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Old 08-27-2012, 08:46 PM   #61
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Default Re: The Current Path of FFR

I know it would never happen, so there's no real reason to discuss it. I would assume a set of FFR judges or someone that knows simfiles could filter through the quality ones and pick out some bad ones.

But that's getting a little into the chancellor realm where people have said it kills motivation for new simfile artists
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Old 08-27-2012, 08:48 PM   #62
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Default Re: The Current Path of FFR

Quote:
Originally Posted by TC_Halogen
1. More staff activity on the forum: there is a respectable amount of staff on FFR, but not too many of them make an active contribution on the forum. Being a moderator doesn't mean you have to -only- moderate the forums; part of the reason that I feel some of the staff are treated so harshly revolves around the fact that very few of them make appearances on the forums when they don't -have- to.
This is just your way of trying to make me come back, isn't it.

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Not necessarily, but I think it'd be kind of difficult to organize phasing out a large portion of the songs, even if it is needed. Going to take quite a bit of effort to determine which to phase out.
I'd just base it off the total number of plays divided by the number of players who've played it.
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Old 08-27-2012, 08:49 PM   #63
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Default Re: The Current Path of FFR

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Of course that will probably never happen because hurr synthlight likes history and preservation
No offense to Synthlight, I know this is his creation, but is it really even his game anymore at this point? Once the engine and simfiles went into other people's hands it pretty much seemed like game over for Synthlight.

Anyway I'll stick out of this thread for a while, I feel like I'm posting like I used to.
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Old 08-27-2012, 08:51 PM   #64
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Default Re: The Current Path of FFR

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No offense to Synthlight, I know this is his creation, but is it really even his game anymore at this point? Once the engine and simfiles went into other people's hands it pretty much seemed like game over for Synthlight.

Anyway I'll stick out of this thread for a while, I feel like I'm posting like I used to.
I'm fairly sure he still owns the copyrights and all of the ownership of the site/game itself
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Old 08-27-2012, 08:52 PM   #65
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Default Re: The Current Path of FFR

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This is just your way of trying to make me come back, isn't it.
YES YES YESlowercase
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Old 08-27-2012, 08:52 PM   #66
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Default Re: The Current Path of FFR

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This is just your way of trying to make me come back, isn't it.
Please do. I've already told you before I'd love if you came back.
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Old 08-27-2012, 08:53 PM   #67
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Default Re: The Current Path of FFR

Post from D1 player lol

Oh you are still reading? K.


- Nobody pays attention/cares to peeps my rank, who just are not good. (Good being D5+)
- Dont remove songs that are "bloating" the game. Every song is unique, and the FFR community interaction with stepping and submitting to batches is what I really find best about this game
- More events. More tournaments. More community interaction. Get those who are not on the forums that play into the community somehow.

Yeah that's all I got. I'm done. Brb eating waffles.
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Old 08-27-2012, 08:59 PM   #68
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Default Re: The Current Path of FFR

We could start talking to labels and musicians and getting permission to use their music and in return we post about new albums they release and give them a personalized "mini-ffr" game to put on their myspace pages or band websites, etc

We could call them.... widgets

That is sure to bring more people to the community with well known mainstream music being in the game
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Old 08-27-2012, 09:02 PM   #69
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Default Re: The Current Path of FFR

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Originally Posted by Rebirth0 View Post
We could start talking to labels and musicians and getting permission to use their music and in return we post about new albums they release and give them a personalized "mini-ffr" game to put on their myspace pages or band websites, etc

We could call them.... widgets

That is sure to bring more people to the community with well known mainstream music being in the game
That's exactly what a widget was in the past, haha. The premise of widgets were for two-way exposure - their music on our game. We had individual pages for all of the artists that had contact information for their sites and stuff (promotional purposes).
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Old 08-27-2012, 09:03 PM   #70
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Default Re: The Current Path of FFR

I guess you didn't see what I did there
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Old 08-27-2012, 09:03 PM   #71
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Default Re: The Current Path of FFR

Too lazy to read the thread.

But know what brought me to this site in the first place?

Hint: Answer is the same answer to "what brought me to Kongregate in the first place"





Achievements/skill tokens/forum tokens! I loved the idea of earning badges/achievements for accomplishing hard/fun/interesting things, and I loved figuring out how to get access to tokens that were outside of the realm of the game.

I agree that you need to give newbies an incentive to play, since right now you're basically just tossing them into the thick of things and hoping they'll become acclimated. However, I don't think tutorials are the answer. People hate tutorials. The game is intuitive enough -- you just need to direct the user in the way you want from easy songs onward.

I think if you want to cater to newbies, you need to make it abundantly obvious and you need to rope them into the game in an interesting way. I think it would be fun to have some sort of Story/Adventure mode. Rope in players, give them goals along the way, watch them integrate into the community as they get the hang of things and have lots of incentives.
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Old 08-27-2012, 09:03 PM   #72
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Default Re: The Current Path of FFR

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Originally Posted by Rebirth0 View Post
Honestly, if anything, this game is getting too LARGE. I think we need to cut 300 - 500 of the weaker simfiles.
They said they'd never do that unfortunately from what i remember haha, but why not make more god damn genres. Dance 1 and dance 2.. really? Why not have more diverse genres than just ... misc

That'd prolly be a lot of work though haha


We could easily have genres for IDM and Chiptune and stuff
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Old 08-27-2012, 09:04 PM   #73
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Default Re: The Current Path of FFR

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Originally Posted by TC_Halogen View Post
YES YES YESlowercase
Who do I even talk to about that these days?
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Old 08-27-2012, 09:05 PM   #74
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Default Re: The Current Path of FFR

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Originally Posted by Rebirth0 View Post
Honestly, if anything, this game is getting too LARGE. I think we need to cut 300 - 500 of the weaker simfiles.
We could remove 50 of your files.
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Old 08-27-2012, 09:05 PM   #75
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Default Re: The Current Path of FFR

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Originally Posted by devonin View Post
Who do I even talk to about that these days?
honestly, I have no clue with the current staff... I'd really hope you can get back on the team because (with respect to other moderators) I have no issue saying that you were one of the best mods that FFR had.
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Old 08-27-2012, 09:07 PM   #76
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Default Re: The Current Path of FFR

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We could remove 50 of your files.
lmfaoooooo
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hey buddy are you looking for a good song to step because if so i really recommend you step In Front Of A Bus
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Old 08-27-2012, 09:09 PM   #77
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Default Re: The Current Path of FFR

Who even uses the genre wheel anymore
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Old 08-27-2012, 09:12 PM   #78
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Default Re: The Current Path of FFR

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Who even uses the genre wheel anymore
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Originally Posted by Ohaider View Post
They said they'd never do that unfortunately from what i remember haha, but why not make more god damn genres. Dance 1 and dance 2.. really? Why not have more diverse genres than just ... misc

That'd prolly be a lot of work though haha


We could easily have genres for IDM and Chiptune and stuff
Guess that answers that
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Old 08-27-2012, 09:13 PM   #79
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Default Re: The Current Path of FFR

devonin for president.

ps: a beginners tutorial explaining how to get started (ex: explaining set ups and difficulties) would be boss~
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Old 08-27-2012, 09:17 PM   #80
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Default Re: The Current Path of FFR

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Who do I even talk to about that these days?
just say the word.
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