                      • 8185

                      Re: R1 - Actual Song Difficulties V2

                      Get Down has also decent amount of trills, and jump-gallops that are the hardest thing on this song. and maybe, because of the sync.

                      Klung is pretty easy for stream-masters and really hard for those who suck at runningmen/trills.

                      Those two are pretty close at the difficulty, though.

                      Comment

                      • #626
                        FFR Player
                        Zygorf
                        • Oct 2005
                        • 6

                        Re: R1 - Actual Song Difficulties V2

                        I just did a 5 miss run on Ride Out on my second time playing it (im not very good).... I cant do anywhere near that on CIA Rave. Do I just suck at CIA Rave, or is it harder than many of the challenging/very challenging songs?

                        Comment

                        • #627
                          FFR Player
                          magirocker
                          • Jan 2007
                          • 470

                          Re: R1 - Actual Song Difficulties V2

                          Oh the new 40k creds secret song needs to be added...
                          AAA's: 158 + Tokens
                          Best: Wisdom/The Prototype
                          Newest:GO!

                          Comment

                          • #628
                            Falcon Paaaauuuunch!!!!!!
                            FFR Simfile Author
                            Doug31
                            • Jun 2004
                            • 6811

                            Re: R1 - Actual Song Difficulties V2

                            Originally posted by magirocker
                            Oh the new 40k creds secret song needs to be added...
                            I think JX knows what the new songs are. No one can update something like this once every 5 minutes though. To me, the new 40k creds secret song K8107 seems like a 77, but nothing is ever the same as what it seems like to me.

                            Comment

                            • #629
                              ★★★★★
                              FFR Simfile Author
                              FFR Music Producer
                              jimerax
                              • Nov 2003
                              • 8185

                              Re: R1 - Actual Song Difficulties V2

                              yea I know I should update it.

                              Maybe update frequency is getting lower because ingame rating is accurate now.

                              Comment

                              • #630
                                Retired BOSS
                                FFR Simfile Author
                                Tasselfoot
                                • Jul 2003
                                • 25185

                                Re: R1 - Actual Song Difficulties V2

                                that's cause i'm awesome. but don't forget about main page updates JX.
                                RIP

                                Comment

                                Working...