12-11-2017, 10:47 PM | #61 |
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Join Date: Mar 2007
Location: Squat Rack
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
thank youuuuuuu
it's less stable on 1.0 compared to 11 and 14 (both versions I normally use) but no abrupt pauses or massive frame skips every 20 seconds on rates, so I'll take it for sure |
12-12-2017, 07:59 AM | #62 |
D7 Elite Keymasher
Join Date: Jan 2008
Location: In My Room, 10101
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
Wait, i thought flash only went up to like 12? Non rates work on my flash player up to about level 50 songs but still would like to be able to actually play/aaa songs not just do poorly XD
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Thee Burstinator [SIGPIC][/SIGPIC] Last edited by SK8R43; 12-12-2017 at 11:11 AM.. |
12-12-2017, 11:30 AM | #63 |
[Nobody liked that.]
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
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12-12-2017, 12:04 PM | #64 |
Sylphid
Join Date: Sep 2017
Posts: 533
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
I'd like in. I enjoy having others pick the songs
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12-12-2017, 12:49 PM | #65 |
Washed and Irrelevant D7
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Age: 27
Posts: 1,804
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
cant participate cuz busy, but sent a few credits your way. glhf all
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12-12-2017, 01:16 PM | #66 |
FFR Player
Join Date: Jan 2007
Posts: 161
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
in
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12-12-2017, 01:31 PM | #67 |
[Nobody liked that.]
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
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12-12-2017, 01:41 PM | #68 |
D7 Elite Keymasher
Join Date: Jan 2008
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
Where can i find the latest? Just google? The standalone guide only goes to 12.
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Thee Burstinator [SIGPIC][/SIGPIC] |
12-12-2017, 02:05 PM | #69 |
FFR Player
Join Date: Dec 2017
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
oh yes my good sir i would like to join
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12-12-2017, 08:03 PM | #70 |
FFR Player
Join Date: Nov 2016
Posts: 3
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
Count me in!!! It'll be my first tournament!
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12-13-2017, 12:17 AM | #71 | ||
Kawaii Desu Ne?
Join Date: Dec 2007
Location: The Kawaiian Island~
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
Updated to here!
Awesome, thanks for the credz! Quote:
Quote:
I can send you a link via PM Last edited by reuben_tate; 12-13-2017 at 12:18 AM.. |
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12-13-2017, 03:48 AM | #72 |
Why hello there ( ^_^)ノ
Join Date: Nov 2017
Age: 21
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
Ok so for the tournament you answered my question about the goods now on the first post does it mean " Misses/Averages/Boos are also ok as long as your raw score is equivalent to X goods or less." Does this mean that we can get as many misses/averages/boos as we want as long as we keep the goods lower than the amount it generated?
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12-13-2017, 03:48 AM | #73 |
Why hello there ( ^_^)ノ
Join Date: Nov 2017
Age: 21
Posts: 21
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
and btw im in :L
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12-13-2017, 04:30 AM | #74 | |
Kawaii Desu Ne?
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Location: The Kawaiian Island~
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
To answer your question, you're allowed to have averages/misses/boos, but only to a certain extent. Say for example, that the maximum raw score on a song is 23100. A score with 12 goods (and the rest perfects) would have a raw score of 23100 - (25*12) = 22800 so if the requirement was to get a score that was equivalent to 12 goods or better, you'd need to get a raw score of at least 22800. In order to help with this, I'll also post the equivalent raw score that you need to get for every round.
I'm going to borrow from Dossar's Concise Guide To FFR Scoring Types to help illustrate how you can determine how many goods your score is equivalent to: Quote:
-For a good, you get a 25 points when you could have gotten 50 points for a perfect so you missed out on 25 points. -Similarly for an average, you are missing out on 50-5 = 45 points -For a miss, you miss the full 50 points for the perfect plus you get penalized 10 points for the actual miss for a total of 60 points that you're missing out on. -You don't need to give up a perfect in order to get a boo, so you're just missing out on 5 points by hitting a boo. Using this, we can calculate how much each judgement is in terms of goods in terms of the points that you're missing out on: -1 good = 1 good -1 average = (45 missed points)(1 good / 25 missed points) = 1.8 goods -1 miss = (60 missed points)(1 good / 25 missed points) = 2.4 goods -1 boo = (5 missed points)(1 good / 25 missed points) = 0.2 goods Therefore, you're score is equivalent to getting X goods (with the rest perfects) where: X = G + 1.8A + 2.4M + 0.2B where G, A, M, and B are the number of goods, averages, misses, and boos in your score respectively. |
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12-13-2017, 04:33 AM | #75 |
Kawaii Desu Ne?
Join Date: Dec 2007
Location: The Kawaiian Island~
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
You don't need to use this formula though, like I said, I'll post the equivalent minimum raw score that you'll need to achieve every round.
By the formula, an average is roughly 2 goods, a miss is roughly 2.5 goods, and there are 5 boos in a good so these rules of thumb can be used to quickly estimate how many goods your score is equivalent to. |
12-13-2017, 04:51 AM | #76 | |
FFR Player
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
Quote:
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12-13-2017, 05:00 AM | #77 | |
Kawaii Desu Ne?
Join Date: Dec 2007
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
Quote:
Each round will last 1 week and I'll post the song name and the maximum number of goods (and equivalent minimum raw score). I'll also send all participants a PM at the start of every round so that they are notified. There is a lot of information in the OP that should be helpful. Of course, we'll be happy to answer any questions if the OP isn't clear on something. |
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12-13-2017, 10:20 AM | #78 | |
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
Quote:
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12-13-2017, 11:05 AM | #79 |
The Puerto Rico of D7
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
If you use R^3 as well it is good to note that the "Raw Good" value that is given after each map is a way to immediately see how many goods you have (it uses the same math/method that reuben discussed) without having to pay attention to score. I'm pretty sure this is only in the R^3 engine but I'm not sure.
Just putting that out there for anyone who doesn't know |
12-13-2017, 11:16 AM | #80 |
Why hello there ( ^_^)ノ
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)
ok im starting to get it. So you generate an X amount of goods and the goal is to get the RAW goods the same or less than the generated number? Like for example 20 raw goods. I could get like 10 goods 10 boos 1 miss and 3 averages which is 19.8. Is that what you are talking about? Also we would need to get the amount of raw goods or less in 0.05 rate intervals trying to get the fastest interval without going over the raw goods that was generated?
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