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#61 |
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Snivy! Dohoho!
Join Date: Mar 2006
Age: 35
Posts: 6,161
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What am I looking at?
...I don't know... I'm scared... |
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#62 |
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ごめんなさい (/ω\)
Join Date: Aug 2012
Age: 30
Posts: 2,290
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I might get Fennekin and keep him at evo 1 cuz cute and challenge.
But then again I always stick to Grass Starters when I play the first time. I like them more. |
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#63 |
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Retired One-Hander
Join Date: Jan 2008
Location: Seattle, Washington
Age: 32
Posts: 2,436
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Ugh, why don't I have a 3DS? (and am too poor to get one) I've owned at least one game in every generation since 1998, but it looks like I might have to skip this time.
![]() But if I do manage to procure a 3DS before release, I'd likely go with either Chespin or Froakie (I never was a big fan of the Fire-type starter pokemon).
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#64 |
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☆Ξ Phantasy Star Legend Ξ☆
Join Date: Jun 2005
Age: 36
Posts: 565
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Is it just me, or does the 'trying to be different' argument seem pretty weak?
I understand new things can be better. However, how much can you change before the game becomes unrecognizable? I haven't played Pokemon since 2nd gen. The first thing I noticed about the new game is the fighting scene. Coming from my old Gameboy Color days, watching those 3D animations of pokemon battling seems like it could get tiring. In my opinion, trying too hard to change is just as bad as trying too hard to stay the same.
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#65 | |||
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FFR Veteran
Join Date: Aug 2009
Location: London, Ontario
Age: 39
Posts: 1,196
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Thankfully there's stuff that requires strategy too, like the Battle Tower, Battle Subway and online matches, if that's what you're into. People complaining about challenge don't know how to Pokemon. They DID throw a lot of stuff in for old fans. Quote:
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#66 |
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shots FIRED
Global Moderator, User Support
Join Date: Oct 2003
Location: Edmonton, AB
Age: 37
Posts: 8,448
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I don't see it as "trying too hard to change" as it is just the natural evolution of the games, and our perception being further distanced from nostalgia of older generations. Every newer generation becomes a greater challenge for developers to come up with new ideas, from gameplay to the designs of the Pokemon. If anything, I think they're being wonderfully creative.
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#67 | |
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☆Ξ Phantasy Star Legend Ξ☆
Join Date: Jun 2005
Age: 36
Posts: 565
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Quote:
However, I was mainly focusing on that video's arguments. Most of them were just as bad as the obviously fake ones the author created to make those who are against the new version look bad. I'm pretty sure some people have good arguments, such as; "It's not easy remembering all of those Pokemon, especially when you haven't played for awhile. A good aspect of the older generations was the reasonable amount of Pokemon. You still had to put effort into memorizing them all. However, you could do it within a reasonable amount of time. It's not easy to jump into a game that has more information in it than a college-grade text book.".
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Last edited by dragon890x; 01-9-2013 at 06:48 PM.. |
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#68 |
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shots FIRED
Global Moderator, User Support
Join Date: Oct 2003
Location: Edmonton, AB
Age: 37
Posts: 8,448
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What I'm more worried about is how much space each game pack/cartridge has to fit in more Pokemon. In future generations, will there be room to fit them all? I really wouldn't want to see some Pokemon getting the boot from the game because of a lack of memory space. Nearly as bad is the thought of getting fewer Pokemon in each new generation to accomodate for space.
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#69 | |
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Can't handle my ÆØÅ
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:P |
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#70 | |
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FFR Player
Join Date: Aug 2007
Age: 33
Posts: 8,548
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Also you may have forgotten this since it's been a while... But there's always been a way to turn them off. I don't see why that would change. Watching the original animations is cool and even some of the original music tops out the remixes (tldr See Blue's theme. Sorry Nintendo, leave that shit alone.) The game tries to not only be new and refreshing, but it also tries to maintain it's original game play style. Which can't be easy, but to be honest aside from Gen three, this was really well accomplished. I found when I returned to the Pokemon games (which is shortly before black and white came out) with a play through of Platinum I found it extremely refreshing. I actually had trouble figuring out what sort of Pokemon to use and sometimes where to go. tldr: Pokemon easily has been attempting something extremely difficult and it can be argued either way if it was done well or not. People who complain there are "too many" don't realize how bored they'd be with only the originals. I'll tell you if they hadn't added dark types or steal into the game, it would have died off very quickly. Be a little more optimistic here people. and I do want to punch myself for adding that. |
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#71 | |
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FFR Player
Join Date: Jun 2007
Age: 33
Posts: 988
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#72 |
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¯\_(ツ)_/¯
Join Date: Sep 2007
Age: 36
Posts: 1,837
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More is not the issue for me at all. The problem is that the new pokemon designs don't match the old generations in terms of design principles. They've deviated from the original style of pokemon into a newer, polished, alien-like kind of pokemon style which breaks the consistency big time. Imagine a game like warcraft suddenly changing to a realistic style. That would take away the core design that makes warcraft warcraft. Same has happened to pokemon imo.
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#73 | |
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☆Ξ Phantasy Star Legend Ξ☆
Join Date: Jun 2005
Age: 36
Posts: 565
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Quote:
Also, I see the last line as pretty accurate. I recall a Pokemon guide I once owned during 2nd gen that was pretty huge, bigger than most of my current school books. I couldn't imagine one made for 6th gen. I'm pretty sure that even if you didn't include those notorious 'unofficial rules' for the game, there would still be a sizable amount of information left for the player to memorize.
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Last edited by dragon890x; 01-9-2013 at 07:10 PM.. |
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#74 |
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←↓↑→ Lets Bang? ←↓↑→
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No fuss here. I've played every single game inside and out I've caught every pokemon available. Including those special event pokemon. I plan to do the same with BW2 and XY. The game itself is not what draws me yet more the experience of catching all and leveling them to lvl 99. Yes I did once upon a time have an unlimited supply of masterball and rare candies exploiting the glitch in Emerald. But I did the masterball for the balls themselves when thrown.
Aside from this I enjoy catching each pokemon in order to lvl each evolution to 99. Say catching a pidgey and forcing it to lvl 99 without evolving and next evolution and so on. So this keeps me entertained. |
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#75 | |
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FFR Player
Join Date: Aug 2005
Location: Banned
Posts: 1,770
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dude look at this map does that look like a straight line to you? at least they put some effort into making it look like a conceivably real place, unlike this fuckin thing: ![]() for real in BW you have to backtrack like, once, and you HAVE to use fly or retrace your steps (from my understanding the sequels are not much different) in RSE you have to backtrack a few times, but for almost all of them there's another route added in so you can loop around if you want to
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#76 | |
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FFR Veteran
Join Date: Aug 2009
Location: London, Ontario
Age: 39
Posts: 1,196
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It doesn't matter how branchy the maps look. The maps don't represent the routes. Neither of the games let you start in a city of your choice and follow your own path in any direction you wanted toward becoming the champion. You started in the same place and went to the same destinations in the same order every time you started a new game. There are complex areas in both generations that are only shown as dots or squares on the maps you posted. Both games are linear enough to make it clear that a free roaming world is the opposite of what the series was going for on a macro level, although both games did still include interesting routes. What difference does it make if Black is 97 percent linear and Ruby is only 94? If you don't like 5th gen then fine, but it's not for the reason you're saying it is, because that reason isn't real.
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I mean, shit, they even used Liberty Island's name IN-GAME, although they changed it to Liberty Garden.
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Last edited by Mike Weedmark; 01-9-2013 at 11:00 PM.. |
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#77 |
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stepmania archaeologist
Join Date: Aug 2005
Age: 36
Posts: 4,092
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Wouldn't you like to know
![]() Don't worry, we'll be fine. Some Blu-Ray discs can hold up to ~150GB of information, so video games can definitely have at least that. The question is just how much detail they are able to put into the game world. You could probably go over that limit by putting a humongous amount of detail in for everything, but it really only takes a few KB or so to store the basics for one species (think Red/Blue level graphics and info).
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#78 |
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Fractals!
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I'm not surprised. They managed the same thing with Zoroark.
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#79 |
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ITG playing fur
Join Date: Jul 2008
Location: USA
Posts: 3,661
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And Zangoose(especially Zangoose), Lucario, Blaziken, every Eevee evolution, etc etc.
Im just naming the ones I've seen in the past few weeks.
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#80 | |
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FFR Veteran
Join Date: Dec 2007
Posts: 1,251
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